Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
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test/testaudioinfo.c
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test/testaudioinfo.c
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/*
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdio.h>
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#include "SDL.h"
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static void
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print_devices(int iscapture)
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{
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const char *typestr = ((iscapture) ? "capture" : "output");
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int n = SDL_GetNumAudioDevices(iscapture);
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printf("%s devices:\n", typestr);
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if (n == -1)
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printf(" Driver can't detect specific %s devices.\n\n", typestr);
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else if (n == 0)
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printf(" No %s devices found.\n\n", typestr);
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else {
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int i;
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for (i = 0; i < n; i++) {
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printf(" %s\n", SDL_GetAudioDeviceName(i, iscapture));
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}
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printf("\n");
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}
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}
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int
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main(int argc, char **argv)
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{
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int n;
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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/* Print available audio drivers */
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n = SDL_GetNumAudioDrivers();
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if (n == 0) {
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printf("No built-in audio drivers\n\n");
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} else {
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int i;
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printf("Built-in audio drivers:\n");
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for (i = 0; i < n; ++i) {
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printf(" %s\n", SDL_GetAudioDriver(i));
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}
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printf("\n");
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}
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printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());
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print_devices(0);
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print_devices(1);
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SDL_Quit();
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return 0;
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}
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