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Adjust testgl.c to test gl_release_behavior
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3 changed files with 10 additions and 0 deletions
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@ -139,6 +139,7 @@ typedef struct
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int gl_accum_blue_size;
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int gl_accum_alpha_size;
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int gl_stereo;
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int gl_release_behavior;
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int gl_multisamplebuffers;
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int gl_multisamplesamples;
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int gl_retained_backing;
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@ -1226,6 +1226,7 @@ bool SDLTest_CommonInit(SDLTest_CommonState *state)
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SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
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SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
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SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_RELEASE_BEHAVIOR, state->gl_release_behavior);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
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if (state->gl_accelerated >= 0) {
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@ -263,6 +263,9 @@ int main(int argc, char *argv[])
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state->gl_green_size = 5;
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state->gl_blue_size = 5;
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state->gl_depth_size = 16;
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/* For release_behavior to work, at least on Windows, you'll most likely need to set state->gl_major_version = 3 */
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/* state->gl_major_version = 3; */
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state->gl_release_behavior = 0;
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state->gl_double_buffer = 1;
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if (fsaa) {
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state->gl_multisamplebuffers = 1;
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@ -331,6 +334,11 @@ int main(int argc, char *argv[])
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError());
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}
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if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_RELEASE_BEHAVIOR, &value)) {
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SDL_Log("SDL_GL_CONTEXT_RELEASE_BEHAVIOR: requested %d, got %d\n", 0, value);
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_CONTEXT_RELEASE_BEHAVIOR: %s\n", SDL_GetError());
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}
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if (fsaa) {
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if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) {
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SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
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