Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-10-28 07:00:30 +00:00
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@ -1070,13 +1070,13 @@ typedef enum SDL_GPUSamplerAddressMode
* this present mode, AcquireGPUSwapchainTexture will block if too many
* frames are in flight.
* - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
* occur. When using this mode, AcquireGPUSwapchainTexture will return NULL
* if too many frames are in flight.
* occur. When using this mode, AcquireGPUSwapchainTexture will fill the
* swapchain texture pointer with NULL if too many frames are in flight.
* - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
* there is a pending image to present, the pending image is replaced by the
* new image. Similar to VSYNC, but with reduced visual latency. When using
* this mode, AcquireGPUSwapchainTexture will return NULL if too many frames
* are in flight.
* this mode, AcquireGPUSwapchainTexture will fill the swapchain texture
* pointer with NULL if too many frames are in flight.
*
* \since This enum is available since SDL 3.1.3
*