pen: Send virtual mouse and touch events for pen input.

Fixes #11948.
This commit is contained in:
Ryan C. Gordon 2025-01-14 23:30:10 -05:00
parent 169c8d5140
commit dabc93a631
8 changed files with 168 additions and 32 deletions

View file

@ -4185,6 +4185,36 @@ extern "C" {
*/
#define SDL_HINT_ASSERT "SDL_ASSERT"
/**
* A variable controlling whether pen events should generate synthetic mouse
* events.
*
* The variable can be set to the following values:
*
* - "0": Pen events will not generate mouse events.
* - "1": Pen events will generate mouse events. (default)
*
* This hint can be set anytime.
*
* \since This hint is available since SDL 3.2.0.
*/
#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS"
/**
* A variable controlling whether pen events should generate synthetic touch
* events.
*
* The variable can be set to the following values:
*
* - "0": Pen events will not generate touch events.
* - "1": Pen events will generate touch events. (default)
*
* This hint can be set anytime.
*
* \since This hint is available since SDL 3.2.0.
*/
#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
/**
* An enumeration of hint priorities.

View file

@ -40,6 +40,8 @@
#define SDL_pen_h_
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_touch.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -59,6 +61,20 @@ extern "C" {
*/
typedef Uint32 SDL_PenID;
/**
* The SDL_MouseID for mouse events simulated with pen input.
*
* \since This macro is available since SDL 3.1.3.
*/
#define SDL_PEN_MOUSEID ((SDL_MouseID)-2)
/**
* The SDL_TouchID for touch events simulated with pen input.
*
* \since This macro is available since SDL 3.1.3.
*/
#define SDL_PEN_TOUCHID ((SDL_TouchID)-2)
/**
* Pen input flags, as reported by various pen events' `pen_state` field.

View file

@ -173,6 +173,24 @@ static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name
}
}
static void SDLCALL SDL_PenMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
mouse->pen_mouse_events = SDL_GetStringBoolean(hint, true);
}
static void SDLCALL SDL_PenTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
mouse->pen_touch_events = SDL_GetStringBoolean(hint, true);
if (mouse->pen_touch_events) {
SDL_AddTouch(SDL_PEN_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "pen_input");
}
}
static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
@ -239,6 +257,12 @@ bool SDL_PreInitMouse(void)
SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
SDL_MouseTouchEventsChanged, mouse);
SDL_AddHintCallback(SDL_HINT_PEN_MOUSE_EVENTS,
SDL_PenMouseEventsChanged, mouse);
SDL_AddHintCallback(SDL_HINT_PEN_TOUCH_EVENTS,
SDL_PenTouchEventsChanged, mouse);
SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
SDL_MouseAutoCaptureChanged, mouse);
@ -1043,6 +1067,12 @@ void SDL_QuitMouse(void)
SDL_RemoveHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
SDL_MouseTouchEventsChanged, mouse);
SDL_RemoveHintCallback(SDL_HINT_PEN_MOUSE_EVENTS,
SDL_PenMouseEventsChanged, mouse);
SDL_RemoveHintCallback(SDL_HINT_PEN_TOUCH_EVENTS,
SDL_PenTouchEventsChanged, mouse);
SDL_RemoveHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
SDL_MouseAutoCaptureChanged, mouse);

View file

@ -118,6 +118,8 @@ typedef struct
int double_click_radius;
bool touch_mouse_events;
bool mouse_touch_events;
bool pen_mouse_events;
bool pen_touch_events;
bool was_touch_mouse_events; // Was a touch-mouse event pending?
#ifdef SDL_PLATFORM_VITA
Uint8 vita_touch_mouse_device;

View file

@ -26,6 +26,8 @@
#include "SDL_events_c.h"
#include "SDL_pen_c.h"
static SDL_PenID pen_touching = 0; // used for synthetic mouse/touch events.
typedef struct SDL_Pen
{
SDL_PenID instance_id;
@ -111,6 +113,7 @@ void SDL_QuitPen(void)
SDL_free(pen_devices);
pen_devices = NULL;
pen_device_count = 0;
pen_touching = 0;
}
#if 0 // not a public API at the moment.
@ -309,7 +312,7 @@ void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handl
SDL_UnlockRWLock(pen_device_rwlock);
}
void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, bool eraser, bool down)
void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, bool eraser, bool down)
{
bool send_event = false;
SDL_PenInputFlags input_state = 0;
@ -363,10 +366,45 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
event.ptouch.down = down;
SDL_PushEvent(&event);
}
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse && window) {
if (mouse->pen_mouse_events) {
if (down) {
if (!pen_touching) {
SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y);
SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, SDL_BUTTON_LEFT, true);
}
} else {
if (pen_touching == instance_id) {
SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, SDL_BUTTON_LEFT, false);
}
}
}
if (mouse->pen_touch_events) {
const SDL_EventType touchtype = down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP;
const float normalized_x = x / (float)window->w;
const float normalized_y = y / (float)window->h;
if (!pen_touching || (pen_touching == instance_id)) {
SDL_SendTouch(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, touchtype, normalized_x, normalized_y, pen->axes[SDL_PEN_AXIS_PRESSURE]);
}
}
}
if (down) {
if (!pen_touching) {
pen_touching = instance_id;
}
} else {
if (pen_touching == instance_id) {
pen_touching = 0;
}
}
}
}
void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, SDL_PenAxis axis, float value)
void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, SDL_PenAxis axis, float value)
{
SDL_assert((axis >= 0) && (axis < SDL_PEN_AXIS_COUNT)); // fix the backend if this triggers.
@ -405,10 +443,19 @@ void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *
event.paxis.axis = axis;
event.paxis.value = value;
SDL_PushEvent(&event);
if (window && (axis == SDL_PEN_AXIS_PRESSURE) && (pen_touching == instance_id)) {
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse && mouse->pen_touch_events) {
const float normalized_x = x / (float)window->w;
const float normalized_y = y / (float)window->h;
SDL_SendTouchMotion(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, value);
}
}
}
}
void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, float x, float y)
void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, float x, float y)
{
bool send_event = false;
SDL_PenInputFlags input_state = 0;
@ -440,10 +487,25 @@ void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
event.pmotion.x = x;
event.pmotion.y = y;
SDL_PushEvent(&event);
if (window && (pen_touching == instance_id)) {
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse) {
if (mouse->pen_mouse_events) {
SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y);
}
if (mouse->pen_touch_events) {
const float normalized_x = x / (float)window->w;
const float normalized_y = y / (float)window->h;
SDL_SendTouchMotion(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, pen->axes[SDL_PEN_AXIS_PRESSURE]);
}
}
}
}
}
void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 button, bool down)
void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, Uint8 button, bool down)
{
bool send_event = false;
SDL_PenInputFlags input_state = 0;
@ -492,6 +554,13 @@ void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
event.pbutton.button = button;
event.pbutton.down = down;
SDL_PushEvent(&event);
if (window && (pen_touching == instance_id)) {
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse && mouse->pen_mouse_events) {
SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, button + 1, down);
}
}
}
}
}

View file

@ -67,16 +67,16 @@ extern void SDL_RemovePenDevice(Uint64 timestamp, SDL_PenID instance_id);
extern void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handle, void *userdata), void *userdata);
// Backend calls this when a pen's button changes, to generate events and update state.
extern void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, bool eraser, bool down);
extern void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, bool eraser, bool down);
// Backend calls this when a pen moves on the tablet, to generate events and update state.
extern void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, float x, float y);
extern void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, float x, float y);
// Backend calls this when a pen's axis changes, to generate events and update state.
extern void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, SDL_PenAxis axis, float value);
extern void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, SDL_PenAxis axis, float value);
// Backend calls this when a pen's button changes, to generate events and update state.
extern void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 button, bool down);
extern void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, Uint8 button, bool down);
// Backend can optionally use this to find the SDL_PenID for the `handle` that was passed to SDL_AddPenDevice.
extern SDL_PenID SDL_FindPenByHandle(void *handle);

View file

@ -29,14 +29,9 @@ static int SDL_num_touch = 0;
static SDL_Touch **SDL_touchDevices = NULL;
// for mapping touch events to mice
#define SYNTHESIZE_TOUCH_TO_MOUSE 1
#if SYNTHESIZE_TOUCH_TO_MOUSE
static bool finger_touching = false;
static SDL_FingerID track_fingerid;
static SDL_TouchID track_touchid;
#endif
// Public functions
bool SDL_InitTouch(void)
@ -257,7 +252,6 @@ static void SDL_DelFinger(SDL_Touch *touch, SDL_FingerID fingerid)
void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_EventType type, float x, float y, float pressure)
{
SDL_Finger *finger;
SDL_Mouse *mouse;
bool down = (type == SDL_EVENT_FINGER_DOWN);
SDL_Touch *touch = SDL_GetTouch(id);
@ -265,19 +259,18 @@ void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_
return;
}
mouse = SDL_GetMouse();
SDL_Mouse *mouse = SDL_GetMouse();
#if SYNTHESIZE_TOUCH_TO_MOUSE
// SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
// SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only
{
// FIXME: maybe we should only restrict to a few SDL_TouchDeviceType
if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
#ifdef SDL_PLATFORM_VITA
if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 2))) {
#else
if (mouse->touch_mouse_events) {
#endif
// FIXME: maybe we should only restrict to a few SDL_TouchDeviceType
if (id != SDL_MOUSE_TOUCHID) {
if (window) {
if (down) {
if (finger_touching == false) {
@ -318,13 +311,12 @@ void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_
}
}
}
#endif
// SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
if (mouse->mouse_touch_events == 0) {
if (id == SDL_MOUSE_TOUCHID) {
if (!mouse->mouse_touch_events && (id == SDL_MOUSE_TOUCHID)) {
return;
} else if (!mouse->pen_touch_events && (id == SDL_PEN_TOUCHID)) {
return;
}
}
finger = SDL_GetFinger(touch, fingerid);
@ -384,7 +376,6 @@ void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid
{
SDL_Touch *touch;
SDL_Finger *finger;
SDL_Mouse *mouse;
float xrel, yrel, prel;
touch = SDL_GetTouch(id);
@ -392,13 +383,12 @@ void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid
return;
}
mouse = SDL_GetMouse();
SDL_Mouse *mouse = SDL_GetMouse();
#if SYNTHESIZE_TOUCH_TO_MOUSE
// SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events
{
if ((id != SDL_MOUSE_TOUCHID) && (id != SDL_PEN_TOUCHID)) {
if (mouse->touch_mouse_events) {
if (id != SDL_MOUSE_TOUCHID) {
if (window) {
if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
float pos_x = (x * (float)window->w);
@ -421,7 +411,6 @@ void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid
}
}
}
#endif
// SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer
if (mouse->mouse_touch_events == 0) {

View file

@ -2957,7 +2957,7 @@ static void tablet_tool_handle_frame(void *data, struct zwp_tablet_tool_v2 *tool
const Uint64 timestamp = Wayland_GetEventTimestamp(SDL_MS_TO_NS(time));
const SDL_PenID instance_id = sdltool->instance_id;
const SDL_Window *window = sdltool->tool_focus;
SDL_Window *window = sdltool->tool_focus;
// I don't know if this is necessary (or makes sense), but send motion before pen downs, but after pen ups, so you don't get unexpected lines drawn.
if (sdltool->frame_motion_set && (sdltool->frame_pen_down != -1)) {