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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
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commit
dad420670f
859 changed files with 310893 additions and 0 deletions
901
android-project/src/org/libsdl/app/SDLActivity.java
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901
android-project/src/org/libsdl/app/SDLActivity.java
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package org.libsdl.app;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.egl.EGLDisplay;
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import javax.microedition.khronos.egl.EGLSurface;
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import android.app.*;
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import android.content.*;
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import android.view.*;
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import android.view.inputmethod.BaseInputConnection;
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import android.view.inputmethod.EditorInfo;
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import android.view.inputmethod.InputConnection;
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import android.view.inputmethod.InputMethodManager;
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import android.widget.AbsoluteLayout;
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import android.os.*;
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import android.util.Log;
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import android.graphics.*;
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import android.media.*;
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import android.hardware.*;
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/**
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SDL Activity
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*/
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public class SDLActivity extends Activity {
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private static final String TAG = "SDL";
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// Keep track of the paused state
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public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true;
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// Main components
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protected static SDLActivity mSingleton;
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protected static SDLSurface mSurface;
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protected static View mTextEdit;
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protected static ViewGroup mLayout;
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// This is what SDL runs in. It invokes SDL_main(), eventually
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protected static Thread mSDLThread;
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// Audio
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protected static Thread mAudioThread;
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protected static AudioTrack mAudioTrack;
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// EGL objects
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protected static EGLContext mEGLContext;
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protected static EGLSurface mEGLSurface;
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protected static EGLDisplay mEGLDisplay;
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protected static EGLConfig mEGLConfig;
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protected static int mGLMajor, mGLMinor;
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// Load the .so
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static {
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System.loadLibrary("SDL2");
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//System.loadLibrary("SDL2_image");
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//System.loadLibrary("SDL2_mixer");
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//System.loadLibrary("SDL2_net");
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//System.loadLibrary("SDL2_ttf");
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System.loadLibrary("main");
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}
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// Setup
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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//Log.v("SDL", "onCreate()");
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super.onCreate(savedInstanceState);
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// So we can call stuff from static callbacks
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mSingleton = this;
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// Set up the surface
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mEGLSurface = EGL10.EGL_NO_SURFACE;
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mSurface = new SDLSurface(getApplication());
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mEGLContext = EGL10.EGL_NO_CONTEXT;
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mLayout = new AbsoluteLayout(this);
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mLayout.addView(mSurface);
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setContentView(mLayout);
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}
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// Events
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@Override
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protected void onPause() {
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Log.v("SDL", "onPause()");
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super.onPause();
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SDLActivity.handlePause();
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}
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@Override
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protected void onResume() {
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Log.v("SDL", "onResume()");
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super.onResume();
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SDLActivity.handleResume();
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}
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@Override
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public void onWindowFocusChanged(boolean hasFocus) {
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super.onWindowFocusChanged(hasFocus);
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Log.v("SDL", "onWindowFocusChanged(): " + hasFocus);
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SDLActivity.mHasFocus = hasFocus;
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if (hasFocus) {
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SDLActivity.handleResume();
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}
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}
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@Override
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public void onLowMemory() {
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Log.v("SDL", "onLowMemory()");
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super.onLowMemory();
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SDLActivity.nativeLowMemory();
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}
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@Override
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protected void onDestroy() {
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super.onDestroy();
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Log.v("SDL", "onDestroy()");
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// Send a quit message to the application
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SDLActivity.nativeQuit();
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// Now wait for the SDL thread to quit
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if (mSDLThread != null) {
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try {
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mSDLThread.join();
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} catch(Exception e) {
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Log.v("SDL", "Problem stopping thread: " + e);
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}
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mSDLThread = null;
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//Log.v("SDL", "Finished waiting for SDL thread");
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}
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}
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@Override
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public boolean dispatchKeyEvent(KeyEvent event) {
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int keyCode = event.getKeyCode();
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// Ignore volume keys so they're handled by Android
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if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
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keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
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return false;
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}
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return super.dispatchKeyEvent(event);
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}
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/** Called by onPause or surfaceDestroyed. Even if surfaceDestroyed
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* is the first to be called, mIsSurfaceReady should still be set
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* to 'true' during the call to onPause (in a usual scenario).
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*/
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public static void handlePause() {
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if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) {
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SDLActivity.mIsPaused = true;
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SDLActivity.nativePause();
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mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
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}
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}
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/** Called by onResume or surfaceCreated. An actual resume should be done only when the surface is ready.
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* Note: Some Android variants may send multiple surfaceChanged events, so we don't need to resume
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* every time we get one of those events, only if it comes after surfaceDestroyed
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*/
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public static void handleResume() {
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if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) {
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SDLActivity.mIsPaused = false;
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SDLActivity.nativeResume();
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mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
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}
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}
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// Messages from the SDLMain thread
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static final int COMMAND_CHANGE_TITLE = 1;
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static final int COMMAND_UNUSED = 2;
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static final int COMMAND_TEXTEDIT_HIDE = 3;
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protected static final int COMMAND_USER = 0x8000;
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/**
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* This method is called by SDL if SDL did not handle a message itself.
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* This happens if a received message contains an unsupported command.
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* Method can be overwritten to handle Messages in a different class.
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* @param command the command of the message.
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* @param param the parameter of the message. May be null.
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* @return if the message was handled in overridden method.
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*/
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protected boolean onUnhandledMessage(int command, Object param) {
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return false;
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}
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/**
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* A Handler class for Messages from native SDL applications.
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* It uses current Activities as target (e.g. for the title).
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* static to prevent implicit references to enclosing object.
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*/
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protected static class SDLCommandHandler extends Handler {
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@Override
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public void handleMessage(Message msg) {
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Context context = getContext();
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if (context == null) {
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Log.e(TAG, "error handling message, getContext() returned null");
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return;
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}
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switch (msg.arg1) {
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case COMMAND_CHANGE_TITLE:
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if (context instanceof Activity) {
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((Activity) context).setTitle((String)msg.obj);
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} else {
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Log.e(TAG, "error handling message, getContext() returned no Activity");
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}
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break;
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case COMMAND_TEXTEDIT_HIDE:
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if (mTextEdit != null) {
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mTextEdit.setVisibility(View.GONE);
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InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
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}
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break;
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default:
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if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
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Log.e(TAG, "error handling message, command is " + msg.arg1);
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}
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}
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}
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}
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// Handler for the messages
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Handler commandHandler = new SDLCommandHandler();
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// Send a message from the SDLMain thread
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boolean sendCommand(int command, Object data) {
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Message msg = commandHandler.obtainMessage();
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msg.arg1 = command;
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msg.obj = data;
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return commandHandler.sendMessage(msg);
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}
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// C functions we call
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public static native void nativeInit();
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public static native void nativeLowMemory();
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public static native void nativeQuit();
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public static native void nativePause();
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public static native void nativeResume();
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public static native void onNativeResize(int x, int y, int format);
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public static native void onNativeKeyDown(int keycode);
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public static native void onNativeKeyUp(int keycode);
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public static native void onNativeKeyboardFocusLost();
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public static native void onNativeTouch(int touchDevId, int pointerFingerId,
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int action, float x,
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float y, float p);
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public static native void onNativeAccel(float x, float y, float z);
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// Java functions called from C
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public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) {
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return initEGL(majorVersion, minorVersion, attribs);
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}
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public static void deleteGLContext() {
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if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext != EGL10.EGL_NO_CONTEXT) {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
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egl.eglDestroyContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLContext);
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SDLActivity.mEGLContext = EGL10.EGL_NO_CONTEXT;
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if (SDLActivity.mEGLSurface != EGL10.EGL_NO_SURFACE) {
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egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
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SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
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}
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}
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}
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public static void flipBuffers() {
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flipEGL();
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}
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public static boolean setActivityTitle(String title) {
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// Called from SDLMain() thread and can't directly affect the view
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return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
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}
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public static boolean sendMessage(int command, int param) {
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return mSingleton.sendCommand(command, Integer.valueOf(param));
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}
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public static Context getContext() {
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return mSingleton;
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}
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static class ShowTextInputTask implements Runnable {
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/*
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* This is used to regulate the pan&scan method to have some offset from
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* the bottom edge of the input region and the top edge of an input
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* method (soft keyboard)
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*/
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static final int HEIGHT_PADDING = 15;
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public int x, y, w, h;
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public ShowTextInputTask(int x, int y, int w, int h) {
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this.x = x;
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this.y = y;
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this.w = w;
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this.h = h;
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}
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@Override
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public void run() {
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AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
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w, h + HEIGHT_PADDING, x, y);
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if (mTextEdit == null) {
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mTextEdit = new DummyEdit(getContext());
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mLayout.addView(mTextEdit, params);
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} else {
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mTextEdit.setLayoutParams(params);
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}
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mTextEdit.setVisibility(View.VISIBLE);
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mTextEdit.requestFocus();
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InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.showSoftInput(mTextEdit, 0);
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}
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}
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public static boolean showTextInput(int x, int y, int w, int h) {
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// Transfer the task to the main thread as a Runnable
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return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
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}
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// EGL functions
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public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) {
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try {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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if (SDLActivity.mEGLDisplay == null) {
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SDLActivity.mEGLDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
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int[] version = new int[2];
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egl.eglInitialize(SDLActivity.mEGLDisplay, version);
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}
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if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
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// No current GL context exists, we will create a new one.
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Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
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EGLConfig[] configs = new EGLConfig[128];
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int[] num_config = new int[1];
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if (!egl.eglChooseConfig(SDLActivity.mEGLDisplay, attribs, configs, 1, num_config) || num_config[0] == 0) {
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Log.e("SDL", "No EGL config available");
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return false;
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}
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EGLConfig config = null;
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int bestdiff = -1, bitdiff;
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int[] value = new int[1];
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// eglChooseConfig returns a number of configurations that match or exceed the requested attribs.
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// From those, we select the one that matches our requirements more closely
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Log.v("SDL", "Got " + num_config[0] + " valid modes from egl");
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for(int i = 0; i < num_config[0]; i++) {
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bitdiff = 0;
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// Go through some of the attributes and compute the bit difference between what we want and what we get.
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for (int j = 0; ; j += 2) {
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if (attribs[j] == EGL10.EGL_NONE)
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break;
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if (attribs[j+1] != EGL10.EGL_DONT_CARE && (attribs[j] == EGL10.EGL_RED_SIZE ||
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attribs[j] == EGL10.EGL_GREEN_SIZE ||
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attribs[j] == EGL10.EGL_BLUE_SIZE ||
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attribs[j] == EGL10.EGL_ALPHA_SIZE ||
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attribs[j] == EGL10.EGL_DEPTH_SIZE ||
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attribs[j] == EGL10.EGL_STENCIL_SIZE)) {
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egl.eglGetConfigAttrib(SDLActivity.mEGLDisplay, configs[i], attribs[j], value);
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bitdiff += value[0] - attribs[j + 1]; // value is always >= attrib
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}
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}
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if (bitdiff < bestdiff || bestdiff == -1) {
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config = configs[i];
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bestdiff = bitdiff;
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}
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if (bitdiff == 0) break; // we found an exact match!
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}
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Log.d("SDL", "Selected mode with a total bit difference of " + bestdiff);
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SDLActivity.mEGLConfig = config;
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SDLActivity.mGLMajor = majorVersion;
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SDLActivity.mGLMinor = minorVersion;
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}
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return SDLActivity.createEGLSurface();
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} catch(Exception e) {
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Log.v("SDL", e + "");
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for (StackTraceElement s : e.getStackTrace()) {
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Log.v("SDL", s.toString());
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}
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return false;
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}
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}
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public static boolean createEGLContext() {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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int EGL_CONTEXT_CLIENT_VERSION=0x3098;
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int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
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SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
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if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
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Log.e("SDL", "Couldn't create context");
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return false;
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}
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return true;
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}
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public static boolean createEGLSurface() {
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if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext();
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if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
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Log.v("SDL", "Creating new EGL Surface");
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SDLActivity.mEGLSurface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
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if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
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Log.e("SDL", "Couldn't create surface");
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return false;
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}
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}
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else Log.v("SDL", "EGL Surface remains valid");
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if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) {
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if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
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Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
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// TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored.
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createEGLContext();
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if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
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Log.e("SDL", "Failed making EGL Context current");
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return false;
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}
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}
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else Log.v("SDL", "EGL Context made current");
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}
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else Log.v("SDL", "EGL Context remains current");
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return true;
|
||||
} else {
|
||||
Log.e("SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// EGL buffer flip
|
||||
public static void flipEGL() {
|
||||
try {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
|
||||
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
|
||||
|
||||
// drawing here
|
||||
|
||||
egl.eglWaitGL();
|
||||
|
||||
egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
|
||||
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", "flipEGL(): " + e);
|
||||
for (StackTraceElement s : e.getStackTrace()) {
|
||||
Log.v("SDL", s.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Audio
|
||||
public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
|
||||
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
|
||||
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
|
||||
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
|
||||
|
||||
Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
|
||||
|
||||
// Let the user pick a larger buffer if they really want -- but ye
|
||||
// gods they probably shouldn't, the minimums are horrifyingly high
|
||||
// latency already
|
||||
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
|
||||
|
||||
if (mAudioTrack == null) {
|
||||
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
|
||||
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
|
||||
|
||||
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
|
||||
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
|
||||
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
|
||||
|
||||
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
|
||||
Log.e("SDL", "Failed during initialization of Audio Track");
|
||||
mAudioTrack = null;
|
||||
return -1;
|
||||
}
|
||||
|
||||
mAudioTrack.play();
|
||||
}
|
||||
|
||||
Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void audioWriteShortBuffer(short[] buffer) {
|
||||
for (int i = 0; i < buffer.length; ) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
||||
if (result > 0) {
|
||||
i += result;
|
||||
} else if (result == 0) {
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch(InterruptedException e) {
|
||||
// Nom nom
|
||||
}
|
||||
} else {
|
||||
Log.w("SDL", "SDL audio: error return from write(short)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void audioWriteByteBuffer(byte[] buffer) {
|
||||
for (int i = 0; i < buffer.length; ) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
||||
if (result > 0) {
|
||||
i += result;
|
||||
} else if (result == 0) {
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch(InterruptedException e) {
|
||||
// Nom nom
|
||||
}
|
||||
} else {
|
||||
Log.w("SDL", "SDL audio: error return from write(byte)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void audioQuit() {
|
||||
if (mAudioTrack != null) {
|
||||
mAudioTrack.stop();
|
||||
mAudioTrack = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Simple nativeInit() runnable
|
||||
*/
|
||||
class SDLMain implements Runnable {
|
||||
@Override
|
||||
public void run() {
|
||||
// Runs SDL_main()
|
||||
SDLActivity.nativeInit();
|
||||
|
||||
//Log.v("SDL", "SDL thread terminated");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
SDLSurface. This is what we draw on, so we need to know when it's created
|
||||
in order to do anything useful.
|
||||
|
||||
Because of this, that's where we set up the SDL thread
|
||||
*/
|
||||
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
|
||||
|
||||
// Sensors
|
||||
protected static SensorManager mSensorManager;
|
||||
|
||||
// Keep track of the surface size to normalize touch events
|
||||
protected static float mWidth, mHeight;
|
||||
|
||||
// Startup
|
||||
public SDLSurface(Context context) {
|
||||
super(context);
|
||||
getHolder().addCallback(this);
|
||||
|
||||
setFocusable(true);
|
||||
setFocusableInTouchMode(true);
|
||||
requestFocus();
|
||||
setOnKeyListener(this);
|
||||
setOnTouchListener(this);
|
||||
|
||||
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
|
||||
|
||||
// Some arbitrary defaults to avoid a potential division by zero
|
||||
mWidth = 1.0f;
|
||||
mHeight = 1.0f;
|
||||
}
|
||||
|
||||
// Called when we have a valid drawing surface
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
Log.v("SDL", "surfaceCreated()");
|
||||
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
|
||||
// Set mIsSurfaceReady to 'true' *before* any call to handleResume
|
||||
SDLActivity.mIsSurfaceReady = true;
|
||||
}
|
||||
|
||||
// Called when we lose the surface
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
Log.v("SDL", "surfaceDestroyed()");
|
||||
// Call this *before* setting mIsSurfaceReady to 'false'
|
||||
SDLActivity.handlePause();
|
||||
SDLActivity.mIsSurfaceReady = false;
|
||||
|
||||
/* We have to clear the current context and destroy the egl surface here
|
||||
* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
|
||||
* Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
|
||||
*/
|
||||
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
|
||||
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
// Called when the surface is resized
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder,
|
||||
int format, int width, int height) {
|
||||
Log.v("SDL", "surfaceChanged()");
|
||||
|
||||
int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
|
||||
switch (format) {
|
||||
case PixelFormat.A_8:
|
||||
Log.v("SDL", "pixel format A_8");
|
||||
break;
|
||||
case PixelFormat.LA_88:
|
||||
Log.v("SDL", "pixel format LA_88");
|
||||
break;
|
||||
case PixelFormat.L_8:
|
||||
Log.v("SDL", "pixel format L_8");
|
||||
break;
|
||||
case PixelFormat.RGBA_4444:
|
||||
Log.v("SDL", "pixel format RGBA_4444");
|
||||
sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444
|
||||
break;
|
||||
case PixelFormat.RGBA_5551:
|
||||
Log.v("SDL", "pixel format RGBA_5551");
|
||||
sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551
|
||||
break;
|
||||
case PixelFormat.RGBA_8888:
|
||||
Log.v("SDL", "pixel format RGBA_8888");
|
||||
sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
|
||||
break;
|
||||
case PixelFormat.RGBX_8888:
|
||||
Log.v("SDL", "pixel format RGBX_8888");
|
||||
sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
|
||||
break;
|
||||
case PixelFormat.RGB_332:
|
||||
Log.v("SDL", "pixel format RGB_332");
|
||||
sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332
|
||||
break;
|
||||
case PixelFormat.RGB_565:
|
||||
Log.v("SDL", "pixel format RGB_565");
|
||||
sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
|
||||
break;
|
||||
case PixelFormat.RGB_888:
|
||||
Log.v("SDL", "pixel format RGB_888");
|
||||
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
|
||||
sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888
|
||||
break;
|
||||
default:
|
||||
Log.v("SDL", "pixel format unknown " + format);
|
||||
break;
|
||||
}
|
||||
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
SDLActivity.onNativeResize(width, height, sdlFormat);
|
||||
Log.v("SDL", "Window size:" + width + "x"+height);
|
||||
|
||||
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
|
||||
SDLActivity.mIsSurfaceReady = true;
|
||||
|
||||
if (SDLActivity.mSDLThread == null) {
|
||||
// This is the entry point to the C app.
|
||||
// Start up the C app thread and enable sensor input for the first time
|
||||
|
||||
SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
|
||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
SDLActivity.mSDLThread.start();
|
||||
}
|
||||
}
|
||||
|
||||
// unused
|
||||
@Override
|
||||
public void onDraw(Canvas canvas) {}
|
||||
|
||||
|
||||
// Key events
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
//Log.v("SDL", "key down: " + keyCode);
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
}
|
||||
else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
//Log.v("SDL", "key up: " + keyCode);
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Touch events
|
||||
@Override
|
||||
public boolean onTouch(View v, MotionEvent event) {
|
||||
final int touchDevId = event.getDeviceId();
|
||||
final int pointerCount = event.getPointerCount();
|
||||
// touchId, pointerId, action, x, y, pressure
|
||||
int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
|
||||
int pointerFingerId = event.getPointerId(actionPointerIndex);
|
||||
int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */
|
||||
|
||||
float x = event.getX(actionPointerIndex) / mWidth;
|
||||
float y = event.getY(actionPointerIndex) / mHeight;
|
||||
float p = event.getPressure(actionPointerIndex);
|
||||
|
||||
if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
|
||||
// TODO send motion to every pointer if its position has
|
||||
// changed since prev event.
|
||||
for (int i = 0; i < pointerCount; i++) {
|
||||
pointerFingerId = event.getPointerId(i);
|
||||
x = event.getX(i) / mWidth;
|
||||
y = event.getY(i) / mHeight;
|
||||
p = event.getPressure(i);
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
}
|
||||
} else {
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Sensor events
|
||||
public void enableSensor(int sensortype, boolean enabled) {
|
||||
// TODO: This uses getDefaultSensor - what if we have >1 accels?
|
||||
if (enabled) {
|
||||
mSensorManager.registerListener(this,
|
||||
mSensorManager.getDefaultSensor(sensortype),
|
||||
SensorManager.SENSOR_DELAY_GAME, null);
|
||||
} else {
|
||||
mSensorManager.unregisterListener(this,
|
||||
mSensorManager.getDefaultSensor(sensortype));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
||||
SDLActivity.onNativeAccel(event.values[0] / SensorManager.GRAVITY_EARTH,
|
||||
event.values[1] / SensorManager.GRAVITY_EARTH,
|
||||
event.values[2] / SensorManager.GRAVITY_EARTH);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* This is a fake invisible editor view that receives the input and defines the
|
||||
* pan&scan region
|
||||
*/
|
||||
class DummyEdit extends View implements View.OnKeyListener {
|
||||
InputConnection ic;
|
||||
|
||||
public DummyEdit(Context context) {
|
||||
super(context);
|
||||
setFocusableInTouchMode(true);
|
||||
setFocusable(true);
|
||||
setOnKeyListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCheckIsTextEditor() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
|
||||
// This handles the hardware keyboard input
|
||||
if (event.isPrintingKey()) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
@Override
|
||||
public boolean onKeyPreIme (int keyCode, KeyEvent event) {
|
||||
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
|
||||
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
|
||||
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
|
||||
// FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
|
||||
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
|
||||
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
|
||||
if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
|
||||
SDLActivity.onNativeKeyboardFocusLost();
|
||||
}
|
||||
}
|
||||
return super.onKeyPreIme(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
|
||||
ic = new SDLInputConnection(this, true);
|
||||
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
|
||||
| 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */;
|
||||
|
||||
return ic;
|
||||
}
|
||||
}
|
||||
|
||||
class SDLInputConnection extends BaseInputConnection {
|
||||
|
||||
public SDLInputConnection(View targetView, boolean fullEditor) {
|
||||
super(targetView, fullEditor);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean sendKeyEvent(KeyEvent event) {
|
||||
|
||||
/*
|
||||
* This handles the keycodes from soft keyboard (and IME-translated
|
||||
* input from hardkeyboard)
|
||||
*/
|
||||
int keyCode = event.getKeyCode();
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (event.isPrintingKey()) {
|
||||
commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
return super.sendKeyEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean commitText(CharSequence text, int newCursorPosition) {
|
||||
|
||||
nativeCommitText(text.toString(), newCursorPosition);
|
||||
|
||||
return super.commitText(text, newCursorPosition);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setComposingText(CharSequence text, int newCursorPosition) {
|
||||
|
||||
nativeSetComposingText(text.toString(), newCursorPosition);
|
||||
|
||||
return super.setComposingText(text, newCursorPosition);
|
||||
}
|
||||
|
||||
public native void nativeCommitText(String text, int newCursorPosition);
|
||||
|
||||
public native void nativeSetComposingText(String text, int newCursorPosition);
|
||||
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue