SDL_test: use SDLCALL calling convention

This is needed when using a pre-built static SDL3_test library.
This commit is contained in:
Anonymous Maarten 2024-09-06 03:21:13 +02:00 committed by Anonymous Maarten
parent 379aea5c2d
commit db96ddca34
38 changed files with 444 additions and 452 deletions

View file

@ -16,7 +16,7 @@
* \sa SDL_Init
* \sa SDL_Quit
*/
static int main_testInitQuitSubSystem(void *arg)
static int SDLCALL main_testInitQuitSubSystem(void *arg)
{
int i;
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMEPAD };
@ -40,7 +40,7 @@ static int main_testInitQuitSubSystem(void *arg)
}
static const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD;
static int main_testImpliedJoystickInit(void *arg)
static int SDLCALL main_testImpliedJoystickInit(void *arg)
{
int initialized_system;
@ -61,7 +61,7 @@ static int main_testImpliedJoystickInit(void *arg)
return TEST_COMPLETED;
}
static int main_testImpliedJoystickQuit(void *arg)
static int SDLCALL main_testImpliedJoystickQuit(void *arg)
{
int initialized_system;
@ -90,7 +90,7 @@ static int main_testImpliedJoystickQuit(void *arg)
#pragma GCC diagnostic ignored "-Wformat-zero-length"
#endif
static int
static int SDLCALL
main_testSetError(void *arg)
{
size_t i;