docs: heavy editing to make this happy with latest wikibridge.

The public headers saw lots of cleanups, backporting from SDL3 docs, and
merging with the wiki.

The markdown files in docs/README-*.md were converted to Unix endlines.
This commit is contained in:
Ryan C. Gordon 2024-04-23 14:19:47 -04:00
parent a96196c958
commit e03ad30a57
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GPG key ID: FA148B892AB48044
80 changed files with 6963 additions and 6115 deletions

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@ -78,7 +78,7 @@ typedef enum SDL_RendererFlags
typedef struct SDL_RendererInfo
{
const char *name; /**< The name of the renderer */
Uint32 flags; /**< Supported ::SDL_RendererFlags */
Uint32 flags; /**< Supported SDL_RendererFlags */
Uint32 num_texture_formats; /**< The number of available texture formats */
Uint32 texture_formats[16]; /**< The available texture formats */
int max_texture_width; /**< The maximum texture width */
@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo
} SDL_RendererInfo;
/**
* Vertex structure
* Vertex structure
*/
typedef struct SDL_Vertex
{