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Cocoa metal layers need their size updated before renderer updates
Also refactored event watch code so it can be shared between internal window event dispatch and public event watchers. Fixes https://github.com/libsdl-org/SDL/issues/12376
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parent
0a592b78c1
commit
db4e6c1931
13 changed files with 301 additions and 137 deletions
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@ -442,6 +442,7 @@
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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@ -676,6 +677,7 @@
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
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<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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<ClCompile Include="..\..\src\events\SDL_keymap.c" />
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<ClCompile Include="..\..\src\events\SDL_mouse.c" />
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@ -39,6 +39,7 @@
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
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<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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<ClCompile Include="..\..\src\events\SDL_keymap.c" />
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<ClCompile Include="..\..\src\events\SDL_mouse.c" />
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@ -333,6 +334,7 @@
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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