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Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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@ -171,6 +171,11 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
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*/
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extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
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/**
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* Return the SDL_GameController associated with an instance id.
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*/
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extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
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/**
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* Return the name for this currently opened controller
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*/
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