Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later.

This commit is contained in:
Sam Lantinga 2024-07-17 23:20:23 -07:00
parent 0d24b6e9f3
commit d73c7311d5
23 changed files with 66 additions and 69 deletions

View file

@ -227,7 +227,7 @@ extern SDL_DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count);
*
* This can be called before any joysticks are opened.
*
* The returned string follows the SDL_GetStringRule.
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
*
* \param instance_id the joystick instance ID.
* \returns the name of the selected joystick. If no name can be found, this
@ -245,7 +245,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID
*
* This can be called before any joysticks are opened.
*
* The returned string follows the SDL_GetStringRule.
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
*
* \param instance_id the joystick instance ID.
* \returns the path of the selected joystick. If no path can be found, this
@ -666,7 +666,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst
/**
* Get the implementation dependent name of a joystick.
*
* The returned string follows the SDL_GetStringRule.
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
*
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
* \returns the name of the selected joystick. If no name can be found, this
@ -681,7 +681,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joysti
/**
* Get the implementation dependent path of a joystick.
*
* The returned string follows the SDL_GetStringRule.
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
*
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
* \returns the path of the selected joystick. If no path can be found, this
@ -800,7 +800,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *
*
* Returns the serial number of the joystick, or NULL if it is not available.
*
* The returned string follows the SDL_GetStringRule.
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
*
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
* \returns the serial number of the selected joystick, or NULL if