Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga 2023-05-23 11:29:41 -07:00
parent 737aa881fa
commit ddbdd73258
173 changed files with 481 additions and 942 deletions

View file

@ -85,8 +85,7 @@ int SDL_NumHaptics(void)
/*
* Gets the name of a Haptic device by index.
*/
const char *
SDL_HapticName(int device_index)
const char *SDL_HapticName(int device_index)
{
if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
SDL_SetError("Haptic: There are %d haptic devices available",
@ -99,8 +98,7 @@ SDL_HapticName(int device_index)
/*
* Opens a Haptic device.
*/
SDL_Haptic *
SDL_HapticOpen(int device_index)
SDL_Haptic *SDL_HapticOpen(int device_index)
{
SDL_Haptic *haptic;
SDL_Haptic *hapticlist;
@ -211,8 +209,7 @@ int SDL_MouseIsHaptic(void)
/*
* Returns the haptic device if mouse is haptic or NULL elsewise.
*/
SDL_Haptic *
SDL_HapticOpenFromMouse(void)
SDL_Haptic *SDL_HapticOpenFromMouse(void)
{
int device_index;
@ -257,8 +254,7 @@ int SDL_JoystickIsHaptic(SDL_Joystick *joystick)
/*
* Opens a haptic device from a joystick.
*/
SDL_Haptic *
SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
{
SDL_Haptic *haptic;
SDL_Haptic *hapticlist;
@ -415,8 +411,7 @@ int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
/*
* Returns supported effects by the device.
*/
unsigned int
SDL_HapticQuery(SDL_Haptic *haptic)
unsigned int SDL_HapticQuery(SDL_Haptic *haptic)
{
if (!ValidHaptic(haptic)) {
return 0; /* same as if no effects were supported */