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SDL API renaming: *Is* functions
Feedback from @icculus: "IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature. The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty) Fixes https://github.com/libsdl-org/SDL/issues/6932
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34 changed files with 174 additions and 180 deletions
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@ -625,7 +625,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
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* \sa SDL_CloseGamepad
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadConnected(SDL_Gamepad *gamepad);
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
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/**
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* Get the underlying joystick from a gamepad
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@ -905,7 +905,7 @@ extern DECLSPEC int SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SD
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type);
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type);
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/**
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* Get the data rate (number of events per second) of a gamepad
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