WinRT: enabled OpenGL ES 2 support by default

A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
This commit is contained in:
David Ludwig 2013-12-21 10:08:11 -05:00
parent 446a270487
commit d92f0127d0
2 changed files with 8 additions and 11 deletions

View file

@ -168,11 +168,8 @@ typedef unsigned int uintptr_t;
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
/* Uncomment the following two #defines to enable experimental OpenGL ES 2 support
(via a WinRT port of the ANGLE library).
*/
//#define SDL_VIDEO_OPENGL_ES2 1
//#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#endif
/* Enable appropriate renderer(s) */