Fixes #2022, do not resume on Android when surfaceChanged

If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
This commit is contained in:
Gabriel Jacobo 2013-08-12 11:13:50 -03:00
commit dad420670f
859 changed files with 310893 additions and 0 deletions

67
test/testaudioinfo.c Normal file
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/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdio.h>
#include "SDL.h"
static void
print_devices(int iscapture)
{
const char *typestr = ((iscapture) ? "capture" : "output");
int n = SDL_GetNumAudioDevices(iscapture);
printf("%s devices:\n", typestr);
if (n == -1)
printf(" Driver can't detect specific %s devices.\n\n", typestr);
else if (n == 0)
printf(" No %s devices found.\n\n", typestr);
else {
int i;
for (i = 0; i < n; i++) {
printf(" %s\n", SDL_GetAudioDeviceName(i, iscapture));
}
printf("\n");
}
}
int
main(int argc, char **argv)
{
int n;
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
/* Print available audio drivers */
n = SDL_GetNumAudioDrivers();
if (n == 0) {
printf("No built-in audio drivers\n\n");
} else {
int i;
printf("Built-in audio drivers:\n");
for (i = 0; i < n; ++i) {
printf(" %s\n", SDL_GetAudioDriver(i));
}
printf("\n");
}
printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());
print_devices(0);
print_devices(1);
SDL_Quit();
return 0;
}