The keycode in key events is the base, unmodified, keycode for the current keyboard layout
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5755bde3b8
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d9dc4b320a
15 changed files with 125 additions and 160 deletions
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@ -37,10 +37,9 @@
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#define KEYBOARD_SOURCE_MASK (KEYBOARD_HARDWARE | KEYBOARD_AUTORELEASE)
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#define KEYCODE_OPTION_APPLY_MODIFIERS 0x01
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#define KEYCODE_OPTION_FRENCH_NUMBERS 0x02
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#define KEYCODE_OPTION_LATIN_LETTERS 0x04
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#define DEFAULT_KEYCODE_OPTIONS (KEYCODE_OPTION_APPLY_MODIFIERS | KEYCODE_OPTION_FRENCH_NUMBERS)
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#define KEYCODE_OPTION_FRENCH_NUMBERS 0x01
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#define KEYCODE_OPTION_LATIN_LETTERS 0x02
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#define DEFAULT_KEYCODE_OPTIONS (KEYCODE_OPTION_FRENCH_NUMBERS)
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typedef struct SDL_KeyboardInstance
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{
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@ -61,6 +60,7 @@ typedef struct SDL_Keyboard
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Uint32 keycode_options;
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SDL_bool autorelease_pending;
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Uint64 hardware_timestamp;
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int next_reserved_scancode;
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} SDL_Keyboard;
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static SDL_Keyboard SDL_keyboard;
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@ -73,16 +73,13 @@ static void SDLCALL SDL_KeycodeOptionsChanged(void *userdata, const char *name,
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if (hint && *hint) {
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keyboard->keycode_options = 0;
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if (SDL_strstr(hint, "unmodified")) {
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keyboard->keycode_options &= ~KEYCODE_OPTION_APPLY_MODIFIERS;
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} else if (SDL_strstr(hint, "modified")) {
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keyboard->keycode_options |= KEYCODE_OPTION_APPLY_MODIFIERS;
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}
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if (SDL_strstr(hint, "french_numbers")) {
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keyboard->keycode_options |= KEYCODE_OPTION_FRENCH_NUMBERS;
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}
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if (SDL_strstr(hint, "latin_letters")) {
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keyboard->keycode_options |= KEYCODE_OPTION_LATIN_LETTERS;
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if (!SDL_strstr(hint, "none")) {
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if (SDL_strstr(hint, "french_numbers")) {
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keyboard->keycode_options |= KEYCODE_OPTION_FRENCH_NUMBERS;
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}
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if (SDL_strstr(hint, "latin_letters")) {
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keyboard->keycode_options |= KEYCODE_OPTION_LATIN_LETTERS;
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}
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}
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} else {
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keyboard->keycode_options = DEFAULT_KEYCODE_OPTIONS;
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@ -258,6 +255,32 @@ void SDL_SetKeymap(SDL_Keymap *keymap, SDL_bool send_event)
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}
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}
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static SDL_Scancode GetNextReservedScancode(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Scancode scancode;
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if (keyboard->next_reserved_scancode && keyboard->next_reserved_scancode < SDL_SCANCODE_RESERVED + 100) {
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scancode = (SDL_Scancode)keyboard->next_reserved_scancode;
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} else {
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scancode = SDL_SCANCODE_RESERVED;
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}
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keyboard->next_reserved_scancode = (int)scancode + 1;
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return scancode;
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}
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static void SetKeymapEntry(SDL_Scancode scancode, SDL_Keymod modstate, SDL_Keycode keycode)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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if (!keyboard->keymap) {
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keyboard->keymap = SDL_CreateKeymap();
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}
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SDL_SetKeymapEntry(keyboard->keymap, scancode, modstate, keycode);
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}
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SDL_Window *SDL_GetKeyboardFocus(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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@ -309,23 +332,21 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
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static SDL_Keycode SDL_GetEventKeycode(SDL_Keyboard *keyboard, SDL_Scancode scancode, SDL_Keymod modstate)
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{
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SDL_Keycode keycode;
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SDL_bool shifted = (modstate & SDL_KMOD_SHIFT) != 0;
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// We won't be applying any modifiers by default
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modstate = SDL_KMOD_NONE;
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if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) {
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if (keyboard->non_latin_letters && (keyboard->keycode_options & KEYCODE_OPTION_LATIN_LETTERS)) {
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if (keyboard->keycode_options & KEYCODE_OPTION_APPLY_MODIFIERS) {
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keycode = SDL_GetDefaultKeyFromScancode(scancode, modstate);
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} else {
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keycode = SDL_GetDefaultKeyFromScancode(scancode, SDL_KMOD_NONE);
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}
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return keycode;
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return SDL_GetDefaultKeyFromScancode(scancode, modstate);
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}
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}
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if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0) {
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if (keyboard->french_numbers && (keyboard->keycode_options & KEYCODE_OPTION_FRENCH_NUMBERS)) {
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// Invert the shift state to generate the correct keycode
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if (modstate & SDL_KMOD_SHIFT) {
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if (shifted) {
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modstate &= ~SDL_KMOD_SHIFT;
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} else {
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modstate |= SDL_KMOD_SHIFT;
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@ -333,19 +354,14 @@ static SDL_Keycode SDL_GetEventKeycode(SDL_Keyboard *keyboard, SDL_Scancode scan
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}
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}
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if (keyboard->keycode_options & KEYCODE_OPTION_APPLY_MODIFIERS) {
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keycode = SDL_GetKeyFromScancode(scancode, modstate);
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} else {
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keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE);
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}
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return keycode;
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return SDL_GetKeyFromScancode(scancode, modstate);
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}
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static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state)
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static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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int posted;
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SDL_Keymod modifier;
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SDL_Keycode keycode = SDLK_UNKNOWN;
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Uint32 type;
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Uint8 repeat = SDL_FALSE;
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const Uint8 source = flags & KEYBOARD_SOURCE_MASK;
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@ -368,7 +384,7 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
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return 0;
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}
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if (scancode != SDL_SCANCODE_UNKNOWN && scancode < SDL_NUM_SCANCODES) {
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if (scancode > SDL_SCANCODE_UNKNOWN && scancode < SDL_NUM_SCANCODES) {
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/* Drop events that don't change state */
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if (state) {
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if (keyboard->keystate[scancode]) {
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@ -389,11 +405,9 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
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/* Update internal keyboard state */
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keyboard->keystate[scancode] = state;
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if (keycode == SDLK_UNKNOWN) {
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keycode = SDL_GetEventKeycode(keyboard, scancode, keyboard->modstate);
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}
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keycode = SDL_GetEventKeycode(keyboard, scancode, keyboard->modstate);
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} else if (keycode == SDLK_UNKNOWN && rawcode == 0) {
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} else if (rawcode == 0) {
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/* Nothing to do! */
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return 0;
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}
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@ -406,6 +420,8 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
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/* Update modifiers state if applicable */
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if (!(flags & KEYBOARD_IGNOREMODIFIERS) && !repeat) {
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SDL_Keymod modifier;
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switch (keycode) {
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case SDLK_LCTRL:
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modifier = SDL_KMOD_LCTRL;
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@ -496,48 +512,53 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
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int SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
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{
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SDL_Keymod modstate = SDL_KMOD_NONE;
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SDL_Scancode scancode = SDL_GetDefaultScancodeFromKey(ch, &modstate);
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SDL_Scancode scancode = SDL_GetScancodeFromKey(ch, &modstate);
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// Make sure we have this keycode in our keymap
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if (scancode == SDL_SCANCODE_UNKNOWN && ch < SDLK_SCANCODE_MASK) {
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scancode = GetNextReservedScancode();
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SetKeymapEntry(scancode, modstate, ch);
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}
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if (modstate & SDL_KMOD_SHIFT) {
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/* If the character uses shift, press shift down */
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDLK_LSHIFT, SDL_PRESSED);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDL_PRESSED);
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}
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/* Send a keydown and keyup for the character */
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, ch, SDL_PRESSED);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, ch, SDL_RELEASED);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_PRESSED);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
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if (modstate & SDL_KMOD_SHIFT) {
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/* If the character uses shift, release shift */
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDLK_LSHIFT, SDL_RELEASED);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDL_RELEASED);
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}
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return 0;
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}
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int SDL_SendVirtualKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, state);
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}
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int SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, SDLK_UNKNOWN, state);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, state);
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}
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int SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, keycode, state);
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}
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if (state == SDL_PRESSED) {
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// Make sure we have this keycode in our keymap
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SetKeymapEntry(scancode, SDL_GetModState(), keycode);
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}
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int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, SDL_PRESSED);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, state);
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}
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int SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, rawcode, scancode, SDLK_UNKNOWN, state);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, rawcode, scancode, state);
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}
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int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_PRESSED);
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}
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void SDL_ReleaseAutoReleaseKeys(void)
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@ -548,7 +569,7 @@ void SDL_ReleaseAutoReleaseKeys(void)
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if (keyboard->autorelease_pending) {
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for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if (keyboard->keysource[scancode] == KEYBOARD_AUTORELEASE) {
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SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, SDL_RELEASED);
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SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
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}
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}
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keyboard->autorelease_pending = SDL_FALSE;
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