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SDL_CloseJoystick() should return void, not int
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3 changed files with 5 additions and 8 deletions
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@ -970,14 +970,12 @@ extern DECLSPEC int SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const
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* Close a joystick previously opened with SDL_OpenJoystick().
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* Close a joystick previously opened with SDL_OpenJoystick().
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*
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*
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* \param joystick The joystick device to close
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* \param joystick The joystick device to close
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_OpenJoystick
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* \sa SDL_OpenJoystick
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
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extern DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
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/**
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/**
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* Get the battery level of a joystick as SDL_JoystickPowerLevel.
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* Get the battery level of a joystick as SDL_JoystickPowerLevel.
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@ -146,7 +146,7 @@ SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_CloseJoystick,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
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SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
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@ -1217,7 +1217,7 @@ int SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size)
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/*
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/*
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* Close a joystick previously opened with SDL_OpenJoystick()
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* Close a joystick previously opened with SDL_OpenJoystick()
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*/
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*/
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int SDL_CloseJoystick(SDL_Joystick *joystick)
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void SDL_CloseJoystick(SDL_Joystick *joystick)
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{
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{
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SDL_Joystick *joysticklist;
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SDL_Joystick *joysticklist;
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SDL_Joystick *joysticklistprev;
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SDL_Joystick *joysticklistprev;
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@ -1225,12 +1225,12 @@ int SDL_CloseJoystick(SDL_Joystick *joystick)
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SDL_LockJoysticks();
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SDL_LockJoysticks();
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{
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{
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CHECK_JOYSTICK_MAGIC(joystick, -1);
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CHECK_JOYSTICK_MAGIC(joystick,);
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/* First decrement ref count */
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/* First decrement ref count */
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if (--joystick->ref_count > 0) {
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if (--joystick->ref_count > 0) {
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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return 0;
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return;
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}
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}
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if (joystick->rumble_expiration) {
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if (joystick->rumble_expiration) {
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@ -1277,7 +1277,6 @@ int SDL_CloseJoystick(SDL_Joystick *joystick)
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SDL_free(joystick);
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SDL_free(joystick);
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}
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}
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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return 0;
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}
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}
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void SDL_QuitJoysticks(void)
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void SDL_QuitJoysticks(void)
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