docs: heavy editing to make this happy with latest wikibridge.
The public headers saw lots of cleanups, backporting from SDL3 docs, and merging with the wiki. The markdown files in docs/README-*.md were converted to Unix endlines.
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80 changed files with 6963 additions and 6115 deletions
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@ -78,7 +78,7 @@ typedef enum SDL_RendererFlags
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typedef struct SDL_RendererInfo
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{
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const char *name; /**< The name of the renderer */
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Uint32 flags; /**< Supported ::SDL_RendererFlags */
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Uint32 flags; /**< Supported SDL_RendererFlags */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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Uint32 texture_formats[16]; /**< The available texture formats */
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int max_texture_width; /**< The maximum texture width */
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@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo
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} SDL_RendererInfo;
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/**
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* Vertex structure
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* Vertex structure
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*/
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typedef struct SDL_Vertex
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{
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