Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE Fixes https://github.com/libsdl-org/SDL/issues/2797
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8 changed files with 12 additions and 126 deletions
62
configure
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62
configure
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@ -27619,77 +27619,15 @@ else $as_nop
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fi
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if test x$enable_xinput = xyes; then
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have_xinput_gamepadex=no
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have_xinput_stateex=no
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ac_fn_c_check_header_compile "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
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if test "x$ac_cv_header_xinput_h" = xyes
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then :
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have_xinput=yes
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_GAMEPAD_EX" >&5
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printf %s "checking for struct XINPUT_GAMEPAD_EX... " >&6; }
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <windows.h>
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#include <xinput.h>
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XINPUT_GAMEPAD_EX x1;
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int
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main (void)
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{
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_compile "$LINENO"
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then :
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have_xinput_gamepadex=yes
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_xinput_gamepadex" >&5
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printf "%s\n" "$have_xinput_gamepadex" >&6; }
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_STATE_EX" >&5
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printf %s "checking for struct XINPUT_STATE_EX... " >&6; }
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <windows.h>
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#include <xinput.h>
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XINPUT_STATE_EX s1;
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int
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main (void)
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{
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_compile "$LINENO"
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then :
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have_xinput_stateex=yes
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_xinput_stateex" >&5
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printf "%s\n" "$have_xinput_stateex" >&6; }
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if test x$have_xinput = xyes; then
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printf "%s\n" "#define HAVE_XINPUT_H 1" >>confdefs.h
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fi
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if test x$have_xinput_gamepadex = xyes; then
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printf "%s\n" "#define HAVE_XINPUT_GAMEPAD_EX 1" >>confdefs.h
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fi
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if test x$have_xinput_stateex = xyes; then
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printf "%s\n" "#define HAVE_XINPUT_STATE_EX 1" >>confdefs.h
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fi
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fi
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