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Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL
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10 changed files with 43 additions and 42 deletions
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@ -138,7 +138,7 @@ typedef enum
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SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_EXTERNAL = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_HIGH_PIXEL_DENSITY = 0x00002000, /**< window uses high pixel density back buffer if possible */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
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SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
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@ -827,17 +827,17 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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*
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* On macOS:
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*
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* - "native.cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated with the window, if you want to wrap an existing window.
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* - "native.cocoa.view" (pointer) - the (__unsafe_unretained) NSView associated with the window, defaults to [window contentView]
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* - "cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated with the window, if you want to wrap an existing window.
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* - "cocoa.view" (pointer) - the (__unsafe_unretained) NSView associated with the window, defaults to [window contentView]
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*
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* On Windows:
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*
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* - "native.win32.hwnd" (pointer) - the HWND associated with the window, if you want to wrap an existing window.
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* - "native.win32.pixel_format_hwnd" (pointer) - optional, another window to share pixel format with, useful for OpenGL windows
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* - "win32.hwnd" (pointer) - the HWND associated with the window, if you want to wrap an existing window.
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* - "win32.pixel_format_hwnd" (pointer) - optional, another window to share pixel format with, useful for OpenGL windows
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*
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* On X11:
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*
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* - "native.x11.window" (number) - the X11 Window associated with the window, if you want to wrap an existing window.
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* - "x11.window" (number) - the X11 Window associated with the window, if you want to wrap an existing window.
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*
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* The SDL_Window is implicitly shown if the "hidden" property is not set.
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*
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