Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga 2023-05-23 11:29:41 -07:00
parent 737aa881fa
commit ddbdd73258
173 changed files with 481 additions and 942 deletions

View file

@ -145,8 +145,7 @@ typedef struct
GL_FBOList *fbo;
} GL_TextureData;
SDL_FORCE_INLINE const char *
GL_TranslateError(GLenum error)
static const char *GL_TranslateError(GLenum error)
{
#define GL_ERROR_TRANSLATE(e) \
case e: \
@ -166,8 +165,7 @@ GL_TranslateError(GLenum error)
#undef GL_ERROR_TRANSLATE
}
SDL_FORCE_INLINE void
GL_ClearErrors(SDL_Renderer *renderer)
static void GL_ClearErrors(SDL_Renderer *renderer)
{
GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
@ -192,8 +190,7 @@ GL_ClearErrors(SDL_Renderer *renderer)
}
}
SDL_FORCE_INLINE int
GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
static int GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
{
GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
int ret = 0;
@ -400,8 +397,7 @@ static SDL_bool GL_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blend
return SDL_TRUE;
}
SDL_FORCE_INLINE SDL_bool
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
static SDL_bool convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
GLint *internalFormat, GLenum *format, GLenum *type)
{
switch (pixel_format) {