Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
This commit is contained in:
commit
dad420670f
859 changed files with 310893 additions and 0 deletions
153
test/testmultiaudio.c
Normal file
153
test/testmultiaudio.c
Normal file
|
@ -0,0 +1,153 @@
|
|||
/*
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
#include "SDL.h"
|
||||
#include <stdio.h>
|
||||
|
||||
static SDL_AudioSpec spec;
|
||||
static Uint8 *sound = NULL; /* Pointer to wave data */
|
||||
static Uint32 soundlen = 0; /* Length of wave data */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_AudioDeviceID dev;
|
||||
int soundpos;
|
||||
volatile int done;
|
||||
} callback_data;
|
||||
|
||||
void SDLCALL
|
||||
play_through_once(void *arg, Uint8 * stream, int len)
|
||||
{
|
||||
callback_data *cbd = (callback_data *) arg;
|
||||
Uint8 *waveptr = sound + cbd->soundpos;
|
||||
int waveleft = soundlen - cbd->soundpos;
|
||||
int cpy = len;
|
||||
if (cpy > waveleft)
|
||||
cpy = waveleft;
|
||||
|
||||
SDL_memcpy(stream, waveptr, cpy);
|
||||
len -= cpy;
|
||||
cbd->soundpos += cpy;
|
||||
if (len > 0) {
|
||||
stream += cpy;
|
||||
SDL_memset(stream, spec.silence, len);
|
||||
cbd->done++;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
test_multi_audio(int devcount)
|
||||
{
|
||||
callback_data cbd[64];
|
||||
int keep_going = 1;
|
||||
int i;
|
||||
|
||||
if (devcount > 64) {
|
||||
fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
|
||||
devcount);
|
||||
devcount = 64;
|
||||
}
|
||||
|
||||
spec.callback = play_through_once;
|
||||
|
||||
for (i = 0; i < devcount; i++) {
|
||||
const char *devname = SDL_GetAudioDeviceName(i, 0);
|
||||
printf("playing on device #%d: ('%s')...", i, devname);
|
||||
fflush(stdout);
|
||||
|
||||
SDL_memset(&cbd[0], '\0', sizeof(callback_data));
|
||||
spec.userdata = &cbd[0];
|
||||
cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
|
||||
if (cbd[0].dev == 0) {
|
||||
printf("\nOpen device failed: %s\n", SDL_GetError());
|
||||
} else {
|
||||
SDL_PauseAudioDevice(cbd[0].dev, 0);
|
||||
while (!cbd[0].done)
|
||||
SDL_Delay(100);
|
||||
SDL_PauseAudioDevice(cbd[0].dev, 1);
|
||||
printf("done.\n");
|
||||
SDL_CloseAudioDevice(cbd[0].dev);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memset(cbd, '\0', sizeof(cbd));
|
||||
|
||||
printf("playing on all devices...\n");
|
||||
for (i = 0; i < devcount; i++) {
|
||||
const char *devname = SDL_GetAudioDeviceName(i, 0);
|
||||
spec.userdata = &cbd[i];
|
||||
cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
|
||||
if (cbd[i].dev == 0) {
|
||||
printf("Open device %d failed: %s\n", i, SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < devcount; i++) {
|
||||
if (cbd[i].dev) {
|
||||
SDL_PauseAudioDevice(cbd[i].dev, 0);
|
||||
}
|
||||
}
|
||||
|
||||
while (keep_going) {
|
||||
keep_going = 0;
|
||||
for (i = 0; i < devcount; i++) {
|
||||
if ((cbd[i].dev) && (!cbd[i].done)) {
|
||||
keep_going = 1;
|
||||
}
|
||||
}
|
||||
SDL_Delay(100);
|
||||
}
|
||||
|
||||
for (i = 0; i < devcount; i++) {
|
||||
if (cbd[i].dev) {
|
||||
SDL_PauseAudioDevice(cbd[i].dev, 1);
|
||||
SDL_CloseAudioDevice(cbd[i].dev);
|
||||
}
|
||||
}
|
||||
|
||||
printf("All done!\n");
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
int devcount = 0;
|
||||
|
||||
/* Load the SDL library */
|
||||
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
return (1);
|
||||
}
|
||||
|
||||
printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
||||
|
||||
devcount = SDL_GetNumAudioDevices(0);
|
||||
if (devcount < 1) {
|
||||
fprintf(stderr, "Don't see any specific audio devices!\n");
|
||||
} else {
|
||||
if (argv[1] == NULL) {
|
||||
argv[1] = "sample.wav";
|
||||
}
|
||||
|
||||
/* Load the wave file into memory */
|
||||
if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
|
||||
fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
|
||||
SDL_GetError());
|
||||
} else {
|
||||
test_multi_audio(devcount);
|
||||
SDL_FreeWAV(sound);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue