Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
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@ -162,6 +162,16 @@
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return self;
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}
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- (GLuint)drawableRenderbuffer
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{
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return viewRenderbuffer;
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}
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- (GLuint)drawableFramebuffer
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{
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return viewFramebuffer;
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}
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- (void)updateFrame
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{
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
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