Renamed Gpu to GPU

This commit is contained in:
Sam Lantinga 2024-08-29 16:08:10 -07:00
parent 717f4f6fb4
commit d70578b9aa
24 changed files with 2469 additions and 2469 deletions

View file

@ -1060,87 +1060,87 @@ SDL3_0.0.0 {
SDL_wcsnstr;
SDL_wcsstr;
SDL_wcstol;
SDL_CreateGpuDevice;
SDL_CreateGpuDeviceWithProperties;
SDL_DestroyGpuDevice;
SDL_GetGpuDriver;
SDL_CreateGpuComputePipeline;
SDL_CreateGpuGraphicsPipeline;
SDL_CreateGpuSampler;
SDL_CreateGpuShader;
SDL_CreateGpuTexture;
SDL_CreateGpuBuffer;
SDL_CreateGpuTransferBuffer;
SDL_SetGpuBufferName;
SDL_SetGpuTextureName;
SDL_InsertGpuDebugLabel;
SDL_PushGpuDebugGroup;
SDL_PopGpuDebugGroup;
SDL_ReleaseGpuTexture;
SDL_ReleaseGpuSampler;
SDL_ReleaseGpuBuffer;
SDL_ReleaseGpuTransferBuffer;
SDL_ReleaseGpuComputePipeline;
SDL_ReleaseGpuShader;
SDL_ReleaseGpuGraphicsPipeline;
SDL_BeginGpuRenderPass;
SDL_BindGpuGraphicsPipeline;
SDL_SetGpuViewport;
SDL_SetGpuScissor;
SDL_BindGpuVertexBuffers;
SDL_BindGpuIndexBuffer;
SDL_BindGpuVertexSamplers;
SDL_BindGpuVertexStorageTextures;
SDL_BindGpuVertexStorageBuffers;
SDL_BindGpuFragmentSamplers;
SDL_BindGpuFragmentStorageTextures;
SDL_BindGpuFragmentStorageBuffers;
SDL_PushGpuVertexUniformData;
SDL_PushGpuFragmentUniformData;
SDL_DrawGpuIndexedPrimitives;
SDL_DrawGpuPrimitives;
SDL_DrawGpuPrimitivesIndirect;
SDL_DrawGpuIndexedPrimitivesIndirect;
SDL_EndGpuRenderPass;
SDL_BeginGpuComputePass;
SDL_BindGpuComputePipeline;
SDL_BindGpuComputeStorageTextures;
SDL_BindGpuComputeStorageBuffers;
SDL_PushGpuComputeUniformData;
SDL_DispatchGpuCompute;
SDL_DispatchGpuComputeIndirect;
SDL_EndGpuComputePass;
SDL_MapGpuTransferBuffer;
SDL_UnmapGpuTransferBuffer;
SDL_BeginGpuCopyPass;
SDL_UploadToGpuTexture;
SDL_UploadToGpuBuffer;
SDL_CopyGpuTextureToTexture;
SDL_CopyGpuBufferToBuffer;
SDL_GenerateGpuMipmaps;
SDL_DownloadFromGpuTexture;
SDL_DownloadFromGpuBuffer;
SDL_EndGpuCopyPass;
SDL_BlitGpu;
SDL_SupportsGpuSwapchainComposition;
SDL_SupportsGpuPresentMode;
SDL_ClaimGpuWindow;
SDL_UnclaimGpuWindow;
SDL_SetGpuSwapchainParameters;
SDL_GetGpuSwapchainTextureFormat;
SDL_AcquireGpuCommandBuffer;
SDL_AcquireGpuSwapchainTexture;
SDL_SubmitGpu;
SDL_SubmitGpuAndAcquireFence;
SDL_WaitGpu;
SDL_WaitGpuForFences;
SDL_QueryGpuFence;
SDL_ReleaseGpuFence;
SDL_GpuTextureFormatTexelBlockSize;
SDL_SupportsGpuTextureFormat;
SDL_SupportsGpuSampleCount;
SDL_GDKSuspendGpu;
SDL_GDKResumeGpu;
SDL_CreateGPUDevice;
SDL_CreateGPUDeviceWithProperties;
SDL_DestroyGPUDevice;
SDL_GetGPUDriver;
SDL_CreateGPUComputePipeline;
SDL_CreateGPUGraphicsPipeline;
SDL_CreateGPUSampler;
SDL_CreateGPUShader;
SDL_CreateGPUTexture;
SDL_CreateGPUBuffer;
SDL_CreateGPUTransferBuffer;
SDL_SetGPUBufferName;
SDL_SetGPUTextureName;
SDL_InsertGPUDebugLabel;
SDL_PushGPUDebugGroup;
SDL_PopGPUDebugGroup;
SDL_ReleaseGPUTexture;
SDL_ReleaseGPUSampler;
SDL_ReleaseGPUBuffer;
SDL_ReleaseGPUTransferBuffer;
SDL_ReleaseGPUComputePipeline;
SDL_ReleaseGPUShader;
SDL_ReleaseGPUGraphicsPipeline;
SDL_BeginGPURenderPass;
SDL_BindGPUGraphicsPipeline;
SDL_SetGPUViewport;
SDL_SetGPUScissor;
SDL_BindGPUVertexBuffers;
SDL_BindGPUIndexBuffer;
SDL_BindGPUVertexSamplers;
SDL_BindGPUVertexStorageTextures;
SDL_BindGPUVertexStorageBuffers;
SDL_BindGPUFragmentSamplers;
SDL_BindGPUFragmentStorageTextures;
SDL_BindGPUFragmentStorageBuffers;
SDL_PushGPUVertexUniformData;
SDL_PushGPUFragmentUniformData;
SDL_DrawGPUIndexedPrimitives;
SDL_DrawGPUPrimitives;
SDL_DrawGPUPrimitivesIndirect;
SDL_DrawGPUIndexedPrimitivesIndirect;
SDL_EndGPURenderPass;
SDL_BeginGPUComputePass;
SDL_BindGPUComputePipeline;
SDL_BindGPUComputeStorageTextures;
SDL_BindGPUComputeStorageBuffers;
SDL_PushGPUComputeUniformData;
SDL_DispatchGPUCompute;
SDL_DispatchGPUComputeIndirect;
SDL_EndGPUComputePass;
SDL_MapGPUTransferBuffer;
SDL_UnmapGPUTransferBuffer;
SDL_BeginGPUCopyPass;
SDL_UploadToGPUTexture;
SDL_UploadToGPUBuffer;
SDL_CopyGPUTextureToTexture;
SDL_CopyGPUBufferToBuffer;
SDL_GenerateGPUMipmaps;
SDL_DownloadFromGPUTexture;
SDL_DownloadFromGPUBuffer;
SDL_EndGPUCopyPass;
SDL_BlitGPU;
SDL_SupportsGPUSwapchainComposition;
SDL_SupportsGPUPresentMode;
SDL_ClaimGPUWindow;
SDL_UnclaimGPUWindow;
SDL_SetGPUSwapchainParameters;
SDL_GetGPUSwapchainTextureFormat;
SDL_AcquireGPUCommandBuffer;
SDL_AcquireGPUSwapchainTexture;
SDL_SubmitGPU;
SDL_SubmitGPUAndAcquireFence;
SDL_WaitGPU;
SDL_WaitGPUForFences;
SDL_QueryGPUFence;
SDL_ReleaseGPUFence;
SDL_GPUTextureFormatTexelBlockSize;
SDL_SupportsGPUTextureFormat;
SDL_SupportsGPUSampleCount;
SDL_GDKSuspendGPU;
SDL_GDKResumeGPU;
# extra symbols go here (don't modify this line)
local: *;
};