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Renamed Gpu to GPU
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parent
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commit
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24 changed files with 2469 additions and 2469 deletions
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@ -1060,87 +1060,87 @@ SDL3_0.0.0 {
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SDL_wcsnstr;
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SDL_wcsstr;
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SDL_wcstol;
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SDL_CreateGpuDevice;
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SDL_CreateGpuDeviceWithProperties;
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SDL_DestroyGpuDevice;
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SDL_GetGpuDriver;
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SDL_CreateGpuComputePipeline;
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SDL_CreateGpuGraphicsPipeline;
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SDL_CreateGpuSampler;
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SDL_CreateGpuShader;
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SDL_CreateGpuTexture;
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SDL_CreateGpuBuffer;
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SDL_CreateGpuTransferBuffer;
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SDL_SetGpuBufferName;
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SDL_SetGpuTextureName;
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SDL_InsertGpuDebugLabel;
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SDL_PushGpuDebugGroup;
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SDL_PopGpuDebugGroup;
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SDL_ReleaseGpuTexture;
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SDL_ReleaseGpuSampler;
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SDL_ReleaseGpuBuffer;
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SDL_ReleaseGpuTransferBuffer;
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SDL_ReleaseGpuComputePipeline;
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SDL_ReleaseGpuShader;
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SDL_ReleaseGpuGraphicsPipeline;
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SDL_BeginGpuRenderPass;
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SDL_BindGpuGraphicsPipeline;
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SDL_SetGpuViewport;
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SDL_SetGpuScissor;
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SDL_BindGpuVertexBuffers;
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SDL_BindGpuIndexBuffer;
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SDL_BindGpuVertexSamplers;
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SDL_BindGpuVertexStorageTextures;
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SDL_BindGpuVertexStorageBuffers;
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SDL_BindGpuFragmentSamplers;
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SDL_BindGpuFragmentStorageTextures;
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SDL_BindGpuFragmentStorageBuffers;
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SDL_PushGpuVertexUniformData;
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SDL_PushGpuFragmentUniformData;
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SDL_DrawGpuIndexedPrimitives;
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SDL_DrawGpuPrimitives;
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SDL_DrawGpuPrimitivesIndirect;
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SDL_DrawGpuIndexedPrimitivesIndirect;
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SDL_EndGpuRenderPass;
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SDL_BeginGpuComputePass;
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SDL_BindGpuComputePipeline;
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SDL_BindGpuComputeStorageTextures;
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SDL_BindGpuComputeStorageBuffers;
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SDL_PushGpuComputeUniformData;
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SDL_DispatchGpuCompute;
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SDL_DispatchGpuComputeIndirect;
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SDL_EndGpuComputePass;
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SDL_MapGpuTransferBuffer;
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SDL_UnmapGpuTransferBuffer;
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SDL_BeginGpuCopyPass;
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SDL_UploadToGpuTexture;
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SDL_UploadToGpuBuffer;
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SDL_CopyGpuTextureToTexture;
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SDL_CopyGpuBufferToBuffer;
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SDL_GenerateGpuMipmaps;
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SDL_DownloadFromGpuTexture;
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SDL_DownloadFromGpuBuffer;
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SDL_EndGpuCopyPass;
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SDL_BlitGpu;
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SDL_SupportsGpuSwapchainComposition;
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SDL_SupportsGpuPresentMode;
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SDL_ClaimGpuWindow;
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SDL_UnclaimGpuWindow;
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SDL_SetGpuSwapchainParameters;
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SDL_GetGpuSwapchainTextureFormat;
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SDL_AcquireGpuCommandBuffer;
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SDL_AcquireGpuSwapchainTexture;
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SDL_SubmitGpu;
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SDL_SubmitGpuAndAcquireFence;
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SDL_WaitGpu;
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SDL_WaitGpuForFences;
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SDL_QueryGpuFence;
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SDL_ReleaseGpuFence;
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SDL_GpuTextureFormatTexelBlockSize;
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SDL_SupportsGpuTextureFormat;
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SDL_SupportsGpuSampleCount;
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SDL_GDKSuspendGpu;
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SDL_GDKResumeGpu;
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SDL_CreateGPUDevice;
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SDL_CreateGPUDeviceWithProperties;
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SDL_DestroyGPUDevice;
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SDL_GetGPUDriver;
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SDL_CreateGPUComputePipeline;
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SDL_CreateGPUGraphicsPipeline;
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SDL_CreateGPUSampler;
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SDL_CreateGPUShader;
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SDL_CreateGPUTexture;
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SDL_CreateGPUBuffer;
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SDL_CreateGPUTransferBuffer;
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SDL_SetGPUBufferName;
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SDL_SetGPUTextureName;
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SDL_InsertGPUDebugLabel;
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SDL_PushGPUDebugGroup;
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SDL_PopGPUDebugGroup;
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SDL_ReleaseGPUTexture;
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SDL_ReleaseGPUSampler;
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SDL_ReleaseGPUBuffer;
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SDL_ReleaseGPUTransferBuffer;
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SDL_ReleaseGPUComputePipeline;
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SDL_ReleaseGPUShader;
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SDL_ReleaseGPUGraphicsPipeline;
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SDL_BeginGPURenderPass;
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SDL_BindGPUGraphicsPipeline;
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SDL_SetGPUViewport;
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SDL_SetGPUScissor;
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SDL_BindGPUVertexBuffers;
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SDL_BindGPUIndexBuffer;
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SDL_BindGPUVertexSamplers;
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SDL_BindGPUVertexStorageTextures;
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SDL_BindGPUVertexStorageBuffers;
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SDL_BindGPUFragmentSamplers;
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SDL_BindGPUFragmentStorageTextures;
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SDL_BindGPUFragmentStorageBuffers;
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SDL_PushGPUVertexUniformData;
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SDL_PushGPUFragmentUniformData;
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SDL_DrawGPUIndexedPrimitives;
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SDL_DrawGPUPrimitives;
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SDL_DrawGPUPrimitivesIndirect;
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SDL_DrawGPUIndexedPrimitivesIndirect;
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SDL_EndGPURenderPass;
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SDL_BeginGPUComputePass;
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SDL_BindGPUComputePipeline;
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SDL_BindGPUComputeStorageTextures;
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SDL_BindGPUComputeStorageBuffers;
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SDL_PushGPUComputeUniformData;
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SDL_DispatchGPUCompute;
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SDL_DispatchGPUComputeIndirect;
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SDL_EndGPUComputePass;
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SDL_MapGPUTransferBuffer;
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SDL_UnmapGPUTransferBuffer;
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SDL_BeginGPUCopyPass;
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SDL_UploadToGPUTexture;
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SDL_UploadToGPUBuffer;
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SDL_CopyGPUTextureToTexture;
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SDL_CopyGPUBufferToBuffer;
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SDL_GenerateGPUMipmaps;
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SDL_DownloadFromGPUTexture;
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SDL_DownloadFromGPUBuffer;
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SDL_EndGPUCopyPass;
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SDL_BlitGPU;
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SDL_SupportsGPUSwapchainComposition;
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SDL_SupportsGPUPresentMode;
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SDL_ClaimGPUWindow;
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SDL_UnclaimGPUWindow;
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SDL_SetGPUSwapchainParameters;
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SDL_GetGPUSwapchainTextureFormat;
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SDL_AcquireGPUCommandBuffer;
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SDL_AcquireGPUSwapchainTexture;
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SDL_SubmitGPU;
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SDL_SubmitGPUAndAcquireFence;
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SDL_WaitGPU;
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SDL_WaitGPUForFences;
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SDL_QueryGPUFence;
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SDL_ReleaseGPUFence;
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SDL_GPUTextureFormatTexelBlockSize;
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SDL_SupportsGPUTextureFormat;
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SDL_SupportsGPUSampleCount;
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SDL_GDKSuspendGPU;
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SDL_GDKResumeGPU;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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