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Added a python script to rename SDL2 headers to SDL3 headers
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2 changed files with 73 additions and 1 deletions
69
build-scripts/rename_headers.py
Executable file
69
build-scripts/rename_headers.py
Executable file
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@ -0,0 +1,69 @@
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#!/usr/bin/env python3
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#
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# This script renames SDL headers in the specfied paths
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import argparse
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import pathlib
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import re
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def main():
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replacements = [
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( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
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( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z]*\.h)(?:[\">])"), r"<SDL3/\1>" )
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]
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for entry in args.args:
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path = pathlib.Path(entry)
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if not path.exists():
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print("%s doesn't exist, skipping" % entry)
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continue
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replace_headers_in_path(path, replacements)
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def replace_headers_in_file(file, replacements):
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try:
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with file.open("r", encoding="UTF-8", newline="") as rfp:
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original = rfp.read()
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contents = original
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for regex, replacement in replacements:
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contents = regex.sub(replacement, contents)
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if contents != original:
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with file.open("w", encoding="UTF-8", newline="") as wfp:
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wfp.write(contents)
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except UnicodeDecodeError:
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print("%s is not text, skipping" % file)
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except Exception as err:
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print("%s" % err)
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def replace_headers_in_dir(path, replacements):
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for entry in path.glob("*"):
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if entry.is_dir():
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replace_headers_in_dir(entry, replacements)
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else:
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print("Processing %s" % entry)
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replace_headers_in_file(entry, replacements)
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def replace_headers_in_path(path, replacements):
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if path.is_dir():
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replace_headers_in_dir(path, replacements)
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else:
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replace_headers_in_file(path, replacements)
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
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parser.add_argument("args", nargs="*")
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args = parser.parse_args()
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try:
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main()
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except Exception as e:
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print(e)
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exit(-1)
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exit(0)
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@ -9,7 +9,10 @@ Many functions and symbols have been renamed. We have provided a handy Python sc
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rename_symbols.py --all-symbols source_code_path
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```
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SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
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SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality. We have provided a handy Python script [rename_headers.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_headers.py) to rename SDL2 headers to their SDL3 counterparts:
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```sh
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rename_headers.py source_code_path
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```
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The file with your main() function should also include <SDL3/SDL_main.h>, see below in the SDL_main.h section.
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