docs: heavy editing to make this happy with latest wikibridge.
The public headers saw lots of cleanups, backporting from SDL3 docs, and merging with the wiki. The markdown files in docs/README-*.md were converted to Unix endlines.
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80 changed files with 6963 additions and 6115 deletions
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@ -44,7 +44,7 @@ extern "C" {
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* \file SDL_gamecontroller.h
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
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* with the SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
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* for game controllers, and load appropriate drivers.
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*
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* If you would like to receive controller updates while the application
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@ -86,7 +86,7 @@ typedef enum SDL_GameControllerBindType
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} SDL_GameControllerBindType;
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/**
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* Get the SDL joystick layer binding for this controller button/axis mapping
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* Get the SDL joystick layer binding for this controller button/axis mapping
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*/
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typedef struct SDL_GameControllerButtonBind
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{
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@ -166,9 +166,10 @@ typedef struct SDL_GameControllerButtonBind
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
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/**
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* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
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* Load a set of mappings from a file, filtered by the current
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* SDL_GetPlatform()
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*
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* Convenience macro.
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* Convenience macro.
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*/
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#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
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@ -607,15 +608,17 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
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/**
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* The list of axes available from a controller
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* The list of axes available from a controller
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*
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* Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX,
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* and are centered within ~8000 of zero, though advanced UI will allow users to set
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* or autodetect the dead zone, which varies between controllers.
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* Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to
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* SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though
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* advanced UI will allow users to set or autodetect the dead zone, which
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* varies between controllers.
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*
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* Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX
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* (fully pressed) when reported by SDL_GameControllerGetAxis(). Note that this is not the
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* same range that will be reported by the lower-level SDL_GetJoystickAxis().
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* Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully
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* pressed) when reported by SDL_GameControllerGetAxis(). Note that this is
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* not the same range that will be reported by the lower-level
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* SDL_GetJoystickAxis().
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*/
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typedef enum SDL_GameControllerAxis
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{
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@ -724,7 +727,7 @@ extern DECLSPEC Sint16 SDLCALL
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SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/**
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* The list of buttons available from a controller
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* The list of buttons available from a controller
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*/
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typedef enum SDL_GameControllerButton
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{
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