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Removed SDL_WriteProcess()
This had the unfortunate side-effect of blocking if you tried to write too much. Instead you can use SDL_GetProcessInput() and handle SDL_IO_STATUS_NOT_READY as needed. Fixes https://github.com/libsdl-org/SDL/issues/10834
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6 changed files with 81 additions and 157 deletions
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@ -431,8 +431,8 @@ SDL3_0.0.0 {
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SDL_GetPreferredLocales;
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SDL_GetPrimaryDisplay;
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SDL_GetPrimarySelectionText;
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SDL_GetProcessInputStream;
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SDL_GetProcessOutputStream;
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SDL_GetProcessInput;
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SDL_GetProcessOutput;
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SDL_GetProcessProperties;
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SDL_GetPropertyType;
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SDL_GetRGB;
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@ -978,7 +978,6 @@ SDL3_0.0.0 {
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SDL_WindowSupportsGPUPresentMode;
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SDL_WindowSupportsGPUSwapchainComposition;
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SDL_WriteIO;
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SDL_WriteProcess;
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SDL_WriteS16BE;
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SDL_WriteS16LE;
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SDL_WriteS32BE;
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