SDL API renaming: *Is* functions

Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
Sam Lantinga 2022-12-28 19:34:01 -08:00
parent 66351fd4ba
commit ea0c2f55be
34 changed files with 174 additions and 180 deletions

View file

@ -43,7 +43,7 @@ extern "C" {
* The structure that defines a point (integer)
*
* \sa SDL_GetRectEnclosingPoints
* \sa SDL_IsPointInRect
* \sa SDL_PointInRect
*/
typedef struct SDL_Point
{
@ -55,7 +55,7 @@ typedef struct SDL_Point
* The structure that defines a point (floating point)
*
* \sa SDL_GetRectEnclosingPointsF
* \sa SDL_IsPointInRectF
* \sa SDL_PointInRectF
*/
typedef struct SDL_FPoint
{
@ -67,8 +67,8 @@ typedef struct SDL_FPoint
/**
* A rectangle, with the origin at the upper left (integer).
*
* \sa SDL_IsRectEmpty
* \sa SDL_AreRectsEqual
* \sa SDL_RectEmpty
* \sa SDL_RectsEqual
* \sa SDL_HasRectIntersection
* \sa SDL_GetRectIntersection
* \sa SDL_GetRectAndLineIntersection
@ -85,15 +85,15 @@ typedef struct SDL_Rect
/**
* A rectangle, with the origin at the upper left (floating point).
*
* \sa SDL_IsRectEmptyF
* \sa SDL_FRectEquals
* \sa SDL_AreRectsEqualF
* \sa SDL_RectEmptyF
* \sa SDL_RectsEqualF
* \sa SDL_RectsEqualEpsilon
* \sa SDL_HasRectIntersectionF
* \sa SDL_GetRectIntersectionF
* \sa SDL_GetRectAndLineIntersectionF
* \sa SDL_GetRectUnionF
* \sa SDL_GetRectEnclosingPointsF
* \sa SDL_IsPointInRectF
* \sa SDL_PointInRectF
*/
typedef struct SDL_FRect
{
@ -107,7 +107,7 @@ typedef struct SDL_FRect
/**
* Returns true if point resides inside a rectangle.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsPointInRect(const SDL_Point *p, const SDL_Rect *r)
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
@ -116,7 +116,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsPointInRect(const SDL_Point *p, const SDL_Rect *
/**
* Returns true if the rectangle has no area.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r)
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
{
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
}
@ -124,7 +124,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r)
/**
* Returns true if the two rectangles are equal.
*/
SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqual(const SDL_Rect *a, const SDL_Rect *b)
SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
{
return (a && b && (a->x == b->x) && (a->y == b->y) &&
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
@ -230,7 +230,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
/**
* Returns true if point resides inside a rectangle.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRect *r)
SDL_FORCE_INLINE SDL_bool SDL_PointInRectF(const SDL_FPoint *p, const SDL_FRect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
@ -239,7 +239,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRec
/**
* Returns true if the rectangle has no area.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r)
SDL_FORCE_INLINE SDL_bool SDL_RectEmptyF(const SDL_FRect *r)
{
return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
}
@ -249,7 +249,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r)
*
* \since This function is available since SDL 2.0.22.
*/
SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
{
return (a && b && ((a == b) ||
((SDL_fabsf(a->x - b->x) <= epsilon) &&
@ -264,9 +264,9 @@ SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect
*
* \since This function is available since SDL 2.0.22.
*/
SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualF(const SDL_FRect *a, const SDL_FRect *b)
{
return SDL_AreRectsEqualF(a, b, SDL_FLT_EPSILON);
return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
}
/**