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SDL API renaming: *Is* functions
Feedback from @icculus: "IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature. The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty) Fixes https://github.com/libsdl-org/SDL/issues/6932
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34 changed files with 174 additions and 180 deletions
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@ -452,18 +452,18 @@
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#define SDL_IsChromebook SDL_IsChromebook_REAL
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#define SDL_IsDeXMode SDL_IsDeXMode_REAL
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#define SDL_IsGamepad SDL_IsGamepad_REAL
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#define SDL_IsGamepadConnected SDL_IsGamepadConnected_REAL
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#define SDL_IsGamepadSensorEnabled SDL_IsGamepadSensorEnabled_REAL
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#define SDL_IsJoystickConnected SDL_IsJoystickConnected_REAL
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#define SDL_GamepadConnected SDL_GamepadConnected_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_JoystickConnected SDL_JoystickConnected_REAL
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#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
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#define SDL_IsRenderClipEnabled SDL_IsRenderClipEnabled_REAL
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#define SDL_IsRenderTargetSupported SDL_IsRenderTargetSupported_REAL
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#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
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#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
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#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
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#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
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#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
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#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
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#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
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#define SDL_IsTablet SDL_IsTablet_REAL
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#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
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#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL
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#define SDL_TextInputActive SDL_TextInputActive_REAL
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#define SDL_TextInputShown SDL_TextInputShown_REAL
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#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
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#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
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#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
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