SDL API renaming: *Is* functions

Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
Sam Lantinga 2022-12-28 19:34:01 -08:00
parent 66351fd4ba
commit ea0c2f55be
34 changed files with 174 additions and 180 deletions

View file

@ -269,7 +269,7 @@ extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
extern DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(void);
/**
* Stop receiving any text input events.
@ -295,7 +295,7 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
/**
* Set the rectangle used to type Unicode text inputs.
@ -326,7 +326,7 @@ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_StartTextInput
* \sa SDL_IsScreenKeyboardShown
* \sa SDL_ScreenKeyboardShown
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
@ -340,7 +340,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
*
* \sa SDL_HasScreenKeyboardSupport
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
extern DECLSPEC SDL_bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus