Renamed SDLK_a-z to SDLK_A-Z

Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
This commit is contained in:
Sam Lantinga 2024-06-30 20:05:22 -07:00
parent d9dc4b320a
commit e8dbbf8380
16 changed files with 275 additions and 93 deletions

View file

@ -1853,30 +1853,30 @@ static void loop(void *arg)
SDL_SetGamepadPlayerIndex(controller->gamepad, player_index);
}
break;
} else if (event.key.key == SDLK_a) {
} else if (event.key.key == SDLK_A) {
OpenVirtualGamepad();
} else if (event.key.key == SDLK_d) {
} else if (event.key.key == SDLK_D) {
CloseVirtualGamepad();
} else if (event.key.key == SDLK_r && (event.key.mod & SDL_KMOD_CTRL)) {
} else if (event.key.key == SDLK_R && (event.key.mod & SDL_KMOD_CTRL)) {
SDL_ReloadGamepadMappings();
} else if (event.key.key == SDLK_ESCAPE) {
done = SDL_TRUE;
}
} else if (display_mode == CONTROLLER_MODE_BINDING) {
if (event.key.key == SDLK_c && (event.key.mod & SDL_KMOD_CTRL)) {
if (event.key.key == SDLK_C && (event.key.mod & SDL_KMOD_CTRL)) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
CopyControllerName();
} else {
CopyMapping();
}
} else if (event.key.key == SDLK_v && (event.key.mod & SDL_KMOD_CTRL)) {
} else if (event.key.key == SDLK_V && (event.key.mod & SDL_KMOD_CTRL)) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
ClearControllerName();
PasteControllerName();
} else {
PasteMapping();
}
} else if (event.key.key == SDLK_x && (event.key.mod & SDL_KMOD_CTRL)) {
} else if (event.key.key == SDLK_X && (event.key.mod & SDL_KMOD_CTRL)) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
CopyControllerName();
ClearControllerName();