Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga 2023-05-23 11:29:41 -07:00
parent 737aa881fa
commit ddbdd73258
173 changed files with 481 additions and 942 deletions

View file

@ -1538,8 +1538,7 @@ static int D3D_SetVSync(SDL_Renderer *renderer, const int vsync)
return 0;
}
SDL_Renderer *
D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;
D3D_RenderData *data;
@ -1730,8 +1729,7 @@ SDL_RenderDriver D3D_RenderDriver = {
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
IDirect3DDevice9 *
SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
IDirect3DDevice9 *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
{
IDirect3DDevice9 *device = NULL;