Added tiled 9-grid texture rendering function
* New function SDL_RenderTexture9GridTiled, borders and center is tiled instead of stretched
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@ -4525,6 +4525,141 @@ bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const
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return true;
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}
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bool SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale)
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{
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SDL_FRect full_src, full_dst;
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SDL_FRect curr_src, curr_dst;
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float dst_left_width;
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float dst_right_width;
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float dst_top_height;
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float dst_bottom_height;
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CHECK_RENDERER_MAGIC(renderer, false);
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CHECK_TEXTURE_MAGIC(texture, false);
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if (renderer != texture->renderer) {
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return SDL_SetError("Texture was not created with this renderer");
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}
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if (!srcrect) {
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full_src.x = 0;
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full_src.y = 0;
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full_src.w = (float)texture->w;
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full_src.h = (float)texture->h;
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srcrect = &full_src;
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}
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if (!dstrect) {
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GetRenderViewportSize(renderer, &full_dst);
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dstrect = &full_dst;
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}
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if (scale <= 0.0f || scale == 1.0f) {
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dst_left_width = SDL_ceilf(left_width);
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dst_right_width = SDL_ceilf(right_width);
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dst_top_height = SDL_ceilf(top_height);
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dst_bottom_height = SDL_ceilf(bottom_height);
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} else {
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dst_left_width = SDL_ceilf(left_width * scale);
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dst_right_width = SDL_ceilf(right_width * scale);
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dst_top_height = SDL_ceilf(top_height * scale);
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dst_bottom_height = SDL_ceilf(bottom_height * scale);
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}
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// Center
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curr_src.x = srcrect->x + left_width;
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curr_src.y = srcrect->y + top_height;
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curr_src.w = srcrect->w - left_width - right_width;
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curr_src.h = srcrect->h - top_height - bottom_height;
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curr_dst.x = dstrect->x + dst_left_width;
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curr_dst.y = dstrect->y + dst_top_height;
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curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
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curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Upper-left corner
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curr_src.x = srcrect->x;
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curr_src.y = srcrect->y;
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curr_src.w = left_width;
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curr_src.h = top_height;
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curr_dst.x = dstrect->x;
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curr_dst.y = dstrect->y;
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curr_dst.w = dst_left_width;
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curr_dst.h = dst_top_height;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Upper-right corner
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curr_src.x = srcrect->x + srcrect->w - right_width;
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curr_src.w = right_width;
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curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
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curr_dst.w = dst_right_width;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Lower-left corner
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curr_src.x = srcrect->x;
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curr_src.w = left_width;
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curr_dst.x = dstrect->x;
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curr_dst.w = dst_left_width;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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return false;
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}
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// Left
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curr_src.y = srcrect->y + top_height;
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curr_src.h = srcrect->h - top_height - bottom_height;
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curr_dst.y = dstrect->y + dst_top_height;
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curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Right
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curr_src.x = srcrect->x + srcrect->w - right_width;
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curr_src.w = right_width;
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curr_dst.x = dstrect->x + dstrect->w - dst_right_width;
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curr_dst.w = dst_right_width;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Top
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curr_src.x = srcrect->x + left_width;
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curr_src.y = srcrect->y;
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curr_src.w = srcrect->w - left_width - right_width;
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curr_src.h = top_height;
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curr_dst.x = dstrect->x + dst_left_width;
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curr_dst.y = dstrect->y;
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curr_dst.w = dstrect->w - dst_left_width - dst_right_width;
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curr_dst.h = dst_top_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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return false;
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}
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return true;
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}
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bool SDL_RenderGeometry(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const SDL_Vertex *vertices, int num_vertices,
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