Renamed Gpu to GPU

This commit is contained in:
Sam Lantinga 2024-08-29 16:08:10 -07:00
parent 717f4f6fb4
commit d70578b9aa
24 changed files with 2469 additions and 2469 deletions

View file

@ -1085,84 +1085,84 @@
#define SDL_wcsnstr SDL_wcsnstr_REAL
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcstol SDL_wcstol_REAL
#define SDL_CreateGpuDevice SDL_CreateGpuDevice_REAL
#define SDL_CreateGpuDeviceWithProperties SDL_CreateGpuDeviceWithProperties_REAL
#define SDL_DestroyGpuDevice SDL_DestroyGpuDevice_REAL
#define SDL_GetGpuDriver SDL_GetGpuDriver_REAL
#define SDL_CreateGpuComputePipeline SDL_CreateGpuComputePipeline_REAL
#define SDL_CreateGpuGraphicsPipeline SDL_CreateGpuGraphicsPipeline_REAL
#define SDL_CreateGpuSampler SDL_CreateGpuSampler_REAL
#define SDL_CreateGpuShader SDL_CreateGpuShader_REAL
#define SDL_CreateGpuTexture SDL_CreateGpuTexture_REAL
#define SDL_CreateGpuBuffer SDL_CreateGpuBuffer_REAL
#define SDL_CreateGpuTransferBuffer SDL_CreateGpuTransferBuffer_REAL
#define SDL_SetGpuBufferName SDL_SetGpuBufferName_REAL
#define SDL_SetGpuTextureName SDL_SetGpuTextureName_REAL
#define SDL_InsertGpuDebugLabel SDL_InsertGpuDebugLabel_REAL
#define SDL_PushGpuDebugGroup SDL_PushGpuDebugGroup_REAL
#define SDL_PopGpuDebugGroup SDL_PopGpuDebugGroup_REAL
#define SDL_ReleaseGpuTexture SDL_ReleaseGpuTexture_REAL
#define SDL_ReleaseGpuSampler SDL_ReleaseGpuSampler_REAL
#define SDL_ReleaseGpuBuffer SDL_ReleaseGpuBuffer_REAL
#define SDL_ReleaseGpuTransferBuffer SDL_ReleaseGpuTransferBuffer_REAL
#define SDL_ReleaseGpuComputePipeline SDL_ReleaseGpuComputePipeline_REAL
#define SDL_ReleaseGpuShader SDL_ReleaseGpuShader_REAL
#define SDL_ReleaseGpuGraphicsPipeline SDL_ReleaseGpuGraphicsPipeline_REAL
#define SDL_BeginGpuRenderPass SDL_BeginGpuRenderPass_REAL
#define SDL_BindGpuGraphicsPipeline SDL_BindGpuGraphicsPipeline_REAL
#define SDL_SetGpuViewport SDL_SetGpuViewport_REAL
#define SDL_SetGpuScissor SDL_SetGpuScissor_REAL
#define SDL_BindGpuVertexBuffers SDL_BindGpuVertexBuffers_REAL
#define SDL_BindGpuIndexBuffer SDL_BindGpuIndexBuffer_REAL
#define SDL_BindGpuVertexSamplers SDL_BindGpuVertexSamplers_REAL
#define SDL_BindGpuVertexStorageTextures SDL_BindGpuVertexStorageTextures_REAL
#define SDL_BindGpuVertexStorageBuffers SDL_BindGpuVertexStorageBuffers_REAL
#define SDL_BindGpuFragmentSamplers SDL_BindGpuFragmentSamplers_REAL
#define SDL_BindGpuFragmentStorageTextures SDL_BindGpuFragmentStorageTextures_REAL
#define SDL_BindGpuFragmentStorageBuffers SDL_BindGpuFragmentStorageBuffers_REAL
#define SDL_PushGpuVertexUniformData SDL_PushGpuVertexUniformData_REAL
#define SDL_PushGpuFragmentUniformData SDL_PushGpuFragmentUniformData_REAL
#define SDL_DrawGpuIndexedPrimitives SDL_DrawGpuIndexedPrimitives_REAL
#define SDL_DrawGpuPrimitives SDL_DrawGpuPrimitives_REAL
#define SDL_DrawGpuPrimitivesIndirect SDL_DrawGpuPrimitivesIndirect_REAL
#define SDL_DrawGpuIndexedPrimitivesIndirect SDL_DrawGpuIndexedPrimitivesIndirect_REAL
#define SDL_EndGpuRenderPass SDL_EndGpuRenderPass_REAL
#define SDL_BeginGpuComputePass SDL_BeginGpuComputePass_REAL
#define SDL_BindGpuComputePipeline SDL_BindGpuComputePipeline_REAL
#define SDL_BindGpuComputeStorageTextures SDL_BindGpuComputeStorageTextures_REAL
#define SDL_BindGpuComputeStorageBuffers SDL_BindGpuComputeStorageBuffers_REAL
#define SDL_PushGpuComputeUniformData SDL_PushGpuComputeUniformData_REAL
#define SDL_DispatchGpuCompute SDL_DispatchGpuCompute_REAL
#define SDL_DispatchGpuComputeIndirect SDL_DispatchGpuComputeIndirect_REAL
#define SDL_EndGpuComputePass SDL_EndGpuComputePass_REAL
#define SDL_MapGpuTransferBuffer SDL_MapGpuTransferBuffer_REAL
#define SDL_UnmapGpuTransferBuffer SDL_UnmapGpuTransferBuffer_REAL
#define SDL_BeginGpuCopyPass SDL_BeginGpuCopyPass_REAL
#define SDL_UploadToGpuTexture SDL_UploadToGpuTexture_REAL
#define SDL_UploadToGpuBuffer SDL_UploadToGpuBuffer_REAL
#define SDL_CopyGpuTextureToTexture SDL_CopyGpuTextureToTexture_REAL
#define SDL_CopyGpuBufferToBuffer SDL_CopyGpuBufferToBuffer_REAL
#define SDL_GenerateGpuMipmaps SDL_GenerateGpuMipmaps_REAL
#define SDL_DownloadFromGpuTexture SDL_DownloadFromGpuTexture_REAL
#define SDL_DownloadFromGpuBuffer SDL_DownloadFromGpuBuffer_REAL
#define SDL_EndGpuCopyPass SDL_EndGpuCopyPass_REAL
#define SDL_BlitGpu SDL_BlitGpu_REAL
#define SDL_SupportsGpuSwapchainComposition SDL_SupportsGpuSwapchainComposition_REAL
#define SDL_SupportsGpuPresentMode SDL_SupportsGpuPresentMode_REAL
#define SDL_ClaimGpuWindow SDL_ClaimGpuWindow_REAL
#define SDL_UnclaimGpuWindow SDL_UnclaimGpuWindow_REAL
#define SDL_SetGpuSwapchainParameters SDL_SetGpuSwapchainParameters_REAL
#define SDL_GetGpuSwapchainTextureFormat SDL_GetGpuSwapchainTextureFormat_REAL
#define SDL_AcquireGpuCommandBuffer SDL_AcquireGpuCommandBuffer_REAL
#define SDL_AcquireGpuSwapchainTexture SDL_AcquireGpuSwapchainTexture_REAL
#define SDL_SubmitGpu SDL_SubmitGpu_REAL
#define SDL_SubmitGpuAndAcquireFence SDL_SubmitGpuAndAcquireFence_REAL
#define SDL_WaitGpu SDL_WaitGpu_REAL
#define SDL_WaitGpuForFences SDL_WaitGpuForFences_REAL
#define SDL_QueryGpuFence SDL_QueryGpuFence_REAL
#define SDL_ReleaseGpuFence SDL_ReleaseGpuFence_REAL
#define SDL_GpuTextureFormatTexelBlockSize SDL_GpuTextureFormatTexelBlockSize_REAL
#define SDL_SupportsGpuTextureFormat SDL_SupportsGpuTextureFormat_REAL
#define SDL_SupportsGpuSampleCount SDL_SupportsGpuSampleCount_REAL
#define SDL_GDKSuspendGpu SDL_GDKSuspendGpu_REAL
#define SDL_GDKResumeGpu SDL_GDKResumeGpu_REAL
#define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL
#define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL
#define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL
#define SDL_GetGPUDriver SDL_GetGPUDriver_REAL
#define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL
#define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL
#define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL
#define SDL_CreateGPUShader SDL_CreateGPUShader_REAL
#define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL
#define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL
#define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL
#define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL
#define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL
#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL
#define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL
#define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL
#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL
#define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL
#define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL
#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
#define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL
#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL
#define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL
#define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL
#define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL
#define SDL_SetGPUViewport SDL_SetGPUViewport_REAL
#define SDL_SetGPUScissor SDL_SetGPUScissor_REAL
#define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL
#define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL
#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
#define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL
#define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL
#define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL
#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
#define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL
#define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL
#define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL
#define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL
#define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL
#define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL
#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL
#define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL
#define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL
#define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL
#define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL
#define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL
#define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL
#define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL
#define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL
#define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL
#define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL
#define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL
#define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL
#define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL
#define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL
#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
#define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL
#define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL
#define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL
#define SDL_BlitGPU SDL_BlitGPU_REAL
#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
#define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL
#define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL
#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL
#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL
#define SDL_SubmitGPU SDL_SubmitGPU_REAL
#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
#define SDL_WaitGPU SDL_WaitGPU_REAL
#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
#define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL
#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
#define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL
#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL