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Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
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6 changed files with 34 additions and 5 deletions
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@ -74,6 +74,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
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#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
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&SDL_HIDAPI_DriverXboxOne,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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&SDL_HIDAPI_DriverGameCube,
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#endif
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};
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static int SDL_HIDAPI_numdrivers = 0;
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static SDL_mutex *SDL_HIDAPI_mutex;
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@ -569,6 +572,7 @@ HIDAPI_JoystickInit(void)
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SDL_HIDAPIDriverHintChanged, NULL);
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HIDAPI_InitializeDiscovery();
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HIDAPI_JoystickDetect();
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HIDAPI_UpdateDevices();
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initialized = SDL_TRUE;
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@ -842,14 +846,18 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
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static void
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HIDAPI_JoystickDetect(void)
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{
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SDL_HIDAPI_Device *device;
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HIDAPI_UpdateDiscovery();
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if (SDL_HIDAPI_discovery.m_bHaveDevicesChanged) {
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/* FIXME: We probably need to schedule an update in a few seconds as well */
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HIDAPI_UpdateDeviceList();
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SDL_HIDAPI_discovery.m_bHaveDevicesChanged = SDL_FALSE;
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}
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}
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void
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HIDAPI_UpdateDevices(void)
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{
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SDL_HIDAPI_Device *device;
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/* Update the devices, which may change connected joysticks and send events */
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SDL_LockMutex(SDL_HIDAPI_mutex);
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@ -961,7 +969,7 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
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static void
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HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
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{
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/* This is handled in HIDAPI_JoystickDetect() */
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/* This is handled in SDL_HIDAPI_UpdateDevices() */
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}
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static void
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