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https://github.com/libsdl-org/SDL.git
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Added tiled 9-grid texture rendering function
* New function SDL_RenderTexture9GridTiled, borders and center is tiled instead of stretched
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3 changed files with 359 additions and 0 deletions
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@ -2235,6 +2235,42 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer,
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect);
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/**
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* Perform a scaled copy using the 9-grid algorithm to the current rendering
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* target at subpixel precision.
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*
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* The pixels in the texture are split into a 3x3 grid, using the different
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* corner sizes for each corner, and the sides and center making up the
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* remaining pixels. The corners are then scaled using `scale` and fit into
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* the corners of the destination rectangle. The sides and center are then
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* tiled into place to cover the remaining destination rectangle.
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*
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* \param renderer the renderer which should copy parts of a texture.
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* \param texture the source texture.
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* \param srcrect the SDL_Rect structure representing the rectangle to be used
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* for the 9-grid, or NULL to use the entire texture.
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* \param left_width the width, in pixels, of the left corners in `srcrect`.
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* \param right_width the width, in pixels, of the right corners in `srcrect`.
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* \param top_height the height, in pixels, of the top corners in `srcrect`.
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* \param bottom_height the height, in pixels, of the bottom corners in
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* `srcrect`.
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* \param scale the scale used to transform the corner of `srcrect` into the
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* corner of `dstrect`, or 0.0f for an unscaled copy.
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \param tileScale the scale used to transform the borders and center of `srcrect` into the
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* borders and middle of `dstrect`, or 1.0f for an unscaled copy.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_RenderTexture
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale);
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/**
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* Render a list of triangles, optionally using a texture and indices into the
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* vertex array Color and alpha modulation is done per vertex
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@ -4525,6 +4525,141 @@ bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const
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return true;
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}
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bool SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale)
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{
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SDL_FRect full_src, full_dst;
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SDL_FRect curr_src, curr_dst;
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float dst_left_width;
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float dst_right_width;
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float dst_top_height;
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float dst_bottom_height;
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CHECK_RENDERER_MAGIC(renderer, false);
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CHECK_TEXTURE_MAGIC(texture, false);
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if (renderer != texture->renderer) {
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return SDL_SetError("Texture was not created with this renderer");
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}
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if (!srcrect) {
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full_src.x = 0;
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full_src.y = 0;
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full_src.w = (float)texture->w;
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full_src.h = (float)texture->h;
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srcrect = &full_src;
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}
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if (!dstrect) {
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GetRenderViewportSize(renderer, &full_dst);
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dstrect = &full_dst;
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}
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if (scale <= 0.0f || scale == 1.0f) {
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dst_left_width = SDL_ceilf(left_width);
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dst_right_width = SDL_ceilf(right_width);
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dst_top_height = SDL_ceilf(top_height);
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dst_bottom_height = SDL_ceilf(bottom_height);
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} else {
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dst_left_width = SDL_ceilf(left_width * scale);
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dst_right_width = SDL_ceilf(right_width * scale);
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dst_top_height = SDL_ceilf(top_height * scale);
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dst_bottom_height = SDL_ceilf(bottom_height * scale);
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}
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// Center
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curr_src.x = srcrect->x + left_width;
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curr_src.y = srcrect->y + top_height;
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curr_src.w = srcrect->w - left_width - right_width;
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curr_src.h = srcrect->h - top_height - bottom_height;
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curr_dst.x = dstrect->x + dst_left_width;
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curr_dst.y = dstrect->y + dst_top_height;
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curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
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curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Upper-left corner
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curr_src.x = srcrect->x;
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curr_src.y = srcrect->y;
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curr_src.w = left_width;
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curr_src.h = top_height;
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curr_dst.x = dstrect->x;
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curr_dst.y = dstrect->y;
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curr_dst.w = dst_left_width;
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curr_dst.h = dst_top_height;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Upper-right corner
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curr_src.x = srcrect->x + srcrect->w - right_width;
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curr_src.w = right_width;
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curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
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curr_dst.w = dst_right_width;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Lower-left corner
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curr_src.x = srcrect->x;
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curr_src.w = left_width;
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curr_dst.x = dstrect->x;
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curr_dst.w = dst_left_width;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Left
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curr_src.y = srcrect->y + top_height;
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curr_src.h = srcrect->h - top_height - bottom_height;
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curr_dst.y = dstrect->y + dst_top_height;
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curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Right
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curr_src.x = srcrect->x + srcrect->w - right_width;
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curr_src.w = right_width;
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curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
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curr_dst.w = dst_right_width;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Top
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curr_src.x = srcrect->x + left_width;
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curr_src.y = srcrect->y;
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curr_src.w = srcrect->w - left_width - right_width;
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curr_src.h = top_height;
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curr_dst.x = dstrect->x + dst_left_width;
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curr_dst.y = dstrect->y;
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curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
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curr_dst.h = dst_top_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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return true;
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}
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bool SDL_RenderGeometry(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const SDL_Vertex *vertices, int num_vertices,
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@ -616,6 +616,189 @@ static int SDLCALL render_testBlit9Grid(void *arg)
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return TEST_COMPLETED;
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}
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/**
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* Tests tiled 9-grid blitting.
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*/
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static int SDLCALL render_testBlit9GridTiled(void *arg)
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{
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SDL_Surface *referenceSurface = NULL;
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SDL_Surface *source = NULL;
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SDL_Texture *texture;
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int x, y;
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SDL_FRect rect;
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int ret = 0;
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/* Create source surface */
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source = SDL_CreateSurface(3, 3, SDL_PIXELFORMAT_RGBA32);
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SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
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for (y = 0; y < 3; ++y) {
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for (x = 0; x < 3; ++x) {
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SDL_WriteSurfacePixel(source, x, y, (Uint8)((1 + x) * COLOR_SEPARATION), (Uint8)((1 + y) * COLOR_SEPARATION), 0, 255);
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}
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}
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texture = SDL_CreateTextureFromSurface(renderer, source);
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SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL");
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ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
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SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret);
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/* Tiled 9-grid blit - 1.0 scale */
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{
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SDLTest_Log("tiled 9-grid blit - 1.0 scale");
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/* Create reference surface */
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SDL_DestroySurface(referenceSurface);
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referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
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SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
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Fill9GridReferenceSurface(referenceSurface, 1, 1, 1, 1);
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/* Clear surface. */
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clearScreen();
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/* Tiled blit. */
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = (float)TESTRENDER_SCREEN_W;
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rect.h = (float)TESTRENDER_SCREEN_H;
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ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, &rect, 1.0f);
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SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret);
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/* See if it's the same */
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compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
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/* Make current */
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SDL_RenderPresent(renderer);
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}
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/* Tiled 9-grid blit - 2.0 scale */
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{
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SDLTest_Log("tiled 9-grid blit - 2.0 scale");
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/* Create reference surface */
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SDL_DestroySurface(referenceSurface);
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referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
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SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
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Fill9GridReferenceSurface(referenceSurface, 2, 2, 2, 2);
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/* Clear surface. */
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clearScreen();
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/* Tiled blit. */
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = (float)TESTRENDER_SCREEN_W;
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rect.h = (float)TESTRENDER_SCREEN_H;
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ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, &rect, 2.0f);
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SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret);
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/* See if it's the same */
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compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
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/* Make current */
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SDL_RenderPresent(renderer);
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}
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/* Clean up. */
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SDL_DestroySurface(source);
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SDL_DestroyTexture(texture);
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/* Create complex source surface */
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source = SDL_CreateSurface(5, 5, SDL_PIXELFORMAT_RGBA32);
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SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL");
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SDL_WriteSurfacePixel(source, 0, 0, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 1, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 2, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 3, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 4, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 0, 1, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 1, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 2, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 3, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 4, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 0, 2, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 1, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 2, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 3, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 4, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 0, 3, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 1, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 2, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 3, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 4, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 0, 4, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 1, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 2, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 3, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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SDL_WriteSurfacePixel(source, 4, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255);
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texture = SDL_CreateTextureFromSurface(renderer, source);
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SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL");
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ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
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SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret);
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/* complex tiled 9-grid blit - 1.0 scale */
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{
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SDLTest_Log("complex tiled 9-grid blit - 1.0 scale");
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/* Create reference surface */
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SDL_DestroySurface(referenceSurface);
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referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
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SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
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Fill9GridReferenceSurface(referenceSurface, 1, 2, 1, 2);
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/* Clear surface. */
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clearScreen();
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/* Tiled blit. */
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = (float)TESTRENDER_SCREEN_W;
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rect.h = (float)TESTRENDER_SCREEN_H;
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ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 1.0f, &rect, 1.0f);
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SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret);
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/* See if it's the same */
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compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
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/* Make current */
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SDL_RenderPresent(renderer);
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}
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/* complex tiled 9-grid blit - 2.0 scale */
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{
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SDLTest_Log("complex tiled 9-grid blit - 2.0 scale");
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/* Create reference surface */
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SDL_DestroySurface(referenceSurface);
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referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32);
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SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL");
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Fill9GridReferenceSurface(referenceSurface, 2, 4, 2, 4);
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/* Clear surface. */
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clearScreen();
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/* Tiled blit. */
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = (float)TESTRENDER_SCREEN_W;
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rect.h = (float)TESTRENDER_SCREEN_H;
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ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 2.0f, &rect, 2.0f);
|
||||
SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret);
|
||||
|
||||
/* See if it's the same */
|
||||
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
|
||||
|
||||
/* Make current */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
/* Clean up. */
|
||||
SDL_DestroySurface(referenceSurface);
|
||||
SDL_DestroySurface(source);
|
||||
SDL_DestroyTexture(texture);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
/**
|
||||
* Blits doing color tests.
|
||||
*
|
||||
|
@ -1539,6 +1722,10 @@ static const SDLTest_TestCaseReference renderTestBlit9Grid = {
|
|||
render_testBlit9Grid, "render_testBlit9Grid", "Tests 9-grid blitting", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference renderTestBlit9GridTiled = {
|
||||
render_testBlit9GridTiled, "render_testBlit9GridTiled", "Tests tiled 9-grid blitting", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference renderTestBlitColor = {
|
||||
render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
|
||||
};
|
||||
|
@ -1571,6 +1758,7 @@ static const SDLTest_TestCaseReference *renderTests[] = {
|
|||
&renderTestBlit,
|
||||
&renderTestBlitTiled,
|
||||
&renderTestBlit9Grid,
|
||||
&renderTestBlit9GridTiled,
|
||||
&renderTestBlitColor,
|
||||
&renderTestBlendModes,
|
||||
&renderTestViewport,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue