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removed WinRT support.
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86 changed files with 81 additions and 8098 deletions
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@ -39,18 +39,6 @@
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*/
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#define SDL_MAIN_AVAILABLE
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#elif defined(__WINRT__)
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/* On WinRT, SDL provides a main function that initializes CoreApplication,
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creating an instance of IFrameworkView in the process.
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Please note that #include'ing SDL_main.h is not enough to get a main()
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function working. In non-XAML apps, the file,
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src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
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into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
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called, with a pointer to the Direct3D-hosted XAML control passed in.
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*/
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#define SDL_MAIN_NEEDED
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#elif defined(__GDK__)
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/* On GDK, SDL provides a main function that initializes the game runtime.
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@ -208,22 +196,6 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#ifdef __WINRT__
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/**
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* Initialize and launch an SDL/WinRT application.
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*
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* \param mainFunction the SDL app's C-style main(), an SDL_main_func
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* \param reserved reserved for future use; should be NULL
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* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
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* more information on the failure.
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*
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* \since This function is available since SDL 2.0.3.
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*/
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extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
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#endif /* __WINRT__ */
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#if defined(__IPHONEOS__)
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/**
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