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Fix SDL_mfijoystick build issues
Add missing guards around use of physicalInputProfile. Add explicit import of Foundation which seems to be needed on some systems to get the NSArray definition. Add __unsafe_unretained to ObjC types in struct so the compiler doesn't complain about that not being allowed with ARC. Closes: #8979
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2 changed files with 11 additions and 5 deletions
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@ -370,6 +370,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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NSLog(@"Product name: %@\n", controller.vendorName);
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NSLog(@"Product category: %@\n", controller.productCategory);
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NSLog(@"Elements available:\n");
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#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
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if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
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for (id key in controller.physicalInputProfile.buttons) {
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@ -382,6 +383,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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NSLog(@"\tHat: %@\n", key);
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}
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}
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#endif
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#endif
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device->is_xbox = IsControllerXbox(controller);
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@ -1121,7 +1123,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
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int i;
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Uint64 timestamp = SDL_GetTicksNS();
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#ifdef DEBUG_CONTROLLER_STATE
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#if defined(DEBUG_CONTROLLER_STATE) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)
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if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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if (controller.physicalInputProfile) {
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for (id key in controller.physicalInputProfile.buttons) {
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@ -1148,6 +1150,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
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}
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#endif /* DEBUG_CONTROLLER_STATE */
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#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
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if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
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NSDictionary<NSString *, GCControllerButtonInput *> *buttons = controller.physicalInputProfile.buttons;
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@ -1174,7 +1177,9 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
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}
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SDL_SendJoystickButton(timestamp, joystick, button++, value);
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}
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} else if (controller.extendedGamepad) {
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} else
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#endif
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if (controller.extendedGamepad) {
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SDL_bool isstack;
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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@ -25,7 +25,8 @@
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#include "../SDL_sysjoystick.h"
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#include <CoreFoundation/CoreFoundation.h>
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#import <CoreFoundation/CoreFoundation.h>
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#import <Foundation/Foundation.h>
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@class GCController;
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@ -58,8 +59,8 @@ typedef struct joystick_hwdata
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SDL_bool is_backbone_one;
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int is_siri_remote;
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NSArray *axes;
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NSArray *buttons;
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NSArray __unsafe_unretained *axes;
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NSArray __unsafe_unretained *buttons;
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SDL_bool has_dualshock_touchpad;
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SDL_bool has_xbox_paddles;
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