The keycode in key events is the base, unmodified, keycode for the current keyboard layout

This commit is contained in:
Sam Lantinga 2024-06-30 19:58:48 -07:00
parent 5755bde3b8
commit d9dc4b320a
15 changed files with 125 additions and 160 deletions

View file

@ -37,10 +37,9 @@
#define KEYBOARD_SOURCE_MASK (KEYBOARD_HARDWARE | KEYBOARD_AUTORELEASE)
#define KEYCODE_OPTION_APPLY_MODIFIERS 0x01
#define KEYCODE_OPTION_FRENCH_NUMBERS 0x02
#define KEYCODE_OPTION_LATIN_LETTERS 0x04
#define DEFAULT_KEYCODE_OPTIONS (KEYCODE_OPTION_APPLY_MODIFIERS | KEYCODE_OPTION_FRENCH_NUMBERS)
#define KEYCODE_OPTION_FRENCH_NUMBERS 0x01
#define KEYCODE_OPTION_LATIN_LETTERS 0x02
#define DEFAULT_KEYCODE_OPTIONS (KEYCODE_OPTION_FRENCH_NUMBERS)
typedef struct SDL_KeyboardInstance
{
@ -61,6 +60,7 @@ typedef struct SDL_Keyboard
Uint32 keycode_options;
SDL_bool autorelease_pending;
Uint64 hardware_timestamp;
int next_reserved_scancode;
} SDL_Keyboard;
static SDL_Keyboard SDL_keyboard;
@ -73,16 +73,13 @@ static void SDLCALL SDL_KeycodeOptionsChanged(void *userdata, const char *name,
if (hint && *hint) {
keyboard->keycode_options = 0;
if (SDL_strstr(hint, "unmodified")) {
keyboard->keycode_options &= ~KEYCODE_OPTION_APPLY_MODIFIERS;
} else if (SDL_strstr(hint, "modified")) {
keyboard->keycode_options |= KEYCODE_OPTION_APPLY_MODIFIERS;
}
if (SDL_strstr(hint, "french_numbers")) {
keyboard->keycode_options |= KEYCODE_OPTION_FRENCH_NUMBERS;
}
if (SDL_strstr(hint, "latin_letters")) {
keyboard->keycode_options |= KEYCODE_OPTION_LATIN_LETTERS;
if (!SDL_strstr(hint, "none")) {
if (SDL_strstr(hint, "french_numbers")) {
keyboard->keycode_options |= KEYCODE_OPTION_FRENCH_NUMBERS;
}
if (SDL_strstr(hint, "latin_letters")) {
keyboard->keycode_options |= KEYCODE_OPTION_LATIN_LETTERS;
}
}
} else {
keyboard->keycode_options = DEFAULT_KEYCODE_OPTIONS;
@ -258,6 +255,32 @@ void SDL_SetKeymap(SDL_Keymap *keymap, SDL_bool send_event)
}
}
static SDL_Scancode GetNextReservedScancode(void)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
SDL_Scancode scancode;
if (keyboard->next_reserved_scancode && keyboard->next_reserved_scancode < SDL_SCANCODE_RESERVED + 100) {
scancode = (SDL_Scancode)keyboard->next_reserved_scancode;
} else {
scancode = SDL_SCANCODE_RESERVED;
}
keyboard->next_reserved_scancode = (int)scancode + 1;
return scancode;
}
static void SetKeymapEntry(SDL_Scancode scancode, SDL_Keymod modstate, SDL_Keycode keycode)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
if (!keyboard->keymap) {
keyboard->keymap = SDL_CreateKeymap();
}
SDL_SetKeymapEntry(keyboard->keymap, scancode, modstate, keycode);
}
SDL_Window *SDL_GetKeyboardFocus(void)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
@ -309,23 +332,21 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
static SDL_Keycode SDL_GetEventKeycode(SDL_Keyboard *keyboard, SDL_Scancode scancode, SDL_Keymod modstate)
{
SDL_Keycode keycode;
SDL_bool shifted = (modstate & SDL_KMOD_SHIFT) != 0;
// We won't be applying any modifiers by default
modstate = SDL_KMOD_NONE;
if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) {
if (keyboard->non_latin_letters && (keyboard->keycode_options & KEYCODE_OPTION_LATIN_LETTERS)) {
if (keyboard->keycode_options & KEYCODE_OPTION_APPLY_MODIFIERS) {
keycode = SDL_GetDefaultKeyFromScancode(scancode, modstate);
} else {
keycode = SDL_GetDefaultKeyFromScancode(scancode, SDL_KMOD_NONE);
}
return keycode;
return SDL_GetDefaultKeyFromScancode(scancode, modstate);
}
}
if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0) {
if (keyboard->french_numbers && (keyboard->keycode_options & KEYCODE_OPTION_FRENCH_NUMBERS)) {
// Invert the shift state to generate the correct keycode
if (modstate & SDL_KMOD_SHIFT) {
if (shifted) {
modstate &= ~SDL_KMOD_SHIFT;
} else {
modstate |= SDL_KMOD_SHIFT;
@ -333,19 +354,14 @@ static SDL_Keycode SDL_GetEventKeycode(SDL_Keyboard *keyboard, SDL_Scancode scan
}
}
if (keyboard->keycode_options & KEYCODE_OPTION_APPLY_MODIFIERS) {
keycode = SDL_GetKeyFromScancode(scancode, modstate);
} else {
keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE);
}
return keycode;
return SDL_GetKeyFromScancode(scancode, modstate);
}
static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state)
static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
int posted;
SDL_Keymod modifier;
SDL_Keycode keycode = SDLK_UNKNOWN;
Uint32 type;
Uint8 repeat = SDL_FALSE;
const Uint8 source = flags & KEYBOARD_SOURCE_MASK;
@ -368,7 +384,7 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
return 0;
}
if (scancode != SDL_SCANCODE_UNKNOWN && scancode < SDL_NUM_SCANCODES) {
if (scancode > SDL_SCANCODE_UNKNOWN && scancode < SDL_NUM_SCANCODES) {
/* Drop events that don't change state */
if (state) {
if (keyboard->keystate[scancode]) {
@ -389,11 +405,9 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
/* Update internal keyboard state */
keyboard->keystate[scancode] = state;
if (keycode == SDLK_UNKNOWN) {
keycode = SDL_GetEventKeycode(keyboard, scancode, keyboard->modstate);
}
keycode = SDL_GetEventKeycode(keyboard, scancode, keyboard->modstate);
} else if (keycode == SDLK_UNKNOWN && rawcode == 0) {
} else if (rawcode == 0) {
/* Nothing to do! */
return 0;
}
@ -406,6 +420,8 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
/* Update modifiers state if applicable */
if (!(flags & KEYBOARD_IGNOREMODIFIERS) && !repeat) {
SDL_Keymod modifier;
switch (keycode) {
case SDLK_LCTRL:
modifier = SDL_KMOD_LCTRL;
@ -496,48 +512,53 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
int SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
{
SDL_Keymod modstate = SDL_KMOD_NONE;
SDL_Scancode scancode = SDL_GetDefaultScancodeFromKey(ch, &modstate);
SDL_Scancode scancode = SDL_GetScancodeFromKey(ch, &modstate);
// Make sure we have this keycode in our keymap
if (scancode == SDL_SCANCODE_UNKNOWN && ch < SDLK_SCANCODE_MASK) {
scancode = GetNextReservedScancode();
SetKeymapEntry(scancode, modstate, ch);
}
if (modstate & SDL_KMOD_SHIFT) {
/* If the character uses shift, press shift down */
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDLK_LSHIFT, SDL_PRESSED);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDL_PRESSED);
}
/* Send a keydown and keyup for the character */
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, ch, SDL_PRESSED);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, ch, SDL_RELEASED);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_PRESSED);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
if (modstate & SDL_KMOD_SHIFT) {
/* If the character uses shift, release shift */
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDLK_LSHIFT, SDL_RELEASED);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDL_RELEASED);
}
return 0;
}
int SDL_SendVirtualKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, state);
}
int SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, SDLK_UNKNOWN, state);
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, state);
}
int SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, keycode, state);
}
if (state == SDL_PRESSED) {
// Make sure we have this keycode in our keymap
SetKeymapEntry(scancode, SDL_GetModState(), keycode);
}
int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, SDL_PRESSED);
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, state);
}
int SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, rawcode, scancode, SDLK_UNKNOWN, state);
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, rawcode, scancode, state);
}
int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_PRESSED);
}
void SDL_ReleaseAutoReleaseKeys(void)
@ -548,7 +569,7 @@ void SDL_ReleaseAutoReleaseKeys(void)
if (keyboard->autorelease_pending) {
for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
if (keyboard->keysource[scancode] == KEYBOARD_AUTORELEASE) {
SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, SDL_RELEASED);
SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
}
}
keyboard->autorelease_pending = SDL_FALSE;