Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
This commit is contained in:
commit
dad420670f
859 changed files with 310893 additions and 0 deletions
75
test/testerror.c
Normal file
75
test/testerror.c
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
|
||||
/* Simple test of the SDL threading code and error handling */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <signal.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_thread.h"
|
||||
|
||||
static int alive = 0;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
quit(int rc)
|
||||
{
|
||||
SDL_Quit();
|
||||
exit(rc);
|
||||
}
|
||||
|
||||
int SDLCALL
|
||||
ThreadFunc(void *data)
|
||||
{
|
||||
/* Set the child thread error string */
|
||||
SDL_SetError("Thread %s (%lu) had a problem: %s",
|
||||
(char *) data, SDL_ThreadID(), "nevermind");
|
||||
while (alive) {
|
||||
printf("Thread '%s' is alive!\n", (char *) data);
|
||||
SDL_Delay(1 * 1000);
|
||||
}
|
||||
printf("Child thread error string: %s\n", SDL_GetError());
|
||||
return (0);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Thread *thread;
|
||||
|
||||
/* Load the SDL library */
|
||||
if (SDL_Init(0) < 0) {
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
return (1);
|
||||
}
|
||||
|
||||
/* Set the error value for the main thread */
|
||||
SDL_SetError("No worries");
|
||||
|
||||
alive = 1;
|
||||
thread = SDL_CreateThread(ThreadFunc, NULL, "#1");
|
||||
if (thread == NULL) {
|
||||
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
SDL_Delay(5 * 1000);
|
||||
printf("Waiting for thread #1\n");
|
||||
alive = 0;
|
||||
SDL_WaitThread(thread, NULL);
|
||||
|
||||
printf("Main thread error string: %s\n", SDL_GetError());
|
||||
|
||||
SDL_Quit();
|
||||
return (0);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue