mirror of
https://github.com/libsdl-org/SDL.git
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
This commit is contained in:
commit
dad420670f
859 changed files with 310893 additions and 0 deletions
41
android-project/AndroidManifest.xml
Normal file
41
android-project/AndroidManifest.xml
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@ -0,0 +1,41 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
|
||||
com.gamemaker.game
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||||
-->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.libsdl.app"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto">
|
||||
|
||||
<!-- Create a Java class extending SDLActivity and place it in a
|
||||
directory under src matching the package, e.g.
|
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src/com/gamemaker/game/MyGame.java
|
||||
|
||||
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
|
||||
in the XML below.
|
||||
|
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An example Java class can be found in README-android.txt
|
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-->
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||||
<application android:label="@string/app_name"
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android:icon="@drawable/ic_launcher"
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android:allowBackup="true"
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||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<activity android:name="SDLActivity"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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||||
|
||||
<!-- Android 2.3.3 -->
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10" />
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|
||||
<!-- OpenGL ES 2.0 -->
|
||||
<uses-feature android:glEsVersion="0x00020000" />
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||||
|
||||
<!-- Allow writing to external storage -->
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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</manifest>
|
17
android-project/ant.properties
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17
android-project/ant.properties
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|
@ -0,0 +1,17 @@
|
|||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked into Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
17
android-project/build.properties
Normal file
17
android-project/build.properties
Normal file
|
@ -0,0 +1,17 @@
|
|||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked in Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
93
android-project/build.xml
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93
android-project/build.xml
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|
@ -0,0 +1,93 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- This should be changed to the name of your project -->
|
||||
<project name="SDLActivity" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
11
android-project/default.properties
Normal file
11
android-project/default.properties
Normal file
|
@ -0,0 +1,11 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system use,
|
||||
# "build.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-7
|
1
android-project/jni/Android.mk
Normal file
1
android-project/jni/Android.mk
Normal file
|
@ -0,0 +1 @@
|
|||
include $(call all-subdir-makefiles)
|
4
android-project/jni/Application.mk
Normal file
4
android-project/jni/Application.mk
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
# Uncomment this if you're using STL in your project
|
||||
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
|
||||
# APP_STL := stlport_static
|
19
android-project/jni/src/Android.mk
Normal file
19
android-project/jni/src/Android.mk
Normal file
|
@ -0,0 +1,19 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := main
|
||||
|
||||
SDL_PATH := ../SDL
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
|
||||
|
||||
# Add your application source files here...
|
||||
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
|
||||
YourSourceHere.c
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL2
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -llog
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
20
android-project/proguard-project.txt
Normal file
20
android-project/proguard-project.txt
Normal file
|
@ -0,0 +1,20 @@
|
|||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
14
android-project/project.properties
Normal file
14
android-project/project.properties
Normal file
|
@ -0,0 +1,14 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-10
|
BIN
android-project/res/drawable-hdpi/ic_launcher.png
Normal file
BIN
android-project/res/drawable-hdpi/ic_launcher.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
BIN
android-project/res/drawable-mdpi/ic_launcher.png
Normal file
BIN
android-project/res/drawable-mdpi/ic_launcher.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
BIN
android-project/res/drawable-xhdpi/ic_launcher.png
Normal file
BIN
android-project/res/drawable-xhdpi/ic_launcher.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
BIN
android-project/res/drawable-xxhdpi/ic_launcher.png
Normal file
BIN
android-project/res/drawable-xxhdpi/ic_launcher.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.7 KiB |
13
android-project/res/layout/main.xml
Normal file
13
android-project/res/layout/main.xml
Normal file
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
>
|
||||
<TextView
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Hello World, SDLActivity"
|
||||
/>
|
||||
</LinearLayout>
|
||||
|
4
android-project/res/values/strings.xml
Normal file
4
android-project/res/values/strings.xml
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">SDL App</string>
|
||||
</resources>
|
901
android-project/src/org/libsdl/app/SDLActivity.java
Normal file
901
android-project/src/org/libsdl/app/SDLActivity.java
Normal file
|
@ -0,0 +1,901 @@
|
|||
package org.libsdl.app;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.egl.EGLSurface;
|
||||
|
||||
import android.app.*;
|
||||
import android.content.*;
|
||||
import android.view.*;
|
||||
import android.view.inputmethod.BaseInputConnection;
|
||||
import android.view.inputmethod.EditorInfo;
|
||||
import android.view.inputmethod.InputConnection;
|
||||
import android.view.inputmethod.InputMethodManager;
|
||||
import android.widget.AbsoluteLayout;
|
||||
import android.os.*;
|
||||
import android.util.Log;
|
||||
import android.graphics.*;
|
||||
import android.media.*;
|
||||
import android.hardware.*;
|
||||
|
||||
|
||||
/**
|
||||
SDL Activity
|
||||
*/
|
||||
public class SDLActivity extends Activity {
|
||||
private static final String TAG = "SDL";
|
||||
|
||||
// Keep track of the paused state
|
||||
public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true;
|
||||
|
||||
// Main components
|
||||
protected static SDLActivity mSingleton;
|
||||
protected static SDLSurface mSurface;
|
||||
protected static View mTextEdit;
|
||||
protected static ViewGroup mLayout;
|
||||
|
||||
// This is what SDL runs in. It invokes SDL_main(), eventually
|
||||
protected static Thread mSDLThread;
|
||||
|
||||
// Audio
|
||||
protected static Thread mAudioThread;
|
||||
protected static AudioTrack mAudioTrack;
|
||||
|
||||
// EGL objects
|
||||
protected static EGLContext mEGLContext;
|
||||
protected static EGLSurface mEGLSurface;
|
||||
protected static EGLDisplay mEGLDisplay;
|
||||
protected static EGLConfig mEGLConfig;
|
||||
protected static int mGLMajor, mGLMinor;
|
||||
|
||||
// Load the .so
|
||||
static {
|
||||
System.loadLibrary("SDL2");
|
||||
//System.loadLibrary("SDL2_image");
|
||||
//System.loadLibrary("SDL2_mixer");
|
||||
//System.loadLibrary("SDL2_net");
|
||||
//System.loadLibrary("SDL2_ttf");
|
||||
System.loadLibrary("main");
|
||||
}
|
||||
|
||||
// Setup
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
//Log.v("SDL", "onCreate()");
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
// So we can call stuff from static callbacks
|
||||
mSingleton = this;
|
||||
|
||||
// Set up the surface
|
||||
mEGLSurface = EGL10.EGL_NO_SURFACE;
|
||||
mSurface = new SDLSurface(getApplication());
|
||||
mEGLContext = EGL10.EGL_NO_CONTEXT;
|
||||
|
||||
mLayout = new AbsoluteLayout(this);
|
||||
mLayout.addView(mSurface);
|
||||
|
||||
setContentView(mLayout);
|
||||
}
|
||||
|
||||
// Events
|
||||
@Override
|
||||
protected void onPause() {
|
||||
Log.v("SDL", "onPause()");
|
||||
super.onPause();
|
||||
SDLActivity.handlePause();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume() {
|
||||
Log.v("SDL", "onResume()");
|
||||
super.onResume();
|
||||
SDLActivity.handleResume();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
Log.v("SDL", "onWindowFocusChanged(): " + hasFocus);
|
||||
|
||||
SDLActivity.mHasFocus = hasFocus;
|
||||
if (hasFocus) {
|
||||
SDLActivity.handleResume();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLowMemory() {
|
||||
Log.v("SDL", "onLowMemory()");
|
||||
super.onLowMemory();
|
||||
SDLActivity.nativeLowMemory();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDestroy() {
|
||||
super.onDestroy();
|
||||
Log.v("SDL", "onDestroy()");
|
||||
// Send a quit message to the application
|
||||
SDLActivity.nativeQuit();
|
||||
|
||||
// Now wait for the SDL thread to quit
|
||||
if (mSDLThread != null) {
|
||||
try {
|
||||
mSDLThread.join();
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", "Problem stopping thread: " + e);
|
||||
}
|
||||
mSDLThread = null;
|
||||
|
||||
//Log.v("SDL", "Finished waiting for SDL thread");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean dispatchKeyEvent(KeyEvent event) {
|
||||
int keyCode = event.getKeyCode();
|
||||
// Ignore volume keys so they're handled by Android
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
|
||||
keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
|
||||
return false;
|
||||
}
|
||||
return super.dispatchKeyEvent(event);
|
||||
}
|
||||
|
||||
/** Called by onPause or surfaceDestroyed. Even if surfaceDestroyed
|
||||
* is the first to be called, mIsSurfaceReady should still be set
|
||||
* to 'true' during the call to onPause (in a usual scenario).
|
||||
*/
|
||||
public static void handlePause() {
|
||||
if (!SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady) {
|
||||
SDLActivity.mIsPaused = true;
|
||||
SDLActivity.nativePause();
|
||||
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
||||
}
|
||||
}
|
||||
|
||||
/** Called by onResume or surfaceCreated. An actual resume should be done only when the surface is ready.
|
||||
* Note: Some Android variants may send multiple surfaceChanged events, so we don't need to resume
|
||||
* every time we get one of those events, only if it comes after surfaceDestroyed
|
||||
*/
|
||||
public static void handleResume() {
|
||||
if (SDLActivity.mIsPaused && SDLActivity.mIsSurfaceReady && SDLActivity.mHasFocus) {
|
||||
SDLActivity.mIsPaused = false;
|
||||
SDLActivity.nativeResume();
|
||||
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Messages from the SDLMain thread
|
||||
static final int COMMAND_CHANGE_TITLE = 1;
|
||||
static final int COMMAND_UNUSED = 2;
|
||||
static final int COMMAND_TEXTEDIT_HIDE = 3;
|
||||
|
||||
protected static final int COMMAND_USER = 0x8000;
|
||||
|
||||
/**
|
||||
* This method is called by SDL if SDL did not handle a message itself.
|
||||
* This happens if a received message contains an unsupported command.
|
||||
* Method can be overwritten to handle Messages in a different class.
|
||||
* @param command the command of the message.
|
||||
* @param param the parameter of the message. May be null.
|
||||
* @return if the message was handled in overridden method.
|
||||
*/
|
||||
protected boolean onUnhandledMessage(int command, Object param) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* A Handler class for Messages from native SDL applications.
|
||||
* It uses current Activities as target (e.g. for the title).
|
||||
* static to prevent implicit references to enclosing object.
|
||||
*/
|
||||
protected static class SDLCommandHandler extends Handler {
|
||||
@Override
|
||||
public void handleMessage(Message msg) {
|
||||
Context context = getContext();
|
||||
if (context == null) {
|
||||
Log.e(TAG, "error handling message, getContext() returned null");
|
||||
return;
|
||||
}
|
||||
switch (msg.arg1) {
|
||||
case COMMAND_CHANGE_TITLE:
|
||||
if (context instanceof Activity) {
|
||||
((Activity) context).setTitle((String)msg.obj);
|
||||
} else {
|
||||
Log.e(TAG, "error handling message, getContext() returned no Activity");
|
||||
}
|
||||
break;
|
||||
case COMMAND_TEXTEDIT_HIDE:
|
||||
if (mTextEdit != null) {
|
||||
mTextEdit.setVisibility(View.GONE);
|
||||
|
||||
InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
|
||||
imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
|
||||
Log.e(TAG, "error handling message, command is " + msg.arg1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handler for the messages
|
||||
Handler commandHandler = new SDLCommandHandler();
|
||||
|
||||
// Send a message from the SDLMain thread
|
||||
boolean sendCommand(int command, Object data) {
|
||||
Message msg = commandHandler.obtainMessage();
|
||||
msg.arg1 = command;
|
||||
msg.obj = data;
|
||||
return commandHandler.sendMessage(msg);
|
||||
}
|
||||
|
||||
// C functions we call
|
||||
public static native void nativeInit();
|
||||
public static native void nativeLowMemory();
|
||||
public static native void nativeQuit();
|
||||
public static native void nativePause();
|
||||
public static native void nativeResume();
|
||||
public static native void onNativeResize(int x, int y, int format);
|
||||
public static native void onNativeKeyDown(int keycode);
|
||||
public static native void onNativeKeyUp(int keycode);
|
||||
public static native void onNativeKeyboardFocusLost();
|
||||
public static native void onNativeTouch(int touchDevId, int pointerFingerId,
|
||||
int action, float x,
|
||||
float y, float p);
|
||||
public static native void onNativeAccel(float x, float y, float z);
|
||||
|
||||
// Java functions called from C
|
||||
|
||||
public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) {
|
||||
return initEGL(majorVersion, minorVersion, attribs);
|
||||
}
|
||||
|
||||
public static void deleteGLContext() {
|
||||
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext != EGL10.EGL_NO_CONTEXT) {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
|
||||
egl.eglDestroyContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLContext);
|
||||
SDLActivity.mEGLContext = EGL10.EGL_NO_CONTEXT;
|
||||
|
||||
if (SDLActivity.mEGLSurface != EGL10.EGL_NO_SURFACE) {
|
||||
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void flipBuffers() {
|
||||
flipEGL();
|
||||
}
|
||||
|
||||
public static boolean setActivityTitle(String title) {
|
||||
// Called from SDLMain() thread and can't directly affect the view
|
||||
return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
|
||||
}
|
||||
|
||||
public static boolean sendMessage(int command, int param) {
|
||||
return mSingleton.sendCommand(command, Integer.valueOf(param));
|
||||
}
|
||||
|
||||
public static Context getContext() {
|
||||
return mSingleton;
|
||||
}
|
||||
|
||||
static class ShowTextInputTask implements Runnable {
|
||||
/*
|
||||
* This is used to regulate the pan&scan method to have some offset from
|
||||
* the bottom edge of the input region and the top edge of an input
|
||||
* method (soft keyboard)
|
||||
*/
|
||||
static final int HEIGHT_PADDING = 15;
|
||||
|
||||
public int x, y, w, h;
|
||||
|
||||
public ShowTextInputTask(int x, int y, int w, int h) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
|
||||
w, h + HEIGHT_PADDING, x, y);
|
||||
|
||||
if (mTextEdit == null) {
|
||||
mTextEdit = new DummyEdit(getContext());
|
||||
|
||||
mLayout.addView(mTextEdit, params);
|
||||
} else {
|
||||
mTextEdit.setLayoutParams(params);
|
||||
}
|
||||
|
||||
mTextEdit.setVisibility(View.VISIBLE);
|
||||
mTextEdit.requestFocus();
|
||||
|
||||
InputMethodManager imm = (InputMethodManager) getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
|
||||
imm.showSoftInput(mTextEdit, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean showTextInput(int x, int y, int w, int h) {
|
||||
// Transfer the task to the main thread as a Runnable
|
||||
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
|
||||
}
|
||||
|
||||
|
||||
// EGL functions
|
||||
public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) {
|
||||
try {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
|
||||
if (SDLActivity.mEGLDisplay == null) {
|
||||
SDLActivity.mEGLDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
|
||||
int[] version = new int[2];
|
||||
egl.eglInitialize(SDLActivity.mEGLDisplay, version);
|
||||
}
|
||||
|
||||
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
|
||||
// No current GL context exists, we will create a new one.
|
||||
Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
|
||||
EGLConfig[] configs = new EGLConfig[128];
|
||||
int[] num_config = new int[1];
|
||||
if (!egl.eglChooseConfig(SDLActivity.mEGLDisplay, attribs, configs, 1, num_config) || num_config[0] == 0) {
|
||||
Log.e("SDL", "No EGL config available");
|
||||
return false;
|
||||
}
|
||||
EGLConfig config = null;
|
||||
int bestdiff = -1, bitdiff;
|
||||
int[] value = new int[1];
|
||||
|
||||
// eglChooseConfig returns a number of configurations that match or exceed the requested attribs.
|
||||
// From those, we select the one that matches our requirements more closely
|
||||
Log.v("SDL", "Got " + num_config[0] + " valid modes from egl");
|
||||
for(int i = 0; i < num_config[0]; i++) {
|
||||
bitdiff = 0;
|
||||
// Go through some of the attributes and compute the bit difference between what we want and what we get.
|
||||
for (int j = 0; ; j += 2) {
|
||||
if (attribs[j] == EGL10.EGL_NONE)
|
||||
break;
|
||||
|
||||
if (attribs[j+1] != EGL10.EGL_DONT_CARE && (attribs[j] == EGL10.EGL_RED_SIZE ||
|
||||
attribs[j] == EGL10.EGL_GREEN_SIZE ||
|
||||
attribs[j] == EGL10.EGL_BLUE_SIZE ||
|
||||
attribs[j] == EGL10.EGL_ALPHA_SIZE ||
|
||||
attribs[j] == EGL10.EGL_DEPTH_SIZE ||
|
||||
attribs[j] == EGL10.EGL_STENCIL_SIZE)) {
|
||||
egl.eglGetConfigAttrib(SDLActivity.mEGLDisplay, configs[i], attribs[j], value);
|
||||
bitdiff += value[0] - attribs[j + 1]; // value is always >= attrib
|
||||
}
|
||||
}
|
||||
|
||||
if (bitdiff < bestdiff || bestdiff == -1) {
|
||||
config = configs[i];
|
||||
bestdiff = bitdiff;
|
||||
}
|
||||
|
||||
if (bitdiff == 0) break; // we found an exact match!
|
||||
}
|
||||
|
||||
Log.d("SDL", "Selected mode with a total bit difference of " + bestdiff);
|
||||
|
||||
SDLActivity.mEGLConfig = config;
|
||||
SDLActivity.mGLMajor = majorVersion;
|
||||
SDLActivity.mGLMinor = minorVersion;
|
||||
}
|
||||
|
||||
return SDLActivity.createEGLSurface();
|
||||
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", e + "");
|
||||
for (StackTraceElement s : e.getStackTrace()) {
|
||||
Log.v("SDL", s.toString());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean createEGLContext() {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
int EGL_CONTEXT_CLIENT_VERSION=0x3098;
|
||||
int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
|
||||
SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
|
||||
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
|
||||
Log.e("SDL", "Couldn't create context");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean createEGLSurface() {
|
||||
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext();
|
||||
|
||||
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
|
||||
Log.v("SDL", "Creating new EGL Surface");
|
||||
SDLActivity.mEGLSurface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
|
||||
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
|
||||
Log.e("SDL", "Couldn't create surface");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else Log.v("SDL", "EGL Surface remains valid");
|
||||
|
||||
if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) {
|
||||
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
|
||||
Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
|
||||
// TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored.
|
||||
createEGLContext();
|
||||
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
|
||||
Log.e("SDL", "Failed making EGL Context current");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else Log.v("SDL", "EGL Context made current");
|
||||
}
|
||||
else Log.v("SDL", "EGL Context remains current");
|
||||
|
||||
return true;
|
||||
} else {
|
||||
Log.e("SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// EGL buffer flip
|
||||
public static void flipEGL() {
|
||||
try {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
|
||||
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
|
||||
|
||||
// drawing here
|
||||
|
||||
egl.eglWaitGL();
|
||||
|
||||
egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
|
||||
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", "flipEGL(): " + e);
|
||||
for (StackTraceElement s : e.getStackTrace()) {
|
||||
Log.v("SDL", s.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Audio
|
||||
public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
|
||||
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
|
||||
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
|
||||
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
|
||||
|
||||
Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
|
||||
|
||||
// Let the user pick a larger buffer if they really want -- but ye
|
||||
// gods they probably shouldn't, the minimums are horrifyingly high
|
||||
// latency already
|
||||
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
|
||||
|
||||
if (mAudioTrack == null) {
|
||||
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
|
||||
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
|
||||
|
||||
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
|
||||
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
|
||||
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
|
||||
|
||||
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
|
||||
Log.e("SDL", "Failed during initialization of Audio Track");
|
||||
mAudioTrack = null;
|
||||
return -1;
|
||||
}
|
||||
|
||||
mAudioTrack.play();
|
||||
}
|
||||
|
||||
Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void audioWriteShortBuffer(short[] buffer) {
|
||||
for (int i = 0; i < buffer.length; ) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
||||
if (result > 0) {
|
||||
i += result;
|
||||
} else if (result == 0) {
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch(InterruptedException e) {
|
||||
// Nom nom
|
||||
}
|
||||
} else {
|
||||
Log.w("SDL", "SDL audio: error return from write(short)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void audioWriteByteBuffer(byte[] buffer) {
|
||||
for (int i = 0; i < buffer.length; ) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
||||
if (result > 0) {
|
||||
i += result;
|
||||
} else if (result == 0) {
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch(InterruptedException e) {
|
||||
// Nom nom
|
||||
}
|
||||
} else {
|
||||
Log.w("SDL", "SDL audio: error return from write(byte)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void audioQuit() {
|
||||
if (mAudioTrack != null) {
|
||||
mAudioTrack.stop();
|
||||
mAudioTrack = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Simple nativeInit() runnable
|
||||
*/
|
||||
class SDLMain implements Runnable {
|
||||
@Override
|
||||
public void run() {
|
||||
// Runs SDL_main()
|
||||
SDLActivity.nativeInit();
|
||||
|
||||
//Log.v("SDL", "SDL thread terminated");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
SDLSurface. This is what we draw on, so we need to know when it's created
|
||||
in order to do anything useful.
|
||||
|
||||
Because of this, that's where we set up the SDL thread
|
||||
*/
|
||||
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
|
||||
|
||||
// Sensors
|
||||
protected static SensorManager mSensorManager;
|
||||
|
||||
// Keep track of the surface size to normalize touch events
|
||||
protected static float mWidth, mHeight;
|
||||
|
||||
// Startup
|
||||
public SDLSurface(Context context) {
|
||||
super(context);
|
||||
getHolder().addCallback(this);
|
||||
|
||||
setFocusable(true);
|
||||
setFocusableInTouchMode(true);
|
||||
requestFocus();
|
||||
setOnKeyListener(this);
|
||||
setOnTouchListener(this);
|
||||
|
||||
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
|
||||
|
||||
// Some arbitrary defaults to avoid a potential division by zero
|
||||
mWidth = 1.0f;
|
||||
mHeight = 1.0f;
|
||||
}
|
||||
|
||||
// Called when we have a valid drawing surface
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
Log.v("SDL", "surfaceCreated()");
|
||||
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
|
||||
// Set mIsSurfaceReady to 'true' *before* any call to handleResume
|
||||
SDLActivity.mIsSurfaceReady = true;
|
||||
}
|
||||
|
||||
// Called when we lose the surface
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
Log.v("SDL", "surfaceDestroyed()");
|
||||
// Call this *before* setting mIsSurfaceReady to 'false'
|
||||
SDLActivity.handlePause();
|
||||
SDLActivity.mIsSurfaceReady = false;
|
||||
|
||||
/* We have to clear the current context and destroy the egl surface here
|
||||
* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
|
||||
* Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
|
||||
*/
|
||||
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
|
||||
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
|
||||
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
// Called when the surface is resized
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder,
|
||||
int format, int width, int height) {
|
||||
Log.v("SDL", "surfaceChanged()");
|
||||
|
||||
int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
|
||||
switch (format) {
|
||||
case PixelFormat.A_8:
|
||||
Log.v("SDL", "pixel format A_8");
|
||||
break;
|
||||
case PixelFormat.LA_88:
|
||||
Log.v("SDL", "pixel format LA_88");
|
||||
break;
|
||||
case PixelFormat.L_8:
|
||||
Log.v("SDL", "pixel format L_8");
|
||||
break;
|
||||
case PixelFormat.RGBA_4444:
|
||||
Log.v("SDL", "pixel format RGBA_4444");
|
||||
sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444
|
||||
break;
|
||||
case PixelFormat.RGBA_5551:
|
||||
Log.v("SDL", "pixel format RGBA_5551");
|
||||
sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551
|
||||
break;
|
||||
case PixelFormat.RGBA_8888:
|
||||
Log.v("SDL", "pixel format RGBA_8888");
|
||||
sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
|
||||
break;
|
||||
case PixelFormat.RGBX_8888:
|
||||
Log.v("SDL", "pixel format RGBX_8888");
|
||||
sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
|
||||
break;
|
||||
case PixelFormat.RGB_332:
|
||||
Log.v("SDL", "pixel format RGB_332");
|
||||
sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332
|
||||
break;
|
||||
case PixelFormat.RGB_565:
|
||||
Log.v("SDL", "pixel format RGB_565");
|
||||
sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
|
||||
break;
|
||||
case PixelFormat.RGB_888:
|
||||
Log.v("SDL", "pixel format RGB_888");
|
||||
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
|
||||
sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888
|
||||
break;
|
||||
default:
|
||||
Log.v("SDL", "pixel format unknown " + format);
|
||||
break;
|
||||
}
|
||||
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
SDLActivity.onNativeResize(width, height, sdlFormat);
|
||||
Log.v("SDL", "Window size:" + width + "x"+height);
|
||||
|
||||
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
|
||||
SDLActivity.mIsSurfaceReady = true;
|
||||
|
||||
if (SDLActivity.mSDLThread == null) {
|
||||
// This is the entry point to the C app.
|
||||
// Start up the C app thread and enable sensor input for the first time
|
||||
|
||||
SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
|
||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
SDLActivity.mSDLThread.start();
|
||||
}
|
||||
}
|
||||
|
||||
// unused
|
||||
@Override
|
||||
public void onDraw(Canvas canvas) {}
|
||||
|
||||
|
||||
// Key events
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
//Log.v("SDL", "key down: " + keyCode);
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
}
|
||||
else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
//Log.v("SDL", "key up: " + keyCode);
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Touch events
|
||||
@Override
|
||||
public boolean onTouch(View v, MotionEvent event) {
|
||||
final int touchDevId = event.getDeviceId();
|
||||
final int pointerCount = event.getPointerCount();
|
||||
// touchId, pointerId, action, x, y, pressure
|
||||
int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
|
||||
int pointerFingerId = event.getPointerId(actionPointerIndex);
|
||||
int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */
|
||||
|
||||
float x = event.getX(actionPointerIndex) / mWidth;
|
||||
float y = event.getY(actionPointerIndex) / mHeight;
|
||||
float p = event.getPressure(actionPointerIndex);
|
||||
|
||||
if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
|
||||
// TODO send motion to every pointer if its position has
|
||||
// changed since prev event.
|
||||
for (int i = 0; i < pointerCount; i++) {
|
||||
pointerFingerId = event.getPointerId(i);
|
||||
x = event.getX(i) / mWidth;
|
||||
y = event.getY(i) / mHeight;
|
||||
p = event.getPressure(i);
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
}
|
||||
} else {
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Sensor events
|
||||
public void enableSensor(int sensortype, boolean enabled) {
|
||||
// TODO: This uses getDefaultSensor - what if we have >1 accels?
|
||||
if (enabled) {
|
||||
mSensorManager.registerListener(this,
|
||||
mSensorManager.getDefaultSensor(sensortype),
|
||||
SensorManager.SENSOR_DELAY_GAME, null);
|
||||
} else {
|
||||
mSensorManager.unregisterListener(this,
|
||||
mSensorManager.getDefaultSensor(sensortype));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
||||
SDLActivity.onNativeAccel(event.values[0] / SensorManager.GRAVITY_EARTH,
|
||||
event.values[1] / SensorManager.GRAVITY_EARTH,
|
||||
event.values[2] / SensorManager.GRAVITY_EARTH);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* This is a fake invisible editor view that receives the input and defines the
|
||||
* pan&scan region
|
||||
*/
|
||||
class DummyEdit extends View implements View.OnKeyListener {
|
||||
InputConnection ic;
|
||||
|
||||
public DummyEdit(Context context) {
|
||||
super(context);
|
||||
setFocusableInTouchMode(true);
|
||||
setFocusable(true);
|
||||
setOnKeyListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCheckIsTextEditor() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
|
||||
// This handles the hardware keyboard input
|
||||
if (event.isPrintingKey()) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
@Override
|
||||
public boolean onKeyPreIme (int keyCode, KeyEvent event) {
|
||||
// As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
|
||||
// FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
|
||||
// FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
|
||||
// FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
|
||||
// FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
|
||||
// FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
|
||||
if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
if (SDLActivity.mTextEdit != null && SDLActivity.mTextEdit.getVisibility() == View.VISIBLE) {
|
||||
SDLActivity.onNativeKeyboardFocusLost();
|
||||
}
|
||||
}
|
||||
return super.onKeyPreIme(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
|
||||
ic = new SDLInputConnection(this, true);
|
||||
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
|
||||
| 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */;
|
||||
|
||||
return ic;
|
||||
}
|
||||
}
|
||||
|
||||
class SDLInputConnection extends BaseInputConnection {
|
||||
|
||||
public SDLInputConnection(View targetView, boolean fullEditor) {
|
||||
super(targetView, fullEditor);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean sendKeyEvent(KeyEvent event) {
|
||||
|
||||
/*
|
||||
* This handles the keycodes from soft keyboard (and IME-translated
|
||||
* input from hardkeyboard)
|
||||
*/
|
||||
int keyCode = event.getKeyCode();
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (event.isPrintingKey()) {
|
||||
commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
return super.sendKeyEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean commitText(CharSequence text, int newCursorPosition) {
|
||||
|
||||
nativeCommitText(text.toString(), newCursorPosition);
|
||||
|
||||
return super.commitText(text, newCursorPosition);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setComposingText(CharSequence text, int newCursorPosition) {
|
||||
|
||||
nativeSetComposingText(text.toString(), newCursorPosition);
|
||||
|
||||
return super.setComposingText(text, newCursorPosition);
|
||||
}
|
||||
|
||||
public native void nativeCommitText(String text, int newCursorPosition);
|
||||
|
||||
public native void nativeSetComposingText(String text, int newCursorPosition);
|
||||
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue