docs: heavy editing to make this happy with latest wikibridge.
The public headers saw lots of cleanups, backporting from SDL3 docs, and merging with the wiki. The markdown files in docs/README-*.md were converted to Unix endlines.
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@ -22,7 +22,7 @@
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/**
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* \file SDL_guid.h
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*
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* Include file for handling ::SDL_GUID values.
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* Include file for handling SDL_GUID values.
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*/
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#ifndef SDL_guid_h_
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@ -38,19 +38,19 @@ extern "C" {
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#endif
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/**
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* An SDL_GUID is a 128-bit identifier for an input device that
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* identifies that device across runs of SDL programs on the same
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* platform. If the device is detached and then re-attached to a
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* different port, or if the base system is rebooted, the device
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* should still report the same GUID.
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* An SDL_GUID is a 128-bit identifier for an input device that identifies
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* that device across runs of SDL programs on the same platform.
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*
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* GUIDs are as precise as possible but are not guaranteed to
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* distinguish physically distinct but equivalent devices. For
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* example, two game controllers from the same vendor with the same
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* product ID and revision may have the same GUID.
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* If the device is detached and then re-attached to a different port, or if
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* the base system is rebooted, the device should still report the same GUID.
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*
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* GUIDs may be platform-dependent (i.e., the same device may report
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* different GUIDs on different operating systems).
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* GUIDs are as precise as possible but are not guaranteed to distinguish
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* physically distinct but equivalent devices. For example, two game
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* controllers from the same vendor with the same product ID and revision may
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* have the same GUID.
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*
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* GUIDs may be platform-dependent (i.e., the same device may report different
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* GUIDs on different operating systems).
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*/
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typedef struct SDL_GUID {
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Uint8 data[16];
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@ -59,11 +59,11 @@ typedef struct SDL_GUID {
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/* Function prototypes */
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/**
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* Get an ASCII string representation for a given ::SDL_GUID.
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* Get an ASCII string representation for a given SDL_GUID.
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*
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* You should supply at least 33 bytes for pszGUID.
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*
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* \param guid the ::SDL_GUID you wish to convert to string
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* \param guid the SDL_GUID you wish to convert to string
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* \param pszGUID buffer in which to write the ASCII string
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* \param cbGUID the size of pszGUID
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*
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extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
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/**
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* Convert a GUID string into a ::SDL_GUID structure.
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* Convert a GUID string into a SDL_GUID structure.
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*
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* Performs no error checking. If this function is given a string containing
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* an invalid GUID, the function will silently succeed, but the GUID generated
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* will not be useful.
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*
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* \param pchGUID string containing an ASCII representation of a GUID
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* \returns a ::SDL_GUID structure.
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* \returns a SDL_GUID structure.
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*
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* \since This function is available since SDL 2.24.0.
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*
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