audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.

This commit is contained in:
Ryan C. Gordon 2023-08-05 19:20:14 -04:00
parent 2b0c0f5b6b
commit e7d56dd0b2
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GPG key ID: FA148B892AB48044
9 changed files with 15 additions and 15 deletions

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@ -438,7 +438,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_UnpauseAudioDevice
* \sa SDL_ResumeAudioDevice
* \sa SDL_IsAudioDevicePaused
*/
extern DECLSPEC int SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
@ -466,10 +466,10 @@ extern DECLSPEC int SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_UnpauseAudioDevice
* \sa SDL_ResumeAudioDevice
* \sa SDL_IsAudioDevicePaused
*/
extern DECLSPEC int SDLCALL SDL_UnpauseAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
/**
* Use this function to query if an audio device is paused.
@ -489,7 +489,7 @@ extern DECLSPEC int SDLCALL SDL_UnpauseAudioDevice(SDL_AudioDeviceID dev);
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_PauseAudioDevice
* \sa SDL_UnpauseAudioDevice
* \sa SDL_ResumeAudioDevice
* \sa SDL_IsAudioDevicePaused
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsAudioDevicePaused(SDL_AudioDeviceID dev);