Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-04-07 16:26:59 +00:00
parent f7b7188837
commit d7d6d8e283

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@ -285,9 +285,12 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window
*
* With the SDL GPU renderer:
*
* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to provide SPIR-V shaders to SDL_GPURenderState, optional.
* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN`: the app is able to provide DXIL shaders to SDL_GPURenderState, optional.
* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN`: the app is able to provide MSL shaders to SDL_GPURenderState, optional.
* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to
* provide SPIR-V shaders to SDL_GPURenderState, optional.
* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN`: the app is able to
* provide DXIL shaders to SDL_GPURenderState, optional.
* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN`: the app is able to
* provide MSL shaders to SDL_GPURenderState, optional.
*
* With the vulkan renderer:
*
@ -336,17 +339,23 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_
#define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index"
/**
* Create a 2D GPU rendering context for a window, with support for the specified shader format.
* Create a 2D GPU rendering context for a window, with support for the
* specified shader format.
*
* This is a convenience function to create a SDL GPU backed renderer, intended to be used with SDL_GPURenderState.
* The resulting renderer will support shaders in one of the specified shader formats.
* This is a convenience function to create a SDL GPU backed renderer,
* intended to be used with SDL_GPURenderState. The resulting renderer will
* support shaders in one of the specified shader formats.
*
* If no available GPU driver supports any of the specified shader formats, this function will fail.
* If no available GPU driver supports any of the specified shader formats,
* this function will fail.
*
* \param window the window where rendering is displayed.
* \param format_flags a bitflag indicating which shader formats the app is able to provide.
* \param device a pointer filled with the associated GPU device, or NULL on error.
* \returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
* \param format_flags a bitflag indicating which shader formats the app is
* able to provide.
* \param device a pointer filled with the associated GPU device, or NULL on
* error.
* \returns a valid rendering context or NULL if there was an error; call
* SDL_GetError() for more information.
*
* \threadsafety This function should only be called on the main thread.
*