diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m index 82229a5a05..7e510bf517 100644 --- a/src/video/uikit/SDL_uikitwindow.m +++ b/src/video/uikit/SDL_uikitwindow.m @@ -113,14 +113,6 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, UIWindow #if !TARGET_OS_TV && !TARGET_OS_XR if (displaydata.uiscreen == [UIScreen mainScreen]) { - /* SDL_CreateWindow sets the window w&h to the display's bounds if the - * fullscreen flag is set. But the display bounds orientation might not - * match what we want, and GetSupportedOrientations call below uses the - * window w&h. They're overridden below anyway, so we'll just set them - * to the requested size for the purposes of determining orientation. */ - window->w = window->windowed.w; - window->h = window->windowed.h; - NSUInteger orients = UIKit_GetSupportedOrientations(window); BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0; BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown)) != 0; @@ -441,10 +433,10 @@ UIKit_GetSupportedOrientations(SDL_Window *window) } if (orientationMask == 0) { - if (window->w >= window->h) { + if (window->floating.w >= window->floating.h) { orientationMask |= UIInterfaceOrientationMaskLandscape; } - if (window->h >= window->w) { + if (window->floating.h >= window->floating.w) { orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown); } }