Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Fixes Bugzilla #2262.
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3 changed files with 4 additions and 4 deletions
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@ -596,7 +596,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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Uint8 r, Uint8 g, Uint8 b,
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Uint8 a);
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@ -612,7 +612,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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Uint8 * r, Uint8 * g, Uint8 * b,
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Uint8 * a);
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