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https://github.com/libsdl-org/SDL.git
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Renamed functions to get information from device IDs
Fixes https://github.com/libsdl-org/SDL/issues/10237
This commit is contained in:
parent
933f2fc239
commit
e90060d07f
20 changed files with 235 additions and 229 deletions
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@ -461,7 +461,7 @@ SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been rena
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The SDL_EVENT_GAMEPAD_ADDED event now provides the joystick instance ID in the which member of the cdevice event structure.
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The functions SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() have been added to directly query the list of available gamepads.
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The functions SDL_GetGamepads(), SDL_GetGamepadNameFromID(), SDL_GetGamepadPathFromID(), SDL_GetGamepadPlayerIndexFromID(), SDL_GetGamepadGUIDFromID(), SDL_GetGamepadVendorFromID(), SDL_GetGamepadProductFromID(), SDL_GetGamepadProductVersionFromID(), and SDL_GetGamepadTypeFromID() have been added to directly query the list of available gamepads.
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The gamepad face buttons have been renamed from A/B/X/Y to North/South/East/West to indicate that they are positional rather than hardware-specific. You can use SDL_GetGamepadButtonLabel() to get the labels for the face buttons, e.g. A/B/X/Y or Cross/Circle/Square/Triangle. The hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS is ignored, and mappings that use this hint are translated correctly into positional buttons. Applications should provide a way for users to swap between South/East as their accept/cancel buttons, as this varies based on region and muscle memory. You can use an approach similar to the following to handle this:
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@ -624,12 +624,12 @@ The following functions have been removed:
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* SDL_GameControllerHasLED() - replaced with SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
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* SDL_GameControllerHasRumble() - replaced with SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
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* SDL_GameControllerHasRumbleTriggers() - replaced with SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
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* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadInstanceMapping()
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* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadMappingFromID()
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* SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings()
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* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadInstanceName()
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* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadNameFromID()
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* SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings()
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* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadInstancePath()
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* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadInstanceType()
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* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadPathFromID()
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* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadTypeFromID()
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The following symbols have been renamed:
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* SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
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@ -700,7 +700,7 @@ Rather than iterating over haptic devices using device index, there is a new fun
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if (haptics) {
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for (i = 0; i < num_haptics; ++i) {
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SDL_HapticID instance_id = haptics[i];
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const char *name = SDL_GetHapticInstanceName(instance_id);
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const char *name = SDL_GetHapticNameFromID(instance_id);
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SDL_Log("Haptic %" SDL_PRIu32 ": %s\n",
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instance_id, name ? name : "Unknown");
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@ -741,8 +741,8 @@ The following functions have been renamed:
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* SDL_MouseIsHaptic() => SDL_IsMouseHaptic()
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The following functions have been removed:
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* SDL_HapticIndex() - replaced with SDL_GetHapticInstanceID()
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* SDL_HapticName() - replaced with SDL_GetHapticInstanceName()
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* SDL_HapticIndex() - replaced with SDL_GetHapticID()
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* SDL_HapticName() - replaced with SDL_GetHapticNameFromID()
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* SDL_HapticOpened() - replaced with SDL_GetHapticFromInstanceID()
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* SDL_NumHaptics() - replaced with SDL_GetHaptics()
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@ -830,11 +830,11 @@ Rather than iterating over joysticks using device index, there is a new function
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if (joysticks) {
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for (i = 0; i < num_joysticks; ++i) {
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SDL_JoystickID instance_id = joysticks[i];
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const char *name = SDL_GetJoystickInstanceName(instance_id);
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const char *path = SDL_GetJoystickInstancePath(instance_id);
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const char *name = SDL_GetJoystickNameFromID(instance_id);
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const char *path = SDL_GetJoystickPathFromID(instance_id);
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SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x\n",
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instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickInstanceVendor(instance_id), SDL_GetJoystickInstanceProduct(instance_id));
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instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickVendorFromID(instance_id), SDL_GetJoystickProductFromID(instance_id));
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}
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SDL_free(joysticks);
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}
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@ -845,7 +845,7 @@ Rather than iterating over joysticks using device index, there is a new function
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The SDL_EVENT_JOYSTICK_ADDED event now provides the joystick instance ID in the `which` member of the jdevice event structure.
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The functions SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() have been added to directly query the list of available joysticks.
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The functions SDL_GetJoysticks(), SDL_GetJoystickNameFromID(), SDL_GetJoystickPathFromID(), SDL_GetJoystickPlayerIndexFromID(), SDL_GetJoystickGUIDFromID(), SDL_GetJoystickVendorFromID(), SDL_GetJoystickProductFromID(), SDL_GetJoystickProductVersionFromID(), and SDL_GetJoystickTypeFromID() have been added to directly query the list of available joysticks.
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SDL_AttachVirtualJoystick() now returns the joystick instance ID instead of a device index, and returns 0 if there was an error.
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@ -873,7 +873,7 @@ The following functions have been renamed:
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* SDL_JoystickGetSerial() => SDL_GetJoystickSerial()
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* SDL_JoystickGetType() => SDL_GetJoystickType()
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* SDL_JoystickGetVendor() => SDL_GetJoystickVendor()
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* SDL_JoystickInstanceID() => SDL_GetJoystickInstanceID()
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* SDL_JoystickInstanceID() => SDL_GetJoystickID()
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* SDL_JoystickIsVirtual() => SDL_IsJoystickVirtual()
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* SDL_JoystickName() => SDL_GetJoystickName()
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* SDL_JoystickNumAxes() => SDL_GetNumJoystickAxes()
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@ -899,18 +899,18 @@ The following functions have been removed:
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* SDL_JoystickAttachVirtual() - replaced with SDL_AttachVirtualJoystick()
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* SDL_JoystickCurrentPowerLevel() - replaced with SDL_GetJoystickConnectionState() and SDL_GetJoystickPowerInfo()
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* SDL_JoystickEventState() - replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
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* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickInstanceGUID()
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* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickGUIDFromID()
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* SDL_JoystickGetDeviceInstanceID()
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* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickInstancePlayerIndex()
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* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickInstanceProduct()
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* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickInstanceProductVersion()
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* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickInstanceType()
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* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickInstanceVendor()
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* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickPlayerIndexFromID()
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* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickProductFromID()
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* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickProductVersionFromID()
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* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickTypeFromID()
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* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickVendorFromID()
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* SDL_JoystickHasLED() - replaced with SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN
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* SDL_JoystickHasRumble() - replaced with SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN
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* SDL_JoystickHasRumbleTriggers() - replaced with SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN
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* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickInstanceName()
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* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickInstancePath()
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* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickNameFromID()
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* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickPathFromID()
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* SDL_NumJoysticks() - replaced with SDL_GetJoysticks()
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* SDL_VIRTUAL_JOYSTICK_DESC_VERSION - no longer needed, version info has been removed from SDL_VirtualJoystickDesc.
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@ -1571,9 +1571,9 @@ Rather than iterating over sensors using device index, there is a new function S
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for (i = 0; i < num_sensors; ++i) {
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SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d\n",
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sensors[i],
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SDL_GetSensorInstanceName(sensors[i]),
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SDL_GetSensorInstanceType(sensors[i]),
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SDL_GetSensorInstanceNonPortableType(sensors[i]));
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SDL_GetSensorNameFromID(sensors[i]),
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SDL_GetSensorTypeFromID(sensors[i]),
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SDL_GetSensorNonPortableTypeFromID(sensors[i]));
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}
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SDL_free(sensors);
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}
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@ -1589,7 +1589,7 @@ The following functions have been renamed:
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* SDL_SensorClose() => SDL_CloseSensor()
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* SDL_SensorFromInstanceID() => SDL_GetSensorFromInstanceID()
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* SDL_SensorGetData() => SDL_GetSensorData()
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* SDL_SensorGetInstanceID() => SDL_GetSensorInstanceID()
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* SDL_SensorGetInstanceID() => SDL_GetSensorID()
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* SDL_SensorGetName() => SDL_GetSensorName()
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* SDL_SensorGetNonPortableType() => SDL_GetSensorNonPortableType()
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* SDL_SensorGetType() => SDL_GetSensorType()
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@ -1600,9 +1600,9 @@ The following functions have been removed:
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* SDL_LockSensors()
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* SDL_NumSensors() - replaced with SDL_GetSensors()
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* SDL_SensorGetDeviceInstanceID()
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* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorInstanceName()
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* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorInstanceNonPortableType()
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* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorInstanceType()
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* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorNameFromID()
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* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorNonPortableTypeFromID()
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* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorTypeFromID()
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* SDL_UnlockSensors()
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## SDL_shape.h
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@ -412,7 +412,7 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetJoystickInstanceGUID
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* \sa SDL_GetJoystickGUIDFromID
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* \sa SDL_GetJoystickGUID
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*/
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extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AddGamepadMapping
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* \sa SDL_GetGamepadInstanceMapping
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* \sa SDL_GetGamepadMappingFromID
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_SetGamepadMapping
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*/
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* \sa SDL_GetGamepadName
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstanceName(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameFromID(SDL_JoystickID instance_id);
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/**
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* Get the implementation dependent path of a gamepad.
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* \sa SDL_GetGamepadPath
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstancePath(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathFromID(SDL_JoystickID instance_id);
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/**
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* Get the player index of a gamepad.
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* \sa SDL_GetGamepadPlayerIndex
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id);
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/**
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* Get the implementation-dependent GUID of a gamepad.
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* \sa SDL_GetGamepadGUIDString
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id);
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/**
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* Get the USB vendor ID of a gamepad, if available.
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* \sa SDL_GetGamepadVendor
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id);
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/**
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* Get the USB product ID of a gamepad, if available.
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* \sa SDL_GetGamepadProduct
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductFromID(SDL_JoystickID instance_id);
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/**
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* Get the product version of a gamepad, if available.
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* \sa SDL_GetGamepadProductVersion
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id);
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/**
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* Get the type of a gamepad.
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadInstanceType
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadInstanceType(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
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/**
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* Get the type of a gamepad, ignoring any mapping override.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadInstanceType
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* \sa SDL_GetGamepadTypeFromID
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadType
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*/
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepadMapping
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*/
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extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id);
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/**
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* Open a gamepad for use.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad);
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extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad);
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/**
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* Get the implementation-dependent name for an opened gamepad.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadInstanceName
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* \sa SDL_GetGamepadNameFromID
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadInstancePath
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* \sa SDL_GetGamepadPathFromID
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadInstanceType
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* \sa SDL_GetGamepadTypeFromID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadInstanceVendor
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* \sa SDL_GetGamepadVendorFromID
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
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@ -857,7 +857,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadInstanceProduct
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* \sa SDL_GetGamepadProductFromID
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
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@ -871,7 +871,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadInstanceProductVersion
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* \sa SDL_GetGamepadProductVersionFromID
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*/
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extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
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@ -961,7 +961,7 @@ extern SDL_DECLSPEC SDL_HapticID *SDLCALL SDL_GetHaptics(int *count);
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* \sa SDL_GetHapticName
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* \sa SDL_OpenHaptic
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticInstanceName(SDL_HapticID instance_id);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticNameFromID(SDL_HapticID instance_id);
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/**
|
||||
* Open a haptic device for use.
|
||||
|
@ -1009,7 +1009,7 @@ extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromInstanceID(SDL_HapticID
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *haptic);
|
||||
extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent name of a haptic device.
|
||||
|
@ -1023,7 +1023,7 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *hap
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetHapticInstanceName
|
||||
* \sa SDL_GetHapticNameFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticName(SDL_Haptic *haptic);
|
||||
|
||||
|
|
|
@ -112,7 +112,7 @@ typedef Uint32 SDL_JoystickID;
|
|||
*
|
||||
* In some cases, SDL can identify a low-level joystick as being a certain
|
||||
* type of device, and will report it through SDL_GetJoystickType (or
|
||||
* SDL_GetJoystickInstanceType).
|
||||
* SDL_GetJoystickTypeFromID).
|
||||
*
|
||||
* This is by no means a complete list of everything that can be plugged into
|
||||
* a computer.
|
||||
|
@ -238,7 +238,7 @@ extern SDL_DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count);
|
|||
* \sa SDL_GetJoystickName
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickNameFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the implementation dependent path of a joystick.
|
||||
|
@ -256,7 +256,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_Joystick
|
|||
* \sa SDL_GetJoystickPath
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPathFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the player index of a joystick.
|
||||
|
@ -271,7 +271,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_Joystick
|
|||
* \sa SDL_GetJoystickPlayerIndex
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the implementation-dependent GUID of a joystick.
|
||||
|
@ -287,7 +287,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickI
|
|||
* \sa SDL_GetJoystickGUID
|
||||
* \sa SDL_GetJoystickGUIDString
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of a joystick, if available.
|
||||
|
@ -304,7 +304,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_Joy
|
|||
* \sa SDL_GetJoystickVendor
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of a joystick, if available.
|
||||
|
@ -321,7 +321,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID
|
|||
* \sa SDL_GetJoystickProduct
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the product version of a joystick, if available.
|
||||
|
@ -338,7 +338,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID
|
|||
* \sa SDL_GetJoystickProductVersion
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Get the type of a joystick, if available.
|
||||
|
@ -355,7 +355,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_Joy
|
|||
* \sa SDL_GetJoystickType
|
||||
* \sa SDL_GetJoysticks
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickInstanceType(SDL_JoystickID instance_id);
|
||||
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/**
|
||||
* Open a joystick for use.
|
||||
|
@ -674,7 +674,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceName
|
||||
* \sa SDL_GetJoystickNameFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -689,7 +689,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joysti
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstancePath
|
||||
* \sa SDL_GetJoystickPathFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -735,7 +735,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystic
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceGUID
|
||||
* \sa SDL_GetJoystickGUIDFromID
|
||||
* \sa SDL_GetJoystickGUIDString
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick);
|
||||
|
@ -750,7 +750,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *j
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceVendor
|
||||
* \sa SDL_GetJoystickVendorFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -764,7 +764,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick)
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceProduct
|
||||
* \sa SDL_GetJoystickProductFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -778,7 +778,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceProductVersion
|
||||
* \sa SDL_GetJoystickProductVersionFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -818,7 +818,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joy
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceType
|
||||
* \sa SDL_GetJoystickTypeFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -835,7 +835,7 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *j
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceGUID
|
||||
* \sa SDL_GetJoystickGUIDFromID
|
||||
* \sa SDL_GetJoystickGUID
|
||||
* \sa SDL_GetJoystickGUIDFromString
|
||||
*/
|
||||
|
@ -872,7 +872,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromString(const
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickInstanceGUID
|
||||
* \sa SDL_GetJoystickGUIDFromID
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
|
||||
|
||||
|
@ -896,7 +896,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystic
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickInstanceID(SDL_Joystick *joystick);
|
||||
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of general axis controls on a joystick.
|
||||
|
|
|
@ -325,7 +325,7 @@
|
|||
#define SDL_JoystickGetSerial SDL_GetJoystickSerial
|
||||
#define SDL_JoystickGetType SDL_GetJoystickType
|
||||
#define SDL_JoystickGetVendor SDL_GetJoystickVendor
|
||||
#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
|
||||
#define SDL_JoystickInstanceID SDL_GetJoystickID
|
||||
#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
|
||||
#define SDL_JoystickName SDL_GetJoystickName
|
||||
#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
|
||||
|
@ -566,7 +566,7 @@
|
|||
#define SDL_SensorClose SDL_CloseSensor
|
||||
#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
|
||||
#define SDL_SensorGetData SDL_GetSensorData
|
||||
#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
|
||||
#define SDL_SensorGetInstanceID SDL_GetSensorID
|
||||
#define SDL_SensorGetName SDL_GetSensorName
|
||||
#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
|
||||
#define SDL_SensorGetType SDL_GetSensorType
|
||||
|
@ -923,7 +923,7 @@
|
|||
#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
|
||||
#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
|
||||
#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
|
||||
#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
|
||||
#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID
|
||||
#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
|
||||
#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
|
||||
#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
|
||||
|
@ -1164,7 +1164,7 @@
|
|||
#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
|
||||
#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
|
||||
#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
|
||||
#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
|
||||
#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
|
||||
#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
|
||||
#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
|
||||
#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
|
||||
|
|
|
@ -158,6 +158,8 @@ extern SDL_DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count);
|
|||
/**
|
||||
* Get the implementation dependent name of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* The returned string follows the SDL_GetStringRule.
|
||||
*
|
||||
* \param instance_id the sensor instance ID.
|
||||
|
@ -165,29 +167,33 @@ extern SDL_DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count);
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorInstanceName(SDL_SensorID instance_id);
|
||||
extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorNameFromID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Get the type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \param instance_id the sensor instance ID.
|
||||
* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is
|
||||
* not valid.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorInstanceType(SDL_SensorID instance_id);
|
||||
extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeFromID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Get the platform dependent type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \param instance_id the sensor instance ID.
|
||||
* \returns the sensor platform dependent type, or -1 if `instance_id` is not
|
||||
* valid.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id);
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* Open a sensor for use.
|
||||
|
@ -261,7 +267,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor)
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorInstanceID(SDL_Sensor *sensor);
|
||||
extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* Get the current state of an opened sensor.
|
||||
|
|
|
@ -242,26 +242,24 @@ SDL3_0.0.0 {
|
|||
SDL_GetGamepadFirmwareVersion;
|
||||
SDL_GetGamepadFromInstanceID;
|
||||
SDL_GetGamepadFromPlayerIndex;
|
||||
SDL_GetGamepadInstanceGUID;
|
||||
SDL_GetGamepadInstanceID;
|
||||
SDL_GetGamepadInstanceMapping;
|
||||
SDL_GetGamepadInstanceName;
|
||||
SDL_GetGamepadInstancePath;
|
||||
SDL_GetGamepadInstancePlayerIndex;
|
||||
SDL_GetGamepadInstanceProduct;
|
||||
SDL_GetGamepadInstanceProductVersion;
|
||||
SDL_GetGamepadInstanceType;
|
||||
SDL_GetGamepadInstanceVendor;
|
||||
SDL_GetGamepadGUIDFromID;
|
||||
SDL_GetGamepadID;
|
||||
SDL_GetGamepadJoystick;
|
||||
SDL_GetGamepadMapping;
|
||||
SDL_GetGamepadMappingForGUID;
|
||||
SDL_GetGamepadMappingFromID;
|
||||
SDL_GetGamepadMappings;
|
||||
SDL_GetGamepadName;
|
||||
SDL_GetGamepadNameFromID;
|
||||
SDL_GetGamepadPath;
|
||||
SDL_GetGamepadPathFromID;
|
||||
SDL_GetGamepadPlayerIndex;
|
||||
SDL_GetGamepadPlayerIndexFromID;
|
||||
SDL_GetGamepadPowerInfo;
|
||||
SDL_GetGamepadProduct;
|
||||
SDL_GetGamepadProductFromID;
|
||||
SDL_GetGamepadProductVersion;
|
||||
SDL_GetGamepadProductVersionFromID;
|
||||
SDL_GetGamepadProperties;
|
||||
SDL_GetGamepadSensorData;
|
||||
SDL_GetGamepadSensorDataRate;
|
||||
|
@ -272,8 +270,10 @@ SDL3_0.0.0 {
|
|||
SDL_GetGamepadStringForType;
|
||||
SDL_GetGamepadTouchpadFinger;
|
||||
SDL_GetGamepadType;
|
||||
SDL_GetGamepadTypeFromID;
|
||||
SDL_GetGamepadTypeFromString;
|
||||
SDL_GetGamepadVendor;
|
||||
SDL_GetGamepadVendorFromID;
|
||||
SDL_GetGamepads;
|
||||
SDL_GetGlobalMouseState;
|
||||
SDL_GetGlobalProperties;
|
||||
|
@ -281,9 +281,9 @@ SDL3_0.0.0 {
|
|||
SDL_GetHapticEffectStatus;
|
||||
SDL_GetHapticFeatures;
|
||||
SDL_GetHapticFromInstanceID;
|
||||
SDL_GetHapticInstanceID;
|
||||
SDL_GetHapticInstanceName;
|
||||
SDL_GetHapticID;
|
||||
SDL_GetHapticName;
|
||||
SDL_GetHapticNameFromID;
|
||||
SDL_GetHaptics;
|
||||
SDL_GetHint;
|
||||
SDL_GetHintBoolean;
|
||||
|
@ -299,29 +299,29 @@ SDL3_0.0.0 {
|
|||
SDL_GetJoystickFromInstanceID;
|
||||
SDL_GetJoystickFromPlayerIndex;
|
||||
SDL_GetJoystickGUID;
|
||||
SDL_GetJoystickGUIDFromID;
|
||||
SDL_GetJoystickGUIDFromString;
|
||||
SDL_GetJoystickGUIDInfo;
|
||||
SDL_GetJoystickGUIDString;
|
||||
SDL_GetJoystickHat;
|
||||
SDL_GetJoystickInstanceGUID;
|
||||
SDL_GetJoystickInstanceID;
|
||||
SDL_GetJoystickInstanceName;
|
||||
SDL_GetJoystickInstancePath;
|
||||
SDL_GetJoystickInstancePlayerIndex;
|
||||
SDL_GetJoystickInstanceProduct;
|
||||
SDL_GetJoystickInstanceProductVersion;
|
||||
SDL_GetJoystickInstanceType;
|
||||
SDL_GetJoystickInstanceVendor;
|
||||
SDL_GetJoystickID;
|
||||
SDL_GetJoystickName;
|
||||
SDL_GetJoystickNameFromID;
|
||||
SDL_GetJoystickPath;
|
||||
SDL_GetJoystickPathFromID;
|
||||
SDL_GetJoystickPlayerIndex;
|
||||
SDL_GetJoystickPlayerIndexFromID;
|
||||
SDL_GetJoystickPowerInfo;
|
||||
SDL_GetJoystickProduct;
|
||||
SDL_GetJoystickProductFromID;
|
||||
SDL_GetJoystickProductVersion;
|
||||
SDL_GetJoystickProductVersionFromID;
|
||||
SDL_GetJoystickProperties;
|
||||
SDL_GetJoystickSerial;
|
||||
SDL_GetJoystickType;
|
||||
SDL_GetJoystickTypeFromID;
|
||||
SDL_GetJoystickVendor;
|
||||
SDL_GetJoystickVendorFromID;
|
||||
SDL_GetJoysticks;
|
||||
SDL_GetKeyFromName;
|
||||
SDL_GetKeyFromScancode;
|
||||
|
@ -419,14 +419,14 @@ SDL3_0.0.0 {
|
|||
SDL_GetSemaphoreValue;
|
||||
SDL_GetSensorData;
|
||||
SDL_GetSensorFromInstanceID;
|
||||
SDL_GetSensorInstanceID;
|
||||
SDL_GetSensorInstanceName;
|
||||
SDL_GetSensorInstanceNonPortableType;
|
||||
SDL_GetSensorInstanceType;
|
||||
SDL_GetSensorID;
|
||||
SDL_GetSensorName;
|
||||
SDL_GetSensorNameFromID;
|
||||
SDL_GetSensorNonPortableType;
|
||||
SDL_GetSensorNonPortableTypeFromID;
|
||||
SDL_GetSensorProperties;
|
||||
SDL_GetSensorType;
|
||||
SDL_GetSensorTypeFromID;
|
||||
SDL_GetSensors;
|
||||
SDL_GetSilenceValueForFormat;
|
||||
SDL_GetStorageFileSize;
|
||||
|
|
|
@ -267,26 +267,24 @@
|
|||
#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
|
||||
#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
|
||||
#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
|
||||
#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL
|
||||
#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
|
||||
#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL
|
||||
#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL
|
||||
#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL
|
||||
#define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL
|
||||
#define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL
|
||||
#define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL
|
||||
#define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL
|
||||
#define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL
|
||||
#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
|
||||
#define SDL_GetGamepadID SDL_GetGamepadID_REAL
|
||||
#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
|
||||
#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
|
||||
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
|
||||
#define SDL_GetGamepadMappingFromID SDL_GetGamepadMappingFromID_REAL
|
||||
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
|
||||
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
|
||||
#define SDL_GetGamepadNameFromID SDL_GetGamepadNameFromID_REAL
|
||||
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
|
||||
#define SDL_GetGamepadPathFromID SDL_GetGamepadPathFromID_REAL
|
||||
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
|
||||
#define SDL_GetGamepadPlayerIndexFromID SDL_GetGamepadPlayerIndexFromID_REAL
|
||||
#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL
|
||||
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
|
||||
#define SDL_GetGamepadProductFromID SDL_GetGamepadProductFromID_REAL
|
||||
#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
|
||||
#define SDL_GetGamepadProductVersionFromID SDL_GetGamepadProductVersionFromID_REAL
|
||||
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
|
||||
#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
|
||||
#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
|
||||
|
@ -297,8 +295,10 @@
|
|||
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
|
||||
#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
|
||||
#define SDL_GetGamepadType SDL_GetGamepadType_REAL
|
||||
#define SDL_GetGamepadTypeFromID SDL_GetGamepadTypeFromID_REAL
|
||||
#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
|
||||
#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
|
||||
#define SDL_GetGamepadVendorFromID SDL_GetGamepadVendorFromID_REAL
|
||||
#define SDL_GetGamepads SDL_GetGamepads_REAL
|
||||
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
|
||||
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
|
||||
|
@ -306,9 +306,9 @@
|
|||
#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
|
||||
#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
|
||||
#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
|
||||
#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
|
||||
#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
|
||||
#define SDL_GetHapticID SDL_GetHapticID_REAL
|
||||
#define SDL_GetHapticName SDL_GetHapticName_REAL
|
||||
#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
|
||||
#define SDL_GetHaptics SDL_GetHaptics_REAL
|
||||
#define SDL_GetHint SDL_GetHint_REAL
|
||||
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
|
||||
|
@ -324,29 +324,29 @@
|
|||
#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
|
||||
#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
|
||||
#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
|
||||
#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
|
||||
#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
|
||||
#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
|
||||
#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
|
||||
#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
|
||||
#define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL
|
||||
#define SDL_GetJoystickInstanceID SDL_GetJoystickInstanceID_REAL
|
||||
#define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL
|
||||
#define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL
|
||||
#define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL
|
||||
#define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL
|
||||
#define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL
|
||||
#define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL
|
||||
#define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL
|
||||
#define SDL_GetJoystickID SDL_GetJoystickID_REAL
|
||||
#define SDL_GetJoystickName SDL_GetJoystickName_REAL
|
||||
#define SDL_GetJoystickNameFromID SDL_GetJoystickNameFromID_REAL
|
||||
#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
|
||||
#define SDL_GetJoystickPathFromID SDL_GetJoystickPathFromID_REAL
|
||||
#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
|
||||
#define SDL_GetJoystickPlayerIndexFromID SDL_GetJoystickPlayerIndexFromID_REAL
|
||||
#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL
|
||||
#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
|
||||
#define SDL_GetJoystickProductFromID SDL_GetJoystickProductFromID_REAL
|
||||
#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
|
||||
#define SDL_GetJoystickProductVersionFromID SDL_GetJoystickProductVersionFromID_REAL
|
||||
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
|
||||
#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
|
||||
#define SDL_GetJoystickType SDL_GetJoystickType_REAL
|
||||
#define SDL_GetJoystickTypeFromID SDL_GetJoystickTypeFromID_REAL
|
||||
#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
|
||||
#define SDL_GetJoystickVendorFromID SDL_GetJoystickVendorFromID_REAL
|
||||
#define SDL_GetJoysticks SDL_GetJoysticks_REAL
|
||||
#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
|
||||
#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
|
||||
|
@ -444,14 +444,14 @@
|
|||
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
|
||||
#define SDL_GetSensorData SDL_GetSensorData_REAL
|
||||
#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
|
||||
#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
|
||||
#define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL
|
||||
#define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL
|
||||
#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL
|
||||
#define SDL_GetSensorID SDL_GetSensorID_REAL
|
||||
#define SDL_GetSensorName SDL_GetSensorName_REAL
|
||||
#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
|
||||
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
|
||||
#define SDL_GetSensorNonPortableTypeFromID SDL_GetSensorNonPortableTypeFromID_REAL
|
||||
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
|
||||
#define SDL_GetSensorType SDL_GetSensorType_REAL
|
||||
#define SDL_GetSensorTypeFromID SDL_GetSensorTypeFromID_REAL
|
||||
#define SDL_GetSensors SDL_GetSensors_REAL
|
||||
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
|
||||
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
|
||||
|
|
|
@ -287,26 +287,24 @@ SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_G
|
|||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
|
@ -317,8 +315,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),
|
|||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
|
||||
|
@ -326,9 +326,9 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
|
|||
SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticInstanceName,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
|
||||
|
@ -344,29 +344,29 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),retu
|
|||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickInstanceID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
|
||||
|
@ -464,14 +464,14 @@ SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
|
|||
SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)
|
||||
|
|
|
@ -92,7 +92,7 @@ SDL_HapticID *SDL_GetHaptics(int *count)
|
|||
return haptics;
|
||||
}
|
||||
|
||||
const char *SDL_GetHapticInstanceName(SDL_HapticID instance_id)
|
||||
const char *SDL_GetHapticNameFromID(SDL_HapticID instance_id)
|
||||
{
|
||||
int device_index;
|
||||
const char *name = NULL;
|
||||
|
@ -178,7 +178,7 @@ SDL_Haptic *SDL_GetHapticFromInstanceID(SDL_HapticID instance_id)
|
|||
return haptic;
|
||||
}
|
||||
|
||||
SDL_HapticID SDL_GetHapticInstanceID(SDL_Haptic *haptic)
|
||||
SDL_HapticID SDL_GetHapticID(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, 0);
|
||||
|
||||
|
@ -222,7 +222,7 @@ SDL_bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
|
|||
{
|
||||
/* Must be a valid joystick */
|
||||
if (SDL_IsJoystickValid(joystick) &&
|
||||
!SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick))) {
|
||||
!SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
|
||||
result = SDL_SYS_JoystickIsHaptic(joystick);
|
||||
}
|
||||
}
|
||||
|
@ -246,7 +246,7 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
|
|||
}
|
||||
|
||||
/* Joystick must be haptic */
|
||||
if (SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick)) ||
|
||||
if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
|
||||
SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
|
||||
SDL_SetError("Haptic: Joystick isn't a haptic device.");
|
||||
SDL_UnlockJoysticks();
|
||||
|
|
|
@ -1778,8 +1778,8 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
|
|||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
name = SDL_GetJoystickInstanceName(instance_id);
|
||||
guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
name = SDL_GetJoystickNameFromID(instance_id);
|
||||
guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid);
|
||||
if (!mapping && create_mapping) {
|
||||
SDL_GamepadMapping raw_map;
|
||||
|
@ -2246,7 +2246,7 @@ char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
|
|||
*/
|
||||
int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
|
||||
{
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
int retval = -1;
|
||||
|
||||
if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) {
|
||||
|
@ -2420,7 +2420,7 @@ SDL_JoystickID *SDL_GetGamepads(int *count)
|
|||
return joysticks;
|
||||
}
|
||||
|
||||
const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetGamepadNameFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
const char *retval = NULL;
|
||||
|
||||
|
@ -2429,7 +2429,7 @@ const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
|
|||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
|
||||
if (mapping) {
|
||||
if (SDL_strcmp(mapping->name, "*") == 0) {
|
||||
retval = SDL_GetJoystickInstanceName(instance_id);
|
||||
retval = SDL_GetJoystickNameFromID(instance_id);
|
||||
} else {
|
||||
retval = mapping->name;
|
||||
}
|
||||
|
@ -2440,37 +2440,37 @@ const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id)
|
|||
return retval;
|
||||
}
|
||||
|
||||
const char *SDL_GetGamepadInstancePath(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetGamepadPathFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstancePath(instance_id);
|
||||
return SDL_GetJoystickPathFromID(instance_id);
|
||||
}
|
||||
|
||||
int SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id)
|
||||
int SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstancePlayerIndex(instance_id);
|
||||
return SDL_GetJoystickPlayerIndexFromID(instance_id);
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id)
|
||||
SDL_JoystickGUID SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstanceGUID(instance_id);
|
||||
return SDL_GetJoystickGUIDFromID(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstanceVendor(instance_id);
|
||||
return SDL_GetJoystickVendorFromID(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetGamepadProductFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstanceProduct(instance_id);
|
||||
return SDL_GetJoystickProductFromID(instance_id);
|
||||
}
|
||||
|
||||
Uint16 SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
return SDL_GetJoystickInstanceProductVersion(instance_id);
|
||||
return SDL_GetJoystickProductVersionFromID(instance_id);
|
||||
}
|
||||
|
||||
SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id)
|
||||
SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
|
||||
|
@ -2507,11 +2507,11 @@ SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id)
|
|||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
if (info) {
|
||||
type = info->type;
|
||||
} else {
|
||||
type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickInstanceGUID(instance_id), SDL_GetJoystickInstanceName(instance_id));
|
||||
type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDFromID(instance_id), SDL_GetJoystickNameFromID(instance_id));
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -2519,7 +2519,7 @@ SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id)
|
|||
return type;
|
||||
}
|
||||
|
||||
char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id)
|
||||
char *SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
char *retval = NULL;
|
||||
|
||||
|
@ -2528,7 +2528,7 @@ char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id)
|
|||
GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
|
||||
if (mapping) {
|
||||
char pchGUID[33];
|
||||
const SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
const SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
|
||||
SDL_asprintf(&retval, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
||||
}
|
||||
|
@ -3272,14 +3272,14 @@ int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *d
|
|||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
SDL_JoystickID SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad)
|
||||
SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad)
|
||||
{
|
||||
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
||||
|
||||
if (!joystick) {
|
||||
return 0;
|
||||
}
|
||||
return SDL_GetJoystickInstanceID(joystick);
|
||||
return SDL_GetJoystickID(joystick);
|
||||
}
|
||||
|
||||
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad)
|
||||
|
@ -3336,7 +3336,7 @@ SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad)
|
|||
{
|
||||
CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_TYPE_UNKNOWN);
|
||||
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(gamepad->joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(gamepad->joystick->instance_id);
|
||||
if (info) {
|
||||
type = info->type;
|
||||
} else {
|
||||
|
|
|
@ -754,7 +754,7 @@ SDL_JoystickID *SDL_GetJoysticks(int *count)
|
|||
return joysticks;
|
||||
}
|
||||
|
||||
const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id)
|
||||
const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
|
@ -770,7 +770,7 @@ const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL
|
|||
/*
|
||||
* Get the implementation dependent name of a joystick
|
||||
*/
|
||||
const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetJoystickNameFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
|
@ -778,7 +778,7 @@ const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id)
|
|||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
if (info) {
|
||||
name = info->name;
|
||||
} else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
|
||||
|
@ -792,7 +792,7 @@ const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id)
|
|||
/*
|
||||
* Get the implementation dependent path of a joystick
|
||||
*/
|
||||
const char *SDL_GetJoystickInstancePath(SDL_JoystickID instance_id)
|
||||
const char *SDL_GetJoystickPathFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
|
@ -813,7 +813,7 @@ const char *SDL_GetJoystickInstancePath(SDL_JoystickID instance_id)
|
|||
/*
|
||||
* Get the player index of a joystick, or -1 if it's not available
|
||||
*/
|
||||
int SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id)
|
||||
int SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
int player_index;
|
||||
|
||||
|
@ -864,14 +864,14 @@ static SDL_bool IsROGAlly(SDL_Joystick *joystick)
|
|||
for (i = 0; sensors[i]; ++i) {
|
||||
SDL_SensorID sensor = sensors[i];
|
||||
|
||||
if (!has_ally_accel && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) {
|
||||
const char *sensor_name = SDL_GetSensorInstanceName(sensor);
|
||||
if (!has_ally_accel && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) {
|
||||
const char *sensor_name = SDL_GetSensorNameFromID(sensor);
|
||||
if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Acc") == 0) {
|
||||
has_ally_accel = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
if (!has_ally_gyro && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) {
|
||||
const char *sensor_name = SDL_GetSensorInstanceName(sensor);
|
||||
if (!has_ally_gyro && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) {
|
||||
const char *sensor_name = SDL_GetSensorNameFromID(sensor);
|
||||
if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Gyr") == 0) {
|
||||
has_ally_gyro = SDL_TRUE;
|
||||
}
|
||||
|
@ -966,14 +966,14 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, SDL_bool invert_sensors)
|
|||
for (i = 0; sensors[i]; ++i) {
|
||||
SDL_SensorID sensor = sensors[i];
|
||||
|
||||
if (!joystick->accel_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) {
|
||||
if (!joystick->accel_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) {
|
||||
/* Increment the sensor subsystem reference count */
|
||||
SDL_InitSubSystem(SDL_INIT_SENSOR);
|
||||
|
||||
joystick->accel_sensor = sensor;
|
||||
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
|
||||
}
|
||||
if (!joystick->gyro_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) {
|
||||
if (!joystick->gyro_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) {
|
||||
/* Increment the sensor subsystem reference count */
|
||||
SDL_InitSubSystem(SDL_INIT_SENSOR);
|
||||
|
||||
|
@ -1151,7 +1151,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
|
|||
}
|
||||
|
||||
/* Get the Steam Input API handle */
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
if (info) {
|
||||
joystick->steam_handle = info->handle;
|
||||
}
|
||||
|
@ -1567,7 +1567,7 @@ SDL_bool SDL_JoystickConnected(SDL_Joystick *joystick)
|
|||
/*
|
||||
* Get the instance id for this opened joystick
|
||||
*/
|
||||
SDL_JoystickID SDL_GetJoystickInstanceID(SDL_Joystick *joystick)
|
||||
SDL_JoystickID SDL_GetJoystickID(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_JoystickID retval;
|
||||
|
||||
|
@ -1651,7 +1651,7 @@ const char *SDL_GetJoystickName(SDL_Joystick *joystick)
|
|||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, NULL);
|
||||
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
if (info) {
|
||||
retval = info->name;
|
||||
} else {
|
||||
|
@ -2362,7 +2362,7 @@ static void SendSteamHandleUpdateEvents(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
if (info) {
|
||||
if (joystick->steam_handle != info->handle) {
|
||||
joystick->steam_handle = info->handle;
|
||||
|
@ -3258,7 +3258,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
|
|||
}
|
||||
|
||||
/* return the guid for this index */
|
||||
SDL_JoystickGUID SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id)
|
||||
SDL_JoystickGUID SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
|
@ -3275,17 +3275,17 @@ SDL_JoystickGUID SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id)
|
|||
return guid;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 vendor;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
if (info) {
|
||||
vendor = info->vendor_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
|
||||
}
|
||||
|
@ -3294,17 +3294,17 @@ Uint16 SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id)
|
|||
return vendor;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetJoystickProductFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 product;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id);
|
||||
if (info) {
|
||||
product = info->product_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
|
||||
}
|
||||
|
@ -3313,19 +3313,19 @@ Uint16 SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id)
|
|||
return product;
|
||||
}
|
||||
|
||||
Uint16 SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id)
|
||||
Uint16 SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
Uint16 version;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version, NULL);
|
||||
return version;
|
||||
}
|
||||
|
||||
SDL_JoystickType SDL_GetJoystickInstanceType(SDL_JoystickID instance_id)
|
||||
SDL_JoystickType SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickType type;
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
|
||||
SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id);
|
||||
|
||||
type = SDL_GetJoystickGUIDType(guid);
|
||||
if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
|
||||
|
@ -3362,7 +3362,7 @@ Uint16 SDL_GetJoystickVendor(SDL_Joystick *joystick)
|
|||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
if (info) {
|
||||
vendor = info->vendor_id;
|
||||
} else {
|
||||
|
@ -3385,7 +3385,7 @@ Uint16 SDL_GetJoystickProduct(SDL_Joystick *joystick)
|
|||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id);
|
||||
if (info) {
|
||||
product = info->product_id;
|
||||
} else {
|
||||
|
|
|
@ -170,7 +170,7 @@ extern int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_
|
|||
extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent);
|
||||
|
||||
/* Function to get the Steam virtual gamepad info for a joystick */
|
||||
extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id);
|
||||
extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id);
|
||||
|
||||
/* Internal sanity checking functions */
|
||||
extern SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick);
|
||||
|
|
|
@ -234,7 +234,7 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick)
|
|||
SceCtrlData *pad = NULL;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
|
||||
int index = (int)SDL_GetJoystickID(joystick) - 1;
|
||||
|
||||
if (index == 0)
|
||||
pad = &pad0;
|
||||
|
@ -327,7 +327,7 @@ static SDL_JoystickGUID VITA_JoystickGetDeviceGUID(int device_index)
|
|||
|
||||
static int VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
|
||||
int index = (int)SDL_GetJoystickID(joystick) - 1;
|
||||
SceCtrlActuator act;
|
||||
|
||||
if (index < 0 || index > 3) {
|
||||
|
@ -349,7 +349,7 @@ static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint
|
|||
|
||||
static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
int index = (int)SDL_GetJoystickInstanceID(joystick) - 1;
|
||||
int index = (int)SDL_GetJoystickID(joystick) - 1;
|
||||
if (index < 0 || index > 3) {
|
||||
return -1;
|
||||
}
|
||||
|
|
|
@ -238,7 +238,7 @@ static SDL_bool SDL_GetDriverAndSensorIndex(SDL_SensorID instance_id, SDL_Sensor
|
|||
/*
|
||||
* Get the implementation dependent name of a sensor
|
||||
*/
|
||||
const char *SDL_GetSensorInstanceName(SDL_SensorID instance_id)
|
||||
const char *SDL_GetSensorNameFromID(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
|
@ -253,7 +253,7 @@ const char *SDL_GetSensorInstanceName(SDL_SensorID instance_id)
|
|||
return name ? SDL_FreeLater(SDL_strdup(name)) : NULL;
|
||||
}
|
||||
|
||||
SDL_SensorType SDL_GetSensorInstanceType(SDL_SensorID instance_id)
|
||||
SDL_SensorType SDL_GetSensorTypeFromID(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
|
@ -268,7 +268,7 @@ SDL_SensorType SDL_GetSensorInstanceType(SDL_SensorID instance_id)
|
|||
return type;
|
||||
}
|
||||
|
||||
int SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id)
|
||||
int SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id)
|
||||
{
|
||||
SDL_SensorDriver *driver;
|
||||
int device_index;
|
||||
|
@ -453,7 +453,7 @@ int SDL_GetSensorNonPortableType(SDL_Sensor *sensor)
|
|||
/*
|
||||
* Get the instance id for this opened sensor
|
||||
*/
|
||||
SDL_SensorID SDL_GetSensorInstanceID(SDL_Sensor *sensor)
|
||||
SDL_SensorID SDL_GetSensorID(SDL_Sensor *sensor)
|
||||
{
|
||||
SDL_SensorID retval;
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ static int TestVirtualJoystick(void *arg)
|
|||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
|
||||
|
||||
gamepad = SDL_OpenGamepad(SDL_GetJoystickInstanceID(joystick));
|
||||
gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick));
|
||||
SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
|
||||
if (gamepad) {
|
||||
SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), desc.name) == 0, "SDL_GetGamepadName()");
|
||||
|
@ -69,7 +69,7 @@ static int TestVirtualJoystick(void *arg)
|
|||
SDLTest_AssertCheck(SDL_GetGamepadProduct(gamepad) == desc.product_id, "SDL_GetGamepadProduct()");
|
||||
|
||||
/* Set an explicit mapping with a different name */
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
|
||||
SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Gamepad") == 0, "SDL_GetGamepadName() == Virtual Gamepad");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A");
|
||||
|
||||
|
@ -83,7 +83,7 @@ static int TestVirtualJoystick(void *arg)
|
|||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
|
||||
|
||||
/* Set an explicit mapping with legacy Nintendo style buttons */
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
|
||||
SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() == Virtual Nintendo Gamepad");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B");
|
||||
|
||||
|
@ -97,7 +97,7 @@ static int TestVirtualJoystick(void *arg)
|
|||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
|
||||
|
||||
/* Set an explicit mapping with PS4 style buttons */
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
|
||||
SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() == Virtual PS4 Gamepad");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS");
|
||||
|
||||
|
|
|
@ -1371,7 +1371,7 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
if (controller->joystick) {
|
||||
SDL_snprintf(text, sizeof(text), "(%" SDL_PRIu32 ")", SDL_GetJoystickInstanceID(controller->joystick));
|
||||
SDL_snprintf(text, sizeof(text), "(%" SDL_PRIu32 ")", SDL_GetJoystickID(controller->joystick));
|
||||
x = SCREEN_WIDTH - (FONT_CHARACTER_SIZE * SDL_strlen(text)) - 8.0f;
|
||||
y = 8.0f;
|
||||
SDLTest_DrawString(renderer, x, y, text);
|
||||
|
|
|
@ -86,7 +86,7 @@ int main(int argc, char **argv)
|
|||
haptics = SDL_GetHaptics(&num_haptics);
|
||||
SDL_Log("%d Haptic devices detected.\n", num_haptics);
|
||||
for (i = 0; i < num_haptics; ++i) {
|
||||
SDL_Log(" %s\n", SDL_GetHapticInstanceName(haptics[i]));
|
||||
SDL_Log(" %s\n", SDL_GetHapticNameFromID(haptics[i]));
|
||||
}
|
||||
if (haptics) {
|
||||
if (num_haptics == 0) {
|
||||
|
@ -108,7 +108,7 @@ int main(int argc, char **argv)
|
|||
/* Try to find matching device */
|
||||
else {
|
||||
for (i = 0; i < num_haptics; i++) {
|
||||
if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) {
|
||||
if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -109,7 +109,7 @@ int main(int argc, char **argv)
|
|||
/* Try to find matching device */
|
||||
else {
|
||||
for (i = 0; i < num_haptics; i++) {
|
||||
if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) {
|
||||
if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -91,11 +91,11 @@ int main(int argc, char **argv)
|
|||
for (i = 0; i < num_sensors; ++i) {
|
||||
SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %s, platform type %d\n",
|
||||
sensors[i],
|
||||
SDL_GetSensorInstanceName(sensors[i]),
|
||||
GetSensorTypeString(SDL_GetSensorInstanceType(sensors[i])),
|
||||
SDL_GetSensorInstanceNonPortableType(sensors[i]));
|
||||
SDL_GetSensorNameFromID(sensors[i]),
|
||||
GetSensorTypeString(SDL_GetSensorTypeFromID(sensors[i])),
|
||||
SDL_GetSensorNonPortableTypeFromID(sensors[i]));
|
||||
|
||||
if (SDL_GetSensorInstanceType(sensors[i]) != SDL_SENSOR_UNKNOWN) {
|
||||
if (SDL_GetSensorTypeFromID(sensors[i]) != SDL_SENSOR_UNKNOWN) {
|
||||
SDL_Sensor *sensor = SDL_OpenSensor(sensors[i]);
|
||||
if (!sensor) {
|
||||
SDL_Log("Couldn't open sensor %" SDL_PRIu32 ": %s\n", sensors[i], SDL_GetError());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue