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Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
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5 changed files with 64 additions and 1 deletions
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@ -1361,7 +1361,40 @@ extern DECLSPEC int SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float sca
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extern DECLSPEC int SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY);
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/**
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* Set the color used for drawing operations (Rect, Line and Clear).
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* Set the colorspace used for drawing operations
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*
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* The default colorspace for drawing operations is SDL_COLORSPACE_SRGB, but you can change it to other colorspaces such as SDL_COLORSPACE_SCRGB for HDR rendering.
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*
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* This does not affect the colorspace of textures, which is specified via properties when the texture is created and does not change.
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*
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* \param renderer the rendering context
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* \param colorspace an SDL_ColorSpace value describing the colorspace for drawing operations
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetRenderDrawColorspace
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*/
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extern DECLSPEC int SDLCALL SDL_SetRenderDrawColorspace(SDL_Renderer *renderer, SDL_Colorspace colorspace);
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/**
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* Get the colorspace used for drawing operations
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*
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* \param renderer the rendering context
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* \param colorspace a pointer filled in with an SDL_ColorSpace value describing the colorspace for drawing operations
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetRenderDrawColorspace
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*/
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extern DECLSPEC int SDLCALL SDL_GetRenderDrawColorspace(SDL_Renderer *renderer, SDL_Colorspace *colorspace);
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/**
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* Set the color used for drawing operations.
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*
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* Set the color for drawing or filling rectangles, lines, and points, and for
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* SDL_RenderClear().
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