SDL API renaming: *Is* functions

Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
Sam Lantinga 2022-12-28 19:34:01 -08:00
parent 66351fd4ba
commit ea0c2f55be
34 changed files with 174 additions and 180 deletions

View file

@ -769,7 +769,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
*
* \sa SDL_SetRenderTarget
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderTargetSupported(SDL_Renderer *renderer);
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
/**
* Set a texture as the current rendering target.
@ -938,7 +938,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderViewport(SDL_Renderer * renderer,
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetRenderClipRect
* \sa SDL_IsRenderClipEnabled
* \sa SDL_RenderClipEnabled
*/
extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer,
const SDL_Rect * rect);
@ -953,7 +953,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_IsRenderClipEnabled
* \sa SDL_RenderClipEnabled
* \sa SDL_SetRenderClipRect
*/
extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer,
@ -971,7 +971,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer,
* \sa SDL_GetRenderClipRect
* \sa SDL_SetRenderClipRect
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderClipEnabled(SDL_Renderer * renderer);
extern DECLSPEC SDL_bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer * renderer);
/**