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GPU: Forward D3D12 validation warnings to the SDL log
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commit
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1 changed files with 114 additions and 5 deletions
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@ -168,6 +168,7 @@ static const IID D3D_IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a,
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static const IID D3D_IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } };
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static const IID D3D_IID_ID3D12Debug = { 0x344488b7, 0x6846, 0x474b, { 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0 } };
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static const IID D3D_IID_ID3D12InfoQueue = { 0x0742a90b, 0xc387, 0x483f, { 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58 } };
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static const IID D3D_IID_ID3D12InfoQueue1 = { 0x2852dd88, 0xb484, 0x4c0c, { 0xb6, 0xb1, 0x67, 0x16, 0x85, 0x00, 0xe6, 0x00 } };
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// Enums
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@ -8167,11 +8168,6 @@ static bool D3D12_INTERNAL_TryInitializeD3D12DebugInfoQueue(D3D12Renderer *rende
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infoQueue,
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&filter);
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ID3D12InfoQueue_SetBreakOnSeverity(
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infoQueue,
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D3D12_MESSAGE_SEVERITY_ERROR,
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true);
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ID3D12InfoQueue_SetBreakOnSeverity(
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infoQueue,
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D3D12_MESSAGE_SEVERITY_CORRUPTION,
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@ -8181,6 +8177,118 @@ static bool D3D12_INTERNAL_TryInitializeD3D12DebugInfoQueue(D3D12Renderer *rende
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return true;
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}
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static void WINAPI D3D12_INTERNAL_OnD3D12DebugInfoMsg(
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D3D12_MESSAGE_CATEGORY category,
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D3D12_MESSAGE_SEVERITY severity,
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D3D12_MESSAGE_ID id,
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LPCSTR description,
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void *context)
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{
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char *catStr;
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char *sevStr;
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switch (category) {
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case D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED:
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catStr = "APPLICATION_DEFINED";
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break;
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case D3D12_MESSAGE_CATEGORY_MISCELLANEOUS:
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catStr = "MISCELLANEOUS";
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break;
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case D3D12_MESSAGE_CATEGORY_INITIALIZATION:
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catStr = "INITIALIZATION";
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break;
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case D3D12_MESSAGE_CATEGORY_CLEANUP:
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catStr = "CLEANUP";
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break;
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case D3D12_MESSAGE_CATEGORY_COMPILATION:
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catStr = "COMPILATION";
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break;
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case D3D12_MESSAGE_CATEGORY_STATE_CREATION:
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catStr = "STATE_CREATION";
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break;
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case D3D12_MESSAGE_CATEGORY_STATE_SETTING:
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catStr = "STATE_SETTING";
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break;
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case D3D12_MESSAGE_CATEGORY_STATE_GETTING:
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catStr = "STATE_GETTING";
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break;
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case D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION:
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catStr = "RESOURCE_MANIPULATION";
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break;
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case D3D12_MESSAGE_CATEGORY_EXECUTION:
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catStr = "EXECUTION";
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break;
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case D3D12_MESSAGE_CATEGORY_SHADER:
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catStr = "SHADER";
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break;
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default:
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catStr = "UNKNOWN";
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break;
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}
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switch (severity) {
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case D3D12_MESSAGE_SEVERITY_CORRUPTION:
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sevStr = "CORRUPTION";
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break;
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case D3D12_MESSAGE_SEVERITY_ERROR:
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sevStr = "ERROR";
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break;
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case D3D12_MESSAGE_SEVERITY_WARNING:
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sevStr = "WARNING";
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break;
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case D3D12_MESSAGE_SEVERITY_INFO:
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sevStr = "INFO";
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break;
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case D3D12_MESSAGE_SEVERITY_MESSAGE:
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sevStr = "MESSAGE";
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break;
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default:
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sevStr = "UNKNOWN";
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break;
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}
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if (severity <= D3D12_MESSAGE_SEVERITY_ERROR) {
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SDL_LogError(
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SDL_LOG_CATEGORY_GPU,
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"D3D12 ERROR: %s [%s %s #%d]",
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description,
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catStr,
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sevStr,
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id);
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} else {
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SDL_LogWarn(
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SDL_LOG_CATEGORY_GPU,
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"D3D12 WARNING: %s [%s %s #%d]",
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description,
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catStr,
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sevStr,
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id);
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}
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}
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static void D3D12_INTERNAL_TryInitializeD3D12DebugInfoLogger(D3D12Renderer *renderer)
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{
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ID3D12InfoQueue1 *infoQueue = NULL;
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HRESULT res;
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res = ID3D12Device_QueryInterface(
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renderer->device,
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D3D_GUID(D3D_IID_ID3D12InfoQueue1),
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(void **)&infoQueue);
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if (FAILED(res)) {
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return;
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}
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ID3D12InfoQueue1_RegisterMessageCallback(
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infoQueue,
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D3D12_INTERNAL_OnD3D12DebugInfoMsg,
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D3D12_MESSAGE_CALLBACK_FLAG_NONE,
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NULL,
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NULL);
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ID3D12InfoQueue1_Release(infoQueue);
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}
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#endif
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static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SDL_PropertiesID props)
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@ -8408,6 +8516,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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if (!D3D12_INTERNAL_TryInitializeD3D12DebugInfoQueue(renderer)) {
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return NULL;
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}
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D3D12_INTERNAL_TryInitializeD3D12DebugInfoLogger(renderer);
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}
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#endif
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