docs: heavy editing to make this happy with latest wikibridge.
The public headers saw lots of cleanups, backporting from SDL3 docs, and merging with the wiki. The markdown files in docs/README-*.md were converted to Unix endlines.
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@ -89,8 +89,8 @@ extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
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* days, but should _not_ be used with SDL_GetTicks64(), which does not have
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* that problem.
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*
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* For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
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* do this:
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* For example, with SDL_GetTicks(), if you want to wait 100 ms, you could do
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* this:
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*
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* ```c
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* const Uint32 timeout = SDL_GetTicks() + 100;
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@ -99,9 +99,9 @@ extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
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* }
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* ```
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*
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* Note that this does not handle tick differences greater
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* than 2^31 so take care when using the above kind of code
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* with large timeout delays (tens of days).
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* Note that this does not handle tick differences greater than 2^31 so take
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* care when using the above kind of code with large timeout delays (tens of
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* days).
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*/
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#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
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@ -149,10 +149,10 @@ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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/**
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* Function prototype for the timer callback function.
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*
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* The callback function is passed the current timer interval and returns
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* the next timer interval. If the returned value is the same as the one
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* passed in, the periodic alarm continues, otherwise a new alarm is
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* scheduled. If the callback returns 0, the periodic alarm is cancelled.
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* The callback function is passed the current timer interval and returns the
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* next timer interval. If the returned value is the same as the one passed
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* in, the periodic alarm continues, otherwise a new alarm is scheduled. If
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* the callback returns 0, the periodic alarm is cancelled.
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*/
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typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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