SDL_test: use SDLCALL calling convention

This is needed when using a pre-built static SDL3_test library.
This commit is contained in:
Anonymous Maarten 2024-09-06 03:21:13 +02:00 committed by Anonymous Maarten
parent 379aea5c2d
commit db96ddca34
38 changed files with 444 additions and 452 deletions

View file

@ -261,7 +261,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_COLORSPACE_BT2020_FULL_FORMAT, SDL_COLORSPACE_BT2020
/**
* Call to SDL_GetPixelFormatDetails
*/
static int pixels_getPixelFormatDetails(void *arg)
static int SDLCALL pixels_getPixelFormatDetails(void *arg)
{
const char *unknownFormat = "SDL_PIXELFORMAT_UNKNOWN";
const char *expectedError = "Unknown pixel format";
@ -349,7 +349,7 @@ static int pixels_getPixelFormatDetails(void *arg)
*
* \sa SDL_GetPixelFormatName
*/
static int pixels_getPixelFormatName(void *arg)
static int SDLCALL pixels_getPixelFormatName(void *arg)
{
const char *unknownFormat = "SDL_PIXELFORMAT_UNKNOWN";
const char *error;
@ -417,7 +417,7 @@ static int pixels_getPixelFormatName(void *arg)
* \sa SDL_CreatePalette
* \sa SDL_DestroyPalette
*/
static int pixels_allocFreePalette(void *arg)
static int SDLCALL pixels_allocFreePalette(void *arg)
{
const char *expectedError = "Parameter 'ncolors' is invalid";
const char *error;