Added functions to get the platform dependent name for a joystick or game controller

This commit is contained in:
Sam Lantinga 2022-04-26 14:54:14 -07:00
parent b293888c7d
commit e551384a99
28 changed files with 306 additions and 26 deletions

View file

@ -289,6 +289,25 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
/**
* Get the implementation dependent path for the game controller.
*
* This function can be called before any controllers are opened.
*
* `joystick_index` is the same as the `device_index` passed to
* SDL_JoystickOpen().
*
* \param joystick_index the device_index of a device, from zero to
* SDL_NumJoysticks()-1
* \returns the implementation-dependent path for the game controller, or NULL
* if there is no path or the index is invalid.
*
* \since This function is available since SDL 2.0.24.
*
* \sa SDL_GameControllerPath
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index);
/**
* Get the type of a game controller.
*
@ -386,6 +405,23 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(in
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
/**
* Get the implementation-dependent path for an opened game controller.
*
* This is the same path as returned by SDL_GameControllerNameForIndex(), but
* it takes a controller identifier instead of the (unstable) device index.
*
* \param gamecontroller a game controller identifier previously returned by
* SDL_GameControllerOpen()
* \returns the implementation dependent path for the game controller, or NULL
* if there is no path or the identifier passed is invalid.
*
* \since This function is available since SDL 2.0.24.
*
* \sa SDL_GameControllerPathForIndex
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller);
/**
* Get the type of this currently opened controller
*