GPU: Remove pitch parameters from indirect draw calls (#10803)

This commit is contained in:
Caleb Cornett 2024-09-12 01:30:14 -05:00 committed by GitHub
parent 3d7e8c9bb7
commit ddd5723e2e
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GPG key ID: B5690EEEBB952194
8 changed files with 47 additions and 99 deletions

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@ -1631,8 +1631,7 @@ void SDL_DrawGPUPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count,
Uint32 pitch)
Uint32 draw_count)
{
if (render_pass == NULL) {
SDL_InvalidParamError("render_pass");
@ -1652,16 +1651,14 @@ void SDL_DrawGPUPrimitivesIndirect(
RENDERPASS_COMMAND_BUFFER,
buffer,
offset,
draw_count,
pitch);
draw_count);
}
void SDL_DrawGPUIndexedPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count,
Uint32 pitch)
Uint32 draw_count)
{
if (render_pass == NULL) {
SDL_InvalidParamError("render_pass");
@ -1681,8 +1678,7 @@ void SDL_DrawGPUIndexedPrimitivesIndirect(
RENDERPASS_COMMAND_BUFFER,
buffer,
offset,
draw_count,
pitch);
draw_count);
}
void SDL_EndGPURenderPass(